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[[Image:DQI_Sprite_Overworld.gif|thumb|250px|right|Alefgard, as it appears in the first [[Dragon Quest]] game released in North America, ''[[Dragon Warrior]]''.]]
[[Image:DQI_Sprite_Overworld.gif|thumb|250px|right|Alefgard, as it appears in the first {{Dragon Quest}} game released in North America, {{Dragon Warrior}}.]]


'''Alefgard''' is both a land and a [[List of Kingdoms in Dragon Quest|kingdom]] featured prominently in the first three games of the ''[[Dragon Quest]]'' series: ''[[Dragon Warrior]]'', ''[[Dragon Warrior II]]'', and ''[[Dragon Warrior III]]''. Alefgard is also found in ''[[Dragon Quest Monsters: Caravan Heart]]'', ''[[Dragon Quest Builders]]'', ''[[Itadaki Street Special]]'', and ''[[Itadaki Street DS]]''.
'''Alefgard''' (アレフガルド ''Arefugarudo'') is both a land and a [[List of Kingdoms in Dragon Quest|kingdom]] featured prominently in the first three games of the {{DQSeries}}: {{DQ}}, {{DQ2}} and {{DQ3}}.
 
Alefgard is also found in {{DQSeries}}, {{DQB}}, ''[[Itadaki Street Special]]'', and ''[[Itadaki Street DS]]''.


Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.
Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.
Line 7: Line 9:
==Synopsis==
==Synopsis==
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
Alefgard is the original "overworld" in the ''Dragon Quest'' series.  It is akin to [[Torland]] in ''Dragon Quest II''.  However, in later ''Dragon Quest'' games, the concept of giving a name to the overall world map was dropped.
Alefgard is the original "overworld" in the {{DQSeries}}.  It is akin to [[Torland]] in {{Dragon Quest II}}.  However, in later {{Main Series}} games, the concept of giving a name to the overall world map was dropped with Alefgard, [[Torland]], and [[Erdrea]] in {{Dragon Quest XI}} being the only exceptions.


Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).


===''[[Dragon Quest]]''===
==={{DQ}}===
Alefgard is the geographical setting of the original ''Dragon Quest''. It contains every component of the game and must be fully explored in order to reach [[Charlock Castle]] and defeat the [[Dragonlord]]. Towns featured include [[Tantegel]], [[Galenholm]], [[Kol]], [[Rimuldar]], [[Damdara]], and [[Cantlin]].  
Alefgard is the geographical setting of the original {{Dragon Quest}}. It contains every component of the game and must be fully explored in order to reach [[Dragonlord's Castle|Charlock Castle]] and defeat the [[Dragonlord]]. Towns featured include [[Tantegel]], [[Galenholm]], [[Kol]], [[Rimuldar]], [[Damdara]], and [[Cantlin]].  


===''[[Dragon Quest II]]''===
==={{DQ2}}===
Alefgard has been severely minimized in favor of the larger world map for ''[[Dragon Quest II]]''.  Almost all of the Alefgard locations have been removed with the exception of [[Tantegel]], [[Charlock Castle]], and the [[Southern Shrine]].  Overall, Alefgard plays no significant role in ''Dragon Quest II''.
Alefgard has been severely minimized in favor of the larger world map for {{Dragon Quest II}}.  Almost all of the Alefgard locations have been removed with the exception of [[Tantegel]], [[Dragonlord's Castle|Charlock Castle]], and the [[Sanctum]].  Overall, Alefgard plays no significant role in {{Dragon Quest II}}.


===''[[Dragon Quest III]]''===
==={{DQ3}}===
Alefgard is the 'underworld' or 'dark world' of ''[[Dragon Quest III]]'' and is reached late in the game.  This game features a full Alefgard, including some locations which did not appear in the original ''Dragon Quest'' such as the [[Tower West of Kol]].  It also featured [[Damdara]] as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters.  At the end of ''Dragon Quest III'', Alefgard is sealed off from the [[Overworld (Dragon Quest III)|overworld]].
Alefgard is the 'underworld' or 'dark world' of {{Dragon Quest III}} and is reached late in the game.  This game features a full Alefgard, including some locations which did not appear in the original {{Dragon Quest}} such as the [[Tower of Rubiss]].  It also featured [[Damdara]] as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters.  At the end of {{Dragon Quest III}}, Alefgard is sealed off from the [[Overworld (Dragon Quest III)|overworld]].


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===


===''[[Dragon Quest Builders]]''===
==={{DQB}}===


==Music==
==Music==
Alefgard has its own specific world music which is used in the first 3 ''Dragon Quest'' games.  This musical theme is one of the most well known in the series.
Alefgard has its own specific world music which is used in the first 3 {{Main Series}} games.  This musical theme is one of the most well known in the series.


The [[Nintendo Entertainment System|NES]] Versions of ''DQ II'' and ''DW III'' would only use the overworld music from the first game while Tantegel for example would use the castle music of ''II'' and ''III''.  The remakes of both games would incorporate more of the first game's music into the appropriate areas
The {{NES}} versions of {{II}} and {{III}} would only use the overworld music from the first game while [[Tantegel]] for example would use the castle music of {{II}} and {{III}}.  The remakes of both games would incorporate more of the first game's music into the appropriate areas


==See also==
==See also==
*[[Expanded Alefgard]]
*[[Torland]] (Expanded Alefgard)


==Gallery==
==Gallery==
<gallery captionalign="left">
<center><gallery>
Image:DQI_Sprite_Overworld.gif|Overworld Sprite Map (NES)
DQI_Sprite_Overworld.gif|Overworld Sprite Map in {{I}}. ({{NES}}).
Image:DQI_Artwork_Overworld.jpg|Overworld Artwork Map
DQI_Artwork_Overworld.jpg|Overworld Artwork Map in {{I}}.
Image:DQIII_Sprite_DarkWorld.gif|''[[Dragon Quest III]]'' Dark World Sprite Map (NES)
DQIII_Sprite_DarkWorld.gif|{{DQ3}} Dark World Sprite Map in {{III}}. ({{NES}}).
</gallery>
DQI 25th Anniversary Artwork Overworld.jpg|Artwork for the 25th anniversary of {{I}}.
 
DQ Android Alefgard Map.jpg|Overworld Map in {{DQ}}. ([[Cell phone]])
==References==
DQ III Android Alefgard Map.jpg|Overworld Map in {{III}}. ([[Cell phone]])
{{Wikia}}
DQB-Alefgard Map.png|Map of Alefgard for {{DQB}} .
</gallery></center>


{{DQI}}
{{DQI}}
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[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Overworld]]

Latest revision as of 06:20, 26 February 2023

Alefgard, as it appears in the first Dragon Quest game released in North America, Dragon Warrior.

Alefgard (アレフガルド Arefugarudo) is both a land and a kingdom featured prominently in the first three games of the Dragon Quest series: Dragon Quest, Dragon Quest II: Luminaries of the Legendary Line and Dragon Quest III: The Seeds of Salvation.

Alefgard is also found in Dragon Quest series, Dragon Quest Builders, Itadaki Street Special, and Itadaki Street DS.

Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.

Synopsis[edit]

Typical Alefgard guards

Alefgard is the original "overworld" in the Dragon Quest series. It is akin to Torland in Dragon Quest II. However, in later Dragon Quest games, the concept of giving a name to the overall world map was dropped with Alefgard, Torland, and Erdrea in Dragon Quest XI being the only exceptions.

Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Quagmire Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).

Dragon Quest[edit]

Alefgard is the geographical setting of the original Dragon Quest. It contains every component of the game and must be fully explored in order to reach Charlock Castle and defeat the Dragonlord. Towns featured include Tantegel, Galenholm, Kol, Rimuldar, Damdara, and Cantlin.

Dragon Quest II: Luminaries of the Legendary Line[edit]

Alefgard has been severely minimized in favor of the larger world map for Dragon Quest II. Almost all of the Alefgard locations have been removed with the exception of Tantegel, Charlock Castle, and the Sanctum. Overall, Alefgard plays no significant role in Dragon Quest II.

Dragon Quest III: The Seeds of Salvation[edit]

Alefgard is the 'underworld' or 'dark world' of Dragon Quest III and is reached late in the game. This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the Tower of Rubiss. It also featured Damdara as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters. At the end of Dragon Quest III, Alefgard is sealed off from the overworld.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Builders[edit]

Music[edit]

Alefgard has its own specific world music which is used in the first 3 Dragon Quest games. This musical theme is one of the most well known in the series.

The NES versions of II and III would only use the overworld music from the first game while Tantegel for example would use the castle music of II and III. The remakes of both games would incorporate more of the first game's music into the appropriate areas

See also[edit]

Gallery[edit]