Musclehead
From Dragon Quest Wiki
Musclehead | |
---|---|
Japanese | マッスル |
Rōmaji | Massuru |
Type | Talent |
Older names | None |
Musclehead is a monster talent that focuses on techniques that keep the body limber, rejuvenating strained sarcomeres, and channeling adrenaline for decisive blows.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Fizzy's shop sells a scroll teaching the talent on Thursdays for 9,000 gold. Musclehead is naturally learned by buffalogres, gnuriels, and living statues
Ability | Description | Talent Points |
---|---|---|
Heart Breaker | Normal physical damage that attempts to stun the target for 1 turn | 3 |
Sandstorm | Attempts to blind all enemies for 2~5 turns | 10 |
Dodgy Dance | Doubles evasion for 4~7 turns Stacks with the Ace Evader, Artful Dodger, Evasive Impulse, & Supreme Sidestepper traits |
20 |
Seethe | Increases the power of the next physical attack by 50% and makes it difficult to dodge | 30 |
Attack +16 | Increases attack by sixteen points | 50 |
Intense Defence | Reduces all types of damage by 90% for 1 turn Can only be used once per enemy in battle |
70 |
Knuckle Sandwich | 60% physical damage to one foe after charging for one turn, ignores defence entirely Damage is still affect by the Metal Skin trait |
85 |
Selflessness | User takes the hit(s) for the party for 1 turn All damage taken is increased by 25% for that turn |
100 |
HP +36 | Increases max HP by thirty six points | 120 |
Meditation | Restores 300~400 HP to the user | 150 |