Ranger: Difference between revisions
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==Description== | ==Description== | ||
The Ranger differs from game to game. In [[Dragon Quest VI]], the Ranger has good | The Ranger differs from game to game. In [[Dragon Quest VI]], the Ranger has good Agility and Wisdom. In [[Dragon Quest IX]], the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills. | ||
==Requirements== | ==Requirements== | ||
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===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist] vocation was dubbed the Ranger. | The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger. | ||
===Dragon Quest IX=== | ===Dragon Quest IX=== | ||
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{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQIXClasses}} | {{DQIXClasses}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest VI classes]] | [[Category:Dragon Quest VI classes]] | ||
[[Category:Dragon Quest IX classes]]{{Wikia}} | [[Category:Dragon Quest IX classes]]{{Wikia}} |
Revision as of 10:12, 22 February 2013
The Ranger is a character class in the Dragon Quest Series.
Description
The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Agility and Wisdom. In Dragon Quest IX, the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills.
Requirements
Dragon Quest VI
A character requires skills from the Merchant, Thief and Beastmaster to become a Ranger.
Dragon Quest VII
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the Armamentalist vocation was dubbed the Ranger.
Dragon Quest IX
The hero must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.
Dragon Quest VI
Stat Changes
Statistics | Change |
Battles to Master | 199 |
Strength | -10% |
Agility | +20% |
Defence | -20% |
Wisdom | +10% |
Max HP | -10% |
Max MP | -30% |
Trait | Increased chance of fleeing the enemy |
Mastery Bonus | +20 Agility |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Woodcutter | Holy Protection | 1 | Party | Generates a holy aura that keeps weaker monsters away. | 4 |
2 | Trailblazer | Venom Mist | 20 | One group | Envenomates a group of enemies. | 0 |
3 | Gatherer | Safe Passage | 50 | Party | Travel with impunity across terrain that would otherwise cause harm. | 2 |
4 | Trapper | Stomp | 80 | All enemies | Creates a violent vibration that shakes up enemies. | 0 |
5 | Tracker | Dazzleflash | 110 | Enemy group | Blinds the enemy with a bright flash of light. | 0 |
6 | Stalker | Defending Champion | 140 | Self | Greatly reduces the damage inflicted by physical attacks. | 0 |
7 | Predator | Pyre o' Fire | 170 | One enemy | A pillar of flame that singes the enemy. | 0 |
8 | King of the Hunt | Backdraft | 200 | Self | Whips up a tailwind that reflects an enemy breath attack. | 0 |
Dragon Quest IX
The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.
Ruggedness
Required points | Name | Effects |
---|---|---|
4 | Soothe Sayer | Calms an enraged enemy |
10 | Natural Deftness +10 | Permanently adds 10 to deftness |
16 | Mercy | Gives a weakened enemy a chance to escape |
22 | Natural Agility +20 | Permanently adds 20 to agility |
32 | Vanish | Hides party on field; reduces user's chance of being attacked |
42 | Natural Resilience +20 | Permanently adds 20 to resilience |
55 | Mist Me | Summons fog that thwarts enemy attacks |
68 | Natural Deftness +30 | Permanently adds 30 to deftness |
82 | Wolf Whistle | Summons two wolves to attack enemy |
100 | Natural Deftness +60 | Permanently adds 60 to deftness |
Spells
Name | Level | MP | Description |
---|---|---|---|
Safe Passage | 3 | 2 | Travel with impunity across harmful terrain. |
Squelch | 4 | 2 | Cures a single ally of the effects of poison. |
Evac | 7 | 3 | Exit instantly from dungeons, caves, and towers. |
Heal | 10 | 2 | Restores at least 30 HP to a single ally. |
Insulate | 12 | 4 | Protects a party member from breath-based attacks. |
Tingle | 16 | 2 | Cures all party members of the effects of paralysis. |
Cock-a-doodle-doo | 18 | 2 | Awakens any sleeping party members. |
Midheal | 22 | 4 | Restores at least 75 HP to a single ally. |
Zing | 24 | 8 | Resurrects a fallen ally, but sometimes fails. |
Insulatle | 26 | 8 | Protects the whole party from breath-based attacks. |
Moreheal | 34 | 8 | Restores at least 165 HP to a single ally. |
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