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*[[Wellspring of the Hero]]: The old man will restore your characters if talked to.
*[[Wellspring of the Hero]]: The old man will restore your characters if talked to.
*[[Tantegel]]: The old man serves the same function as the previous game.
*[[Tantegel]]: The old man serves the same function as the previous game.
*[[List of shrines in Dragon Quest II#Shrine of Rendarak|Shrine of Rendarak]]: The priest will restore both {{HP}} & {{MP}} along with allowing you to save the game.
*[[List of shrines in Dragon Quest II#Shrine of Rendarak|Shrine of Rendarak]]: The [[priest]] will restore both {{HP}} & {{MP}} along with allowing you to save the game.


==={{DQ3}}===
==={{DQ3}}===
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*[[Underground Lake]]: A [[Healing Spring]] is located on 2F.
*[[Underground Lake]]: A [[Healing Spring]] is located on 2F.
*[[Tantegel]]: Recovery can be granted by the old man as with the previous games.
*[[Tantegel]]: Recovery can be granted by the old man as with the previous games.
*{{Cloudsgate Citadel 3}} (Remakes only): A Healing Spring is located on the floor based off the Underground Lake.
*{{Cloudsgate Citadel 3}} (Remakes only): A [[Healing Spring]] is located on the floor based off the [[Underground Lake]].


[[Image:StrathbaileInn.png|thumb|right|260px|A typical inn, like the one at [[Strathbaile]].]]
[[Image:StrathbaileInn.png|thumb|right|260px|A typical [[inn]], like the one at [[Strathbaile]].]]
==={{DQ4}}===
==={{DQ4}}===
*[[Lakanaba]]: Talking to [[Tessie Taloon]] will result in [[Torneko Taloon]] to rest for the day and recovering all {{HP}}, at least until the family moves to [[Endor]].
*[[Lakanaba]]: Talking to [[Tessie Taloon]] will result in [[Torneko Taloon]] to rest for the day and recovering all {{HP}}, at least until the family moves to [[Endor]].
*[[Endor]]: Once Torneko and his family move here, {{Tessie}} will serve the same function, but only until the old man at [[Trans-Montane Tunnel]] mentions sending a note to her.  For the rest of the game, she will not grant free resting.
*[[Endor]]: Once {{Torneko}} and his family move here, {{Tessie}} will serve the same function, but only until the old man at [[Trans-Montane Tunnel]] mentions sending a note to her.  For the rest of the game, she will not grant free resting.
*[[Aubout du Monde]]: The innkeeper will not charge {{Maya}} & [[Meena Mahabala]] for staying the night, nor will he charge The {{Hero 4}}'s party as long as one of the sisters is in the line up.
*[[Aubout du Monde]]: The innkeeper will not charge {{Maya}} & [[Meena Mahabala]] for staying the night, nor will he charge The {{Hero 4}}'s {{Party 4}} as long as one of the sisters is in the line up.
*[[Woodcutter's cabin]]: After the first visit, the woodcutter will let you stay a night.
*[[Woodcutter's cabin]]: After the first visit, the woodcutter will let you stay a night.
*[[Heaven's Haven]]: A lone Zenithian restores the characters and allows for game saving.
*[[Heaven's Haven]]: A lone [[Zenithian]] restores the characters and allows for game saving.


==={{DQ5}}===
==={{DQ5}}===
*[[Whealbrook]]: [[Sancho]] lets you rest during the first few visits in the game.
*[[Whealbrook]]: [[Sancho]] lets you rest during the first few visits in the game.
*[[Roundbeck]]: The inn usage is free in Generation 1 due to [[Bianca Whitaker]]'s family being friends with [[Pankraz]].
*[[Roundbeck]]: The inn usage is free in Generation 1 due to [[Bianca Whitaker]]'s family being friends with [[Pankraz]].
*[[Heaven's Above Abbey]]: One of the Nuns will let you rest here.  It can be used in the 3rd Generation, but only during the day.
*[[Heaven's Above Abbey]]: One of the Nuns will let you rest here.  It can be used in the 3rd Generation, but only during the [[Day-night cycle|day]].
*[[Mt. Batten Pass]]: The old woman in the first section of the area (leading up to [[Battenburg]]) allows The {{Hero 5}} and his {{Party 5}} to rest free of charge.
*[[Mt. Batten Pass]]: The old woman in the first section of the area (leading up to [[Battenburg]]) allows The {{Hero 5}} and his {{Party 5}} to rest free of charge.
*[[Knightmare Towers]]: A Healing Spring is accessible on the door to the left of the entrance.
*[[Knightmare Towers]]: A [[Healing Spring]] is accessible on the door to the left of the entrance.
*[[Mount Magmageddon]]: A Healing Spring is found deep in the area.
*[[Mount Magmageddon]]: A [[Healing Spring]] is found deep in the area.
*[[Knot Welcome Inne]]: In the remakes, the {{Party 5}} receives a [[Knick-knack]] if they sleep at the inn with four {{Party 5}} members.
{{spoiler|start}}
{{spoiler|start}}
*[[Mostroferrato]]: The Briscoletti becomes such at night if The {{Hero 5}} marries {{Nera}} or [[Debora Briscoletti]].  The resting spot is the room of the chosen bride.
*[[Mostroferrato]]: The Briscoletti manor becomes such at night if The {{Hero 5}} marries {{Nera}} or [[Debora Briscoletti]].  The resting spot is the room of the [[Heavenly Bride|chosen bride]].
{{spoiler|end}}
{{spoiler|end}}


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==={{DQ6}}===
==={{DQ6}}===
*[[Weaver's Peak]] (Upper World): [[Tania (Dragon Quest VI)|Tania]] lets [[Hero (Dragon Quest VI)|her brother]] and his {{Party 6}} rest at the house.
*[[Weaver's Peak]] (Upper World): [[Tania]] lets [[Hero (Dragon Quest VI)|her brother]] and his {{Party 6}} rest at the house.
*[[Wellshire]]: The inn is free until The {{Hero 6}} is rendered visible through the [[Dream dew]].
*[[Wellshire]]: The inn is free until The {{Hero 6}} is rendered visible through the [[Dream dew]].
*[[Sorceria]]: The inn is free to use.  In addition, {{HP}} and {{MP}} can be restored respectively through the Orb of Healing & Orb of Energy.
*[[Sorceria]]: The inn is free to use.  In addition, {{HP}} and {{MP}} can be restored respectively through the Orb of Healing & Orb of Energy.
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*[[Palmela]] informs The {{Hero 7}}'s {{Party 7}} that they can stay at the [[Emberdale]] Inn before the trip to [[Burnmont]]. '''(Past)'''
*[[Palmela]] informs The {{Hero 7}}'s {{Party 7}} that they can stay at the [[Emberdale]] Inn before the trip to [[Burnmont]]. '''(Past)'''
*After jumping down several pits, a [[Healing Spring]] is found in [[Burnmont]].
*After jumping down several pits, a [[Healing Spring]] is found in [[Burnmont]].
**Also during the trip to the past, Palmela will heal the {{Party 7}} once the town residents begin the ceremony to prevent the volcano's eruption.
**Also during the trip to the past, [[Palmela]] will heal the {{Party 7}} once the town residents begin the ceremony to prevent the volcano's eruption.


==={{DQ8}}===
==={{DQ8}}===
*[[Alexandria]]: Bangerz and Mash pool their coins together to let The {{Hero 8}} and [[Yangus]] rest at the inn after they took care of helping [[Jessica Albert]] at the [[Tower of Alexandra]], but only once.
*[[Alexandria]]: Bangerz and Mash pool their {{Gold}} together to let The {{Hero 8}} and [[Yangus]] rest at the inn after they took care of helping [[Jessica Albert]] at the [[Tower of Alexandra]], but only once.
*[[Ruined Abbey]]: The {{Party 8}} will have both {{HP}} and {{MP}} restored after defeating the [[Tortured soul]].
*[[Ruined Abbey]]: The {{Party 8}} will have both {{HP}} and {{MP}} restored after defeating the [[Tortured soul]].
*[[Riverside Chapel]]: Resting there will be free for the first visit, with a donation of 10 [[gold]] coins being required for each further use.
*[[Riverside Chapel]]: Resting there will be free for the first visit, with a donation of 10 {{Gold}} being required for each further use.
*[[Ascantha]] Castle: Upon helping King [[Pavan]] out, the {{Party 8}} gets to rest for free for the night.
*[[Ascantha]] Castle: Upon helping King [[Pavan]] out, the {{Party 8}} gets to rest for free for the night.
*[[Swordsman's Labyrinth]]: Upon emerging onto the platform leading to the [[Venus' Tear]], the statue of the right will restore the {{Party 8}} if the inscription is read.
*[[Swordsman's Labyrinth]]: Upon emerging onto the platform leading to the [[Venus' Tear]], the statue of the right will restore the {{Party 8}} if the inscription is read.

Latest revision as of 21:15, 10 January 2024

DQ IV Mobile Overworld Inn.jpg

An Inn is a recurring element of the Dragon Quest series, appearing since the start. The player's party is able to rest the night at an inn, which will fully restore every party member's HP and MP and removes any negative status effects. Almost all inns charge a fee in gold coins for this service, which increases as the player progresses through the storyline.

As of Dragon Quest III: The Seeds of Salvation, staying at the Inn will change the time from night to day, with Dragon Quest VIII: Journey of the Cursed King adding the option to stay until the evening.

Free Inns and alternatives[edit]

Dragon Quest[edit]

  • Tantegel Castle: And old man will restore your MP. If you have Heal, then you can restore yourself in this manner.

Dragon Quest II: Luminaries of the Legendary Line[edit]

Dragon Quest III: The Seeds of Salvation[edit]

A typical inn, like the one at Strathbaile.

Dragon Quest IV: Chapters of the Chosen[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Warning: Spoilers!
Click expand to view content
Spending the night

Dragon Quest VI: Realms of Revelation[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Gallery[edit]

See also[edit]