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A '''Dream Scenario''' is an event that the young {{Hero 3}} undergoes before beginning his/her journey in {{DQ3}}.
A '''Dream Scenario''' is an event that the young {{Hero 3}} undergoes before beginning his/her journey in {{DQ3}}.


Absent from the [[Nintendo Entertainment System]] version of the game, these events are present in all of the remakes from the {{Super Famicom}} to the [[Nintendo Switch]] remakes of {{Dragon Quest III}}.
Absent from the [[Nintendo Entertainment System]] version of the game, these events are present in all subsequent iterations from the {{Super Famicom}} through the [[Dragon Quest III HD-2D Remake|HD-2D]] remake of {{Dragon Quest III}}.


==Beginning==
==Beginning==
The {{Hero 3}} (or rather the player) is asked by a voice to give their real name, plus month and day of birth.
The {{Hero 3}} (or rather the player) is asked by a [[Dream-Whisperer|mysterious voice]] to give his/her real name, plus month and day of birth.


Afterwards The {{Hero 3}} is asked a series of random questions with which the dream given is dependent on the answer given to some.
Afterwards The {{Hero 3}} is asked a series of random questions with which the dream given is dependent on the answer given to some.


===Castle Scenario===
===Castle Scenario===
The hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.
The Hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.


If the hero leaves the castle without talking to the chancellor, they will be given the [[Happy camper]] personality.
If the Hero leaves the castle without talking to the chancellor, they will be given the [[Happy camper]] personality.


If the hero tells the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, then contradict the second answer and say it isn't better to do what they see fit, and again contradict the third answer and say they shouldn't follow the king's orders, they will be given the [[Good egg]] personality.
If the Hero tells the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, then contradict the second answer and say it isn't better to do what they see fit, and again contradict the third answer and say they shouldn't follow the king's orders, they will be given the [[Good egg]] personality.


If the hero tells the chancellor a king's orders must be obeyed, and confirm that the orders are set in stone, then they will be given the [[Lothario]] personality (if they are male) or the [[Vamp]] personality (if they are female).
If the Hero tells the chancellor a king's orders must be obeyed, and confirm that the orders are set in stone, then they will be given the [[Charmer]] personality (if they are male) or the [[Vamp]] personality (if they are female).


If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that they are listening, they will be given the [[Clown]] personality.
If the Hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that they are listening, they will be given the [[Clown]] personality.


If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and say orders can be ignored (alternatively, they can say a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what they see fit than blindly follow orders), they will be given the [[Wit]] personality.
If the Hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and say orders can be ignored (alternatively, they can say a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what they see fit than blindly follow orders), they will be given the [[Wit]] personality.


===Cave Scenario===
===Cave Scenario===
The hero is trapped in a dungeon where they are instructed on the safest path by different signs.
The Hero is trapped in a dungeon where they are instructed on the safest path by different signs.


If the hero ignores the first sign, they will be given the [[Narcissist]] personality.
If the Hero ignores the first sign, they will be given the [[Narcissist]] personality.


If the hero ignores the second, third, or fourth sign, they will be given the [[Sore loser]] personality.
If the Hero ignores the second, third, or fourth sign, they will be given the [[Sore loser]] personality.


If the hero follows the signs and leaves the cave, they will be given the [[Mule]] personality.
If the Hero follows the signs and leaves the cave, they will be given the [[Mule]] personality.


If the hero follows the signs but goes for the treasure instead of leaving, they will be given the [[Scatterbrain]] personality.
If the Hero follows the signs but goes for the treasure instead of leaving, they will be given the [[Scatterbrain]] personality.
 
If the Hero follows the signs but pushes the boulder off the girl instead of leaving, they will be given the [[Straight arrow]] personality.


If the hero follows the signs but pushes the boulder off the girl instead of leaving, they will be given the [[Straight arrow]] personality.
===Dancer Scenario===
===Dancer Scenario===
The hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the hero to ask the dancer if they will marry him, but she is not so keen to go through with the engagement.
The Hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons is engaged with the dancer but is nervous about her commitment and wants the Hero to ask the dancer if she will follow through on their marriage. She is not so keen to go through with the engagement, leaving the hero with four options:


If the hero leaves without resolving the situation, they will be given the [[Free spirit]] personality.
If the Hero leaves without resolving the situation, they will be given the [[Free spirit]] personality.


If the hero says Yes, they will be given the [[Crybaby]] personality.
If the Hero lies and says Yes, they will be given the [[Crybaby]] personality.


If the hero says No, they will be given the [[Lone wolf]] personality.
If the Hero is honest and says No, they will be given the [[Lone wolf]] personality.
 
If the Hero decides to play dumb, they will be given the [[Lout]] personality.


If the hero decides to play dumb, they will be given the [[Lout]] personality.
===Desert Scenario===
===Desert Scenario===
The hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that his younger brother, Dickie, take the last of their water and leave him behind. Unsure of what to do, Dickie turns to the hero.
The Hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that his younger brother, Dickie, take the last of their water and leave him behind. Unsure of what to do, Dickie turns to the Hero.


If the hero encourages Dickie to leave his brother behind, they will be given the [[Thug (personality)|Thug]] personality.
If the Hero encourages Dickie to leave his brother behind, they will be given the [[Thug (personality)|Thug]] personality.


If the hero tells Dickie to leave the canteen of water behind, they will be given the [[Daredevil]] personality.
If the Hero tells Dickie to leave the canteen of water behind, they will be given the [[Daredevil]] personality.
 
If the Hero tells Dickie to carry his brother, they will be given the [[Idealist]] personality.


If the hero tells Dickie to carry his brother, they will be given the [[Idealist]] personality.
===Forest Scenario===
===Forest Scenario===
The hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him.
The Hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him.


If the hero ignores the task or only delivers one boulder, they will be given the [[Lazybones]] personality.
If the Hero ignores the task or only delivers one boulder, they will be given the [[Lazybones]] personality.


If the hero brings back 2 to 5 boulders, they will be given the [[Show-off]] personality.
If the Hero brings back 2 to 5 boulders, they will be given the [[Show-off]] personality.


If the hero brings back 6 to 19 boulders, they will be given the [[Plugger]] personality.
If the Hero brings back 6 to 19 boulders, they will be given the [[Plugger]] personality.


If the hero brings back 20 to 39 boulders, they will be given the [[Drudge]] personality.
If the Hero brings back 20 to 39 boulders, they will be given the [[Drudge]] personality.
 
If the Hero brings back 40 or more boulders, they will be given the [[Tough cookie]] personality.


If the hero brings back 40 or more boulders, they will be given the [[Tough cookie]] personality.
===Monster Scenario===
===Monster Scenario===
The hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a man confronts them, forcing the hero to kill him.
The Hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a masked thug confronts them, forcing the Hero to kill him.
 
If the Hero only kills the man and (optionally) one other person and flees the town, they will be given the [[Paragon]] personality.


If the hero only kills the man and (optionally) one other person and flees the town, they will be given the [[Paragon]] personality.
If the Hero kills more than two people and the nun but spares the child, they will be given the [[Wimp (personality)|Wimp]] personality.


If the hero kills more than two people and the nun but spares the child, they will be given the [[Wimp (personality)|Wimp]] personality.
If the Hero kills more than two people but spares the child and the nun, they will be given the [[Spoilt brat]] personality.


If the hero kills more than two people but spares the child and the nun, they will be given the [[Spoilt brat]] personality.
If the Hero kills everyone except for the man hiding near the inn, they will be given the [[Klutz]] personality.


If the hero kills everyone except for the man hiding near the inn, they will be given the [[Klutz]] personality.
If the Hero kills everyone in town, they will be given the [[Egghead]] personality.


If the hero kills everyone in town, they will be given the [[Egghead]] personality.
===Purse Scenario===
The Hero finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he has forgotten his wallet at home. He asks the Hero if they will retrieve it for him. Once the hero retrieves the wallet, they will be accused of thievery and taken to the nearest priest.


===Tower Scenario===
If the Hero leaves the town without getting the wallet, they will be given the [[Shrinking violet]] personality.
The hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof.


If the hero leaves without jumping, they will be given the [[Socialite]] personality.
If the Hero admits to being a thief, they will be given the [[Show-off]] personality.


If the hero jumps from the tower, they will be given the [[Daydreamer]] personality.
If the Hero doesn't admit to being a thief and says the old man told them to do it, they will be given the [[Slippery devil]] personality.
===Wallet Scenario===
The hero finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he has forgotten his wallet at home. He asks the hero if they will retrieve it for him. Once the hero retrieves the wallet, they will be accused of thievery and taken to the nearest priest.


If the hero leaves the town without getting the wallet, they will be given the [[Shrinking violet]] personality.


If the hero admits to being a thief, they will be given the [[Show-off]] personality.
===Tower Scenario===
The Hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof.


If the hero doesn't admit to being a thief and says the old man told them to do it, they will be given the [[Slippery devil]] personality.
If the Hero leaves without jumping, they will be given the [[Socialite]] personality.
 
If the Hero jumps from the tower, they will be given the [[Daydreamer]] personality.


==Conclusion==
==Conclusion==
The voice determines the {{Hero 3}}'s default [[personality]] by how they handle the dream.
The voice determines the {{Hero 3}}'s default [[personality]] by how he/she handles the dream.


After which states that the {{Hero 3}} will soon awake and that they will [[Shrine of the Spirit|meet again someday]].
After which states that the {{Hero 3}} will soon awake and that they will [[Shrine of the Spirit|meet again someday]].
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DW III GBC Trivia Chart.jpg|Trivia chart. ({{GBC}})
DW III GBC Trivia Chart.jpg|QnA chart ({{GBC}})
DQ III SFC Intro Map.png|Beginning to the Dream Scenario.
DQ III SFC Intro Map.png|Beginning to the Dream Scenario
DQ III SFC Castle Scenario Map.png|Castle Scenario.
DQ III SFC Castle Scenario Map.png|Castle Scenario
DQ III SFC Cave Scenario Map.png|Cave Scenario.
DQ III SFC Cave Scenario Map.png|Cave Scenario
DQ III SFC Dancer Scenario Map.png|Dancer Scenario.
DQ III SFC Dancer Scenario Map.png|Dancer Scenario
DQ III SFC Desert Scenario Map.png|Desert Scenario.
DQ III SFC Desert Scenario Map.png|Desert Scenario
DQ III SFC Forest Scenario Map.png|Forest Scenario.
DQ III SFC Forest Scenario Map.png|Forest Scenario
DQ III SFC Monster Scenario Map.png|Monster Scenario.
DQ III SFC Monster Scenario Map.png|Monster Scenario
DQ III SFC Tower Scenario Map.png|Tower Scenario.
DQ III SFC Wallet Scenario Map.png|Purse Scenario
DQ III SFC Wallet Scenario Map.png|Wallet Scenario.
DQ III SFC Tower Scenario Map.png|Tower Scenario
DQ III Android Monster Scenario 1.jpg|Monster Scenario. ([[Cell phone]])
DQ III Android Monster Scenario 2.jpg|
DQ III Android Monster Scenario 3.jpg|
</gallery></center>
</gallery></center>
 
{{Clear}}
<center>'''Castle scenario'''</center>
<gallery><center>
Evil queen dream scenario 1.jpg
Evil queen dream scenario 2.jpg
Evil queen dream scenario 3.jpg
Evil queen dream scenario 4.jpg
Evil queen dream scenario 5.jpg
Evil queen dream scenario 6.jpg
Evil queen dream scenario 7.jpg
Evil queen dream scenario 8.jpg
Evil queen dream scenario 9.jpg
Evil queen dream scenario 10.jpg 
Evil queen dream scenario 11.jpg 
Evil queen dream scenario 12.jpg 
Evil queen dream scenario 13.jpg 
Evil queen dream scenario 14.jpg 
Evil queen dream scenario 15.jpg 
Evil queen dream scenario 16.jpg 
Evil queen dream scenario 17.jpg 
Evil queen dream scenario 18.jpg 
Evil queen dream scenario 19.jpg 
Evil queen dream scenario 20.jpg 
Evil queen dream scenario 21.jpg 
Evil queen dream scenario 22.jpg 
Evil queen dream scenario 23.jpg 
Evil queen dream scenario 24.jpg 
Evil queen dream scenario 25.jpg 
Evil queen dream scenario 26.jpg 
Evil queen dream scenario 27.jpg 
Evil queen dream scenario 28.jpg 
Evil queen dream scenario 29.jpg 
Evil queen dream scenario 30.jpg
</center></gallery>
{{Clear}}
<center>'''Cave scenario'''</center>
<gallery><center>
Cave dream scenario 1.jpg 
Cave dream scenario 2.jpg 
Cave dream scenario 3.jpg 
Cave dream scenario 4.jpg 
Cave dream scenario 5.jpg 
Cave dream scenario 6.jpg 
Cave dream scenario 7.jpg 
Cave dream scenario 8.jpg 
Cave dream scenario 9.jpg 
Cave dream scenario 10.jpg 
Cave dream scenario 11.jpg
</center></gallery>
{{Clear}}
<center>'''Dancer scenario'''</center>
<gallery><center>
Dancer dream scenario 1.jpg 
Dancer dream scenario 2.jpg 
Dancer dream scenario 3.jpg 
Dancer dream scenario 4.jpg 
Dancer dream scenario 5.jpg 
Dancer dream scenario 6.jpg 
Dancer dream scenario 7.jpg 
Dancer dream scenario 8.jpg 
Dancer dream scenario 9.jpg 
Dancer dream scenario 10.jpg 
Dancer dream scenario 11.jpg 
Dancer dream scenario 12.jpg 
Dancer dream scenario 13.jpg 
Dancer dream scenario 14.jpg 
Dancer dream scenario 15.jpg 
Dancer dream scenario 16.jpg 
Dancer dream scenario 17.jpg 
Dancer dream scenario 18.jpg 
Dancer dream scenario 19.jpg 
Dancer dream scenario 20.jpg 
Dancer dream scenario 21.jpg 
Dancer dream scenario 22.jpg 
Dancer dream scenario 23.jpg 
Dancer dream scenario 24.jpg 
Dancer dream scenario 25.jpg 
Dancer dream scenario 26.jpg
</center></gallery>
{{Clear}}
<center>'''Desert scenario'''</center>
<gallery><center>
Desert dream scenario 1.jpg 
Desert dream scenario 2.jpg 
Desert dream scenario 3.jpg 
Desert dream scenario 4.jpg 
Desert dream scenario 5.jpg 
Desert dream scenario 6.jpg 
Desert dream scenario 7.jpg 
Desert dream scenario 8.jpg 
Desert dream scenario 9.jpg 
Desert dream scenario 10.jpg 
Desert dream scenario 11.jpg 
Desert dream scenario 12.jpg 
Desert dream scenario 13.jpg 
Desert dream scenario 14.jpg 
Desert dream scenario 15.jpg 
Desert dream scenario 16.jpg 
Desert dream scenario 17.jpg 
Desert dream scenario 18.jpg 
Desert dream scenario 19.jpg 
Desert dream scenario 20.jpg 
Desert dream scenario 21.jpg 
</center></gallery>
{{Clear}}
<center>'''Forest scenario'''</center>
<gallery><center>
Forest dream scenario 1.jpg
Forest dream scenario 2.jpg
Forest dream scenario 3.jpg
Forest dream scenario 4.jpg
</center></gallery>
{{Clear}}
<center>'''Monster scenario'''</center>
<gallery><center>
Monster dream scenario 1.jpg 
Monster dream scenario 2.jpg 
Monster dream scenario 3.jpg 
Monster dream scenario 4.jpg 
Monster dream scenario 5.jpg 
Monster dream scenario 6.jpg 
Monster dream scenario 7.jpg 
Monster dream scenario 8.jpg 
Monster dream scenario 9.jpg 
Monster dream scenario 10.jpg 
Monster dream scenario 11.jpg 
Monster dream scenario 12.jpg 
Monster dream scenario 13.jpg 
Monster dream scenario 14.jpg 
Monster dream scenario 15.jpg 
Monster dream scenario 16.jpg
</center></gallery>
{{Clear}}
<center>'''Purse scenario'''</center>
<gallery><center>
Purse dream scenario 1.jpg 
Purse dream scenario 2.jpg 
Purse dream scenario 3.jpg 
Purse dream scenario 4.jpg 
Purse dream scenario 5.jpg 
Purse dream scenario 6.jpg 
Purse dream scenario 7.jpg 
Purse dream scenario 8.jpg 
Purse dream scenario 9.jpg 
Purse dream scenario 10.jpg 
Purse dream scenario 11.jpg 
Purse dream scenario 12.jpg 
Purse dream scenario 13.jpg 
Purse dream scenario 14.jpg 
Purse dream scenario 15.jpg 
Purse dream scenario 16.jpg 
Purse dream scenario 17.jpg 
Purse dream scenario 18.jpg 
Purse dream scenario 19.jpg 
Purse dream scenario 20.jpg 
Purse dream scenario 21.jpg 
Purse dream scenario 22.jpg 
Purse dream scenario 23.jpg 
Purse dream scenario 24.jpg 
Purse dream scenario 25.jpg 
Purse dream scenario 26.jpg 
Purse dream scenario 27.jpg 
Purse dream scenario 28.jpg 
Purse dream scenario 29.jpg 
Purse dream scenario 30.jpg 
Purse dream scenario 31.jpg 
Purse dream scenario 32.jpg 
Purse dream scenario 33.jpg 
Purse dream scenario 34.jpg 
Purse dream scenario 35.jpg 
Purse dream scenario 36.jpg 
Purse dream scenario 37.jpg 
Purse dream scenario 38.jpg 
Purse dream scenario 39.jpg 
Purse dream scenario 40.jpg
</center></gallery>
{{Clear}}
<center>'''Tower scenario'''</center>
<gallery><center>
Tower dream scenario 1.jpg 
Tower dream scenario 2.jpg 
Tower dream scenario 3.jpg 
Tower dream scenario 4.jpg 
Tower dream scenario 5.jpg 
Tower dream scenario 6.jpg 
Tower dream scenario 7.jpg 
Tower dream scenario 8.jpg 
Tower dream scenario 9.jpg 
Tower dream scenario 10.jpg 
Tower dream scenario 11.jpg 
Tower dream scenario 12.jpg 
Tower dream scenario 13.jpg 
Tower dream scenario 14.jpg 
Tower dream scenario 15.jpg 
Tower dream scenario 16.jpg 
Tower dream scenario 17.jpg
</center></gallery>
{{DQIII}}
{{DQIII}}
 
{{DQIIIHD}}
[[Category:Dragon Quest III]]
[[Category:Dragon Quest III]]
[[Category:Dragon Quest III HD-2D Remake]]

Latest revision as of 02:09, 11 October 2025

A Dream Scenario is an event that the young Hero undergoes before beginning his/her journey in Dragon Quest III: The Seeds of Salvation.

Absent from the Nintendo Entertainment System version of the game, these events are present in all subsequent iterations from the Super Famicom through the HD-2D remake of Dragon Quest III.

Beginning[edit]

The Hero (or rather the player) is asked by a mysterious voice to give his/her real name, plus month and day of birth.

Afterwards The Hero is asked a series of random questions with which the dream given is dependent on the answer given to some.

Castle Scenario[edit]

The Hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.

If the Hero leaves the castle without talking to the chancellor, they will be given the Happy camper personality.

If the Hero tells the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, then contradict the second answer and say it isn't better to do what they see fit, and again contradict the third answer and say they shouldn't follow the king's orders, they will be given the Good egg personality.

If the Hero tells the chancellor a king's orders must be obeyed, and confirm that the orders are set in stone, then they will be given the Charmer personality (if they are male) or the Vamp personality (if they are female).

If the Hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that they are listening, they will be given the Clown personality.

If the Hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and say orders can be ignored (alternatively, they can say a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what they see fit than blindly follow orders), they will be given the Wit personality.

Cave Scenario[edit]

The Hero is trapped in a dungeon where they are instructed on the safest path by different signs.

If the Hero ignores the first sign, they will be given the Narcissist personality.

If the Hero ignores the second, third, or fourth sign, they will be given the Sore loser personality.

If the Hero follows the signs and leaves the cave, they will be given the Mule personality.

If the Hero follows the signs but goes for the treasure instead of leaving, they will be given the Scatterbrain personality.

If the Hero follows the signs but pushes the boulder off the girl instead of leaving, they will be given the Straight arrow personality.

Dancer Scenario[edit]

The Hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons is engaged with the dancer but is nervous about her commitment and wants the Hero to ask the dancer if she will follow through on their marriage. She is not so keen to go through with the engagement, leaving the hero with four options:

If the Hero leaves without resolving the situation, they will be given the Free spirit personality.

If the Hero lies and says Yes, they will be given the Crybaby personality.

If the Hero is honest and says No, they will be given the Lone wolf personality.

If the Hero decides to play dumb, they will be given the Lout personality.

Desert Scenario[edit]

The Hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that his younger brother, Dickie, take the last of their water and leave him behind. Unsure of what to do, Dickie turns to the Hero.

If the Hero encourages Dickie to leave his brother behind, they will be given the Thug personality.

If the Hero tells Dickie to leave the canteen of water behind, they will be given the Daredevil personality.

If the Hero tells Dickie to carry his brother, they will be given the Idealist personality.

Forest Scenario[edit]

The Hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him.

If the Hero ignores the task or only delivers one boulder, they will be given the Lazybones personality.

If the Hero brings back 2 to 5 boulders, they will be given the Show-off personality.

If the Hero brings back 6 to 19 boulders, they will be given the Plugger personality.

If the Hero brings back 20 to 39 boulders, they will be given the Drudge personality.

If the Hero brings back 40 or more boulders, they will be given the Tough cookie personality.

Monster Scenario[edit]

The Hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a masked thug confronts them, forcing the Hero to kill him.

If the Hero only kills the man and (optionally) one other person and flees the town, they will be given the Paragon personality.

If the Hero kills more than two people and the nun but spares the child, they will be given the Wimp personality.

If the Hero kills more than two people but spares the child and the nun, they will be given the Spoilt brat personality.

If the Hero kills everyone except for the man hiding near the inn, they will be given the Klutz personality.

If the Hero kills everyone in town, they will be given the Egghead personality.

Purse Scenario[edit]

The Hero finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he has forgotten his wallet at home. He asks the Hero if they will retrieve it for him. Once the hero retrieves the wallet, they will be accused of thievery and taken to the nearest priest.

If the Hero leaves the town without getting the wallet, they will be given the Shrinking violet personality.

If the Hero admits to being a thief, they will be given the Show-off personality.

If the Hero doesn't admit to being a thief and says the old man told them to do it, they will be given the Slippery devil personality.


Tower Scenario[edit]

The Hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof.

If the Hero leaves without jumping, they will be given the Socialite personality.

If the Hero jumps from the tower, they will be given the Daydreamer personality.

Conclusion[edit]

The voice determines the Hero's default personality by how he/she handles the dream.

After which states that the Hero will soon awake and that they will meet again someday.

Gallery[edit]


Castle scenario


Cave scenario


Dancer scenario


Desert scenario


Forest scenario


Monster scenario


Purse scenario


Tower scenario