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==Description==
==Description==
The Ranger differs from game to game. In [[Dragon Quest VI]], the Ranger has good Speed and Wisdom. In [[Dragon Quest VII]], the Ranger is more leveled off in all stats. In each incarnation, the Ranger learns an assortment of battle skills.
The Ranger differs from game to game. In [[Dragon Quest VI]], the Ranger has good Agility and Wisdom. In [[Dragon Quest IX]], the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills.


==Requirements==
==Requirements==
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===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist] vocation was dubbed the Ranger.
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger.


===Dragon Quest IX===
===Dragon Quest IX===
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==Trivia==
 
*The eighth tier name in Dragon Quest VII comes from the literary character [http://en.wikipedia.org/wiki/Faust Faust], who sells his soul for magic and power.
*The "Ranger" class in Dragon Warrior VII seems to be derived from [[Armamentalist]]/Magic Knight class.


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQIXClasses}}
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[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest IX classes]]{{Wikia}}
[[Category:Dragon Quest IX classes]]{{Wikia}}

Revision as of 10:12, 22 February 2013

Ranger.png

The Ranger is a character class in the Dragon Quest Series.

Description

The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Agility and Wisdom. In Dragon Quest IX, the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills.

Requirements

Dragon Quest VI

A character requires skills from the Merchant, Thief and Beastmaster to become a Ranger.

Dragon Quest VII

The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the Armamentalist vocation was dubbed the Ranger.

Dragon Quest IX

The hero must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 199
Strength -10%
Agility +20%
Defence -20%
Wisdom +10%
Max HP -10%
Max MP -30%
Trait Increased chance of fleeing the enemy
Mastery Bonus +20 Agility

Abilities

Level Title Learns Battles Needed Target Info MP
1 Woodcutter Holy Protection 1 Party Generates a holy aura that keeps weaker monsters away. 4
2 Trailblazer Venom Mist 20 One group Envenomates a group of enemies. 0
3 Gatherer Safe Passage 50 Party Travel with impunity across terrain that would otherwise cause harm. 2
4 Trapper Stomp 80 All enemies Creates a violent vibration that shakes up enemies. 0
5 Tracker Dazzleflash 110 Enemy group Blinds the enemy with a bright flash of light. 0
6 Stalker Defending Champion 140 Self Greatly reduces the damage inflicted by physical attacks. 0
7 Predator Pyre o' Fire 170 One enemy A pillar of flame that singes the enemy. 0
8 King of the Hunt Backdraft 200 Self Whips up a tailwind that reflects an enemy breath attack. 0

Dragon Quest IX

The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.


Ruggedness

Required points Name Effects
4 Soothe Sayer Calms an enraged enemy
10 Natural Deftness +10 Permanently adds 10 to deftness
16 Mercy Gives a weakened enemy a chance to escape
22 Natural Agility +20 Permanently adds 20 to agility
32 Vanish Hides party on field; reduces user's chance of being attacked
42 Natural Resilience +20 Permanently adds 20 to resilience
55 Mist Me Summons fog that thwarts enemy attacks
68 Natural Deftness +30 Permanently adds 30 to deftness
82 Wolf Whistle Summons two wolves to attack enemy
100 Natural Deftness +60 Permanently adds 60 to deftness

Spells

Name Level MP Description
Safe Passage 3 2 Travel with impunity across harmful terrain.
Squelch 4 2 Cures a single ally of the effects of poison.
Evac 7 3 Exit instantly from dungeons, caves, and towers.
Heal 10 2 Restores at least 30 HP to a single ally.
Insulate 12 4 Protects a party member from breath-based attacks.
Tingle 16 2 Cures all party members of the effects of paralysis.
Cock-a-doodle-doo 18 2 Awakens any sleeping party members.
Midheal 22 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Insulatle 26 8 Protects the whole party from breath-based attacks.
Moreheal 34 8 Restores at least 165 HP to a single ally.


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