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The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]]. | The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]]. | ||
The profession is notable for frequently having its name changed even in the Japanese | ==Localization history== | ||
The profession is notable for frequently having its name changed even in the original Japanese scripts: 魔物使い (''Mamono Tsukai'') became 魔物ハンター (''Mamono Hantā'') in the seventh game in 2000, was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake of ''Dragon Quest VI'' in 2010 and it's subsequent ports, became まもの使い (''Mamono Tsukai'') in {{Dragon Quest X}} in 2013 with the release of the version 2.0 update, and finally was changed to まものマスター (''Mamono Masutā'') in both ''Stars'' and ''Walk''. In all ''Monsters'' titles the vocation is called the モンスターマスター (''Monsutā Masutā''). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names. | |||
In English the name was changed to Monster ''Masher'' for the seventh game to match the alteration in the original script but had since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with the exception of the ''Terry's Wonderland'' event in {{DQTact}}. Here [[Terry|young Terry]] introduces himself as being a Monster ''Scout''. | |||
The term [[Monster Wrangler]] has seemingly replaced this vocation in the current English localization standard, being alluded to via the [[wrangler's ring]] item in {{DQB2}} in 2019 and was fully implemented in the [https://www.youtube.com/watch?v=FnaWQhu1Ei8 June 22, 2023 trailer] reveal for {{DQM3}}. A third anniversary celebration event in ''Tact'' in which the {{Hero 5}} of the fifth mainline game was referred to as the "Legendary Monster Wrangler" followed in the same year, and the nomenclature was fully cemented with the inclusion of Monster Wranglers in {{DQ3HD}} in 2024. With the release of {{DQ7R}} in 2026 the Monster Master term has been repurposed as the name for the mainline series' advanced-grade beastly vocation, replacing the Monster Masher. | |||
==Appearances== | |||
==={{DQ5}}=== | |||
While the Hero of ''Dragon Quest V'' has attributes and spells more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters. | |||
= | ==={{DQ6}}=== | ||
{{ | The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery. | ||
= | |||
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]). | In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]). | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
| Line 57: | Line 49: | ||
|} | |} | ||
===Abilities=== | ====Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>''' | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | ||
| Line 132: | Line 124: | ||
|} | |} | ||
===Monster Recruitment=== | ====Monster Recruitment==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 154: | Line 146: | ||
|} | |} | ||
=={{ | ==={{DQ7R}}=== | ||
The M.M. replaces the older [[Monster Masher]]'s hodgepodge of abilities and refocuses the profession on blasting enemies with bolts of darkness through the [[Zam]] spells and summoning friendly monsters to aid in battle. | |||
====Stat Changes==== | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | ||
|- | |- | ||
| | |Total proficiency points | ||
| | | 520 | ||
|- | |- | ||
|Strength | |Strength | ||
| +10% | | +10% | ||
|- | |- | ||
|Resilience | |Resilience | ||
| | | 0% | ||
|- | |- | ||
| | |Magical might | ||
| + | | +9% | ||
|- | |- | ||
| | |Magical mending | ||
| | | -6% | ||
|- | |- | ||
| | |Agility | ||
| -5% | | -5% | ||
|- | |- | ||
| | |Deftness | ||
| | | +10% | ||
|- | |- | ||
| | |Charm | ||
| + | | +20% | ||
|- | |- | ||
| | |Max HP | ||
| 0% | |||
|0 | |||
|- | |- | ||
| | |Max MP | ||
| 0% | |||
|0 | |||
|- | |- | ||
|} | |} | ||
=== | ====Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>''' | ||
|width=" | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | ||
|width=" | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Proficiency points</font>''' | ||
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
| Line 283: | Line 197: | ||
|rowspan=2|1 | |rowspan=2|1 | ||
|rowspan=2|Slime Stalker | |rowspan=2|Slime Stalker | ||
|[[ | |[[Summon Slime]] | ||
|rowspan=2| | |rowspan=2|0 | ||
| | |Random | ||
| | |Calls a creature of the slime fmaily to join the fray | ||
| | |6 | ||
|- | |- | ||
|[[Animal Magnetism]] | |[[Animal Magnetism]] | ||
|One | |One foe | ||
| | |A loving cheek rub which can beguile a single enemy | ||
| | |6 | ||
|- | |- | ||
|rowspan=2|2 | |rowspan=2|2 | ||
|rowspan=2|Animal Assailer | |rowspan=2|Animal Assailer | ||
|[[ | |[[Zam]] | ||
|rowspan=2| | |rowspan=2|25 | ||
| | |One foe | ||
| | |Summons bullet-like blobs of black energy to blast a single enemy | ||
| | |6 | ||
|- | |- | ||
|[[ | |[[Dazzle]] | ||
|One | |One group | ||
| | |Envelops a group of enemies in illusions | ||
|3 | |3 | ||
|- | |- | ||
|3 | |3 | ||
|Zombie Zapper | |||
|[[Summon Zombie]] | |||
|40 | |||
|Random foe | |||
|Calls an uncanny undead creature to join the fray | |||
|10 | |||
|- | |- | ||
|[[ | |4 | ||
|One | |Metal Mauler | ||
| | |[[Zammle]] | ||
| | |45 | ||
|One foe | |||
|Unleashes an umbral explosion that assails a single enemy | |||
|12 | |||
|- | |- | ||
|5 | |||
|Demon Defeater | |||
|[[ | |[[Sow Chaos]] | ||
| | |65 | ||
|One | |One group | ||
| | |Confuses a group of enemies while boosting their attack power | ||
| | |6 | ||
|- | |- | ||
|[[ | |6 | ||
| | |Troll Trouncer | ||
| | |[[Summon Beast]] | ||
| | |85 | ||
|Random foe | |||
|Calls a real copper-bottomed beast to join the fray | |||
|16 | |||
|- | |- | ||
| | |7 | ||
| | |Dragon Destroyer | ||
|[[ | |[[Kazam]] | ||
| | |110 | ||
| | |One foe | ||
| | |Calls forth a devastatingly dark and destructive force that strikes a single enemy | ||
| | |28 | ||
|- | |- | ||
|[[ | |8 | ||
| | |Creature Commander | ||
| | |[[Summon Dragon]] | ||
| | |150 | ||
|Random foe | |||
|Calls a deadly but dependable dragon to join the fray | |||
|24 | |||
|- | |- | ||
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#439CD0" | ||
!colspan="10"| [[Let loose|Let Loose command]] | |||
|[[ | |||
|- | |- | ||
|[[ | !colspan="4"| [[Positive Reinforcement]] !! colspan="6"|Makes it more likely that a powerful monster will answer the call when performing a summon | ||
| | |||
|- | |- | ||
|} | |||
|} | |||
=={{DQ9}}== | ==={{DQ9}}=== | ||
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff. | The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff. | ||
= | ===''[[Dragon Quest Monsters (series)|Monsters series]]''=== | ||
Generally speaking the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler. | |||
==''[[Dragon Quest Monsters (series)|Monsters series]]''== | |||
Generally speaking | |||
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right. | Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right. | ||
==''[[Dragon Quest of the Stars]]''== | ===''[[Dragon Quest of the Stars]]''=== | ||
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. | The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. | ||
==''[[Dragon Quest Walk]]''== | ===''[[Dragon Quest Walk]]''=== | ||
[[Image:DQ Walk Monster Masters.jpg|right|200px]] | [[Image:DQ Walk Monster Masters.jpg|right|200px]] | ||
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s. | Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s. | ||
| Line 411: | Line 292: | ||
{{clear}} | {{clear}} | ||
==''[[Dragon Quest Monsters+]]''== | ===''[[Dragon Quest Monsters+]]''=== | ||
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community. | The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community. | ||
==See | ==Trivia== | ||
*The Monster Master's inclusion in {{DQ7R}} was first revealed in an article published on September 18th, 2025 on [[Square-Enix]]'s American website prior to any Japanese coverage<ref>https://www.square-enix-games.com/en_US/news/dragon-quest-vii-reimagined-closer-look</ref>. | |||
==See also== | |||
*[[Monster recruitment]] | *[[Monster recruitment]] | ||
*[[Item Master]] | |||
*[[Monster Masher]] | |||
* | *[[Monster Wrangler]] | ||
* | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Monster master v-jump VI.jpg| | File:Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI'' | ||
File:Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game | |||
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X'' | Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X'' | ||
File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact'' | File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact'' | ||
</gallery> | </gallery> | ||
==References== | |||
<references/> | |||
{{clear}} | {{clear}} | ||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
{{DQotSClasses}} | {{DQotSClasses}} | ||
[[Category:Dragon Quest VI vocations]] | [[Category:Dragon Quest VI vocations]] | ||
[[Category:Dragon Quest VII | [[Category:Dragon Quest VII Reimagined vocations]] | ||
[[Category:Dragon Quest of the Stars vocations]] | [[Category:Dragon Quest of the Stars vocations]] | ||
[[Category:Dragon Quest Walk vocations]] | [[Category:Dragon Quest Walk vocations]] | ||
[[fr:Rosseur de monstres]] | [[fr:Rosseur de monstres]] | ||
Latest revision as of 00:26, 18 February 2026
The Monster Master (魔物使い Mamono Tsukai) is a recurring vocation first introduced in Dragon Quest VI. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and making allies of monsters defeated in battle.
Localization history[edit]
The profession is notable for frequently having its name changed even in the original Japanese scripts: 魔物使い (Mamono Tsukai) became 魔物ハンター (Mamono Hantā) in the seventh game in 2000, was changed to 魔物マスター (Mamono Masutā) in the Nintendo DS remake of Dragon Quest VI in 2010 and it's subsequent ports, became まもの使い (Mamono Tsukai) in Dragon Quest X in 2013 with the release of the version 2.0 update, and finally was changed to まものマスター (Mamono Masutā) in both Stars and Walk. In all Monsters titles the vocation is called the モンスターマスター (Monsutā Masutā). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.
In English the name was changed to Monster Masher for the seventh game to match the alteration in the original script but had since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with the exception of the Terry's Wonderland event in Dragon Quest Tact. Here young Terry introduces himself as being a Monster Scout.
The term Monster Wrangler has seemingly replaced this vocation in the current English localization standard, being alluded to via the wrangler's ring item in Dragon Quest Builders 2 in 2019 and was fully implemented in the June 22, 2023 trailer reveal for Dragon Quest Monsters: The Dark Prince. A third anniversary celebration event in Tact in which the Hero of the fifth mainline game was referred to as the "Legendary Monster Wrangler" followed in the same year, and the nomenclature was fully cemented with the inclusion of Monster Wranglers in Dragon Quest III HD-2D Remake in 2024. With the release of Dragon Quest VII Reimagined in 2026 the Monster Master term has been repurposed as the name for the mainline series' advanced-grade beastly vocation, replacing the Monster Masher.
Appearances[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
While the Hero of Dragon Quest V has attributes and spells more akin to a physically stronger Priest, he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
Dragon Quest VI: Realms of Revelation[edit]
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of VI, befitting a starting vocation characters are not meant to spend too much time in. Various breath skills are learned through the profession, in addition to the Puff! spell upon mastery.
In the original version of VI, having a master in the party activates the chance that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).
Stat Changes[edit]
| Statistics | Change |
| Battles to Master | 165 |
| Strength | -15% |
| Agility | Null |
| Resilience | -20% |
| Wisdom | Null |
| Style | Null |
| Max HP | -20% |
| Max MP | -30% |
| Trait | Low chance for a randomly selected enemy to be asleep during the first round |
Abilities[edit]
| Rank | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Slime Master | N/A | 1 | - | ||
| 2 | Beast Master | Sweet Breath | 18 | Enemy group | A fragrant sigh that lulls a group of enemies to sleep. | 0 |
| 3 | Zombie Master | Poison Breath | 33 | One group | Poisons a group of enemies. | 0 |
| 4 | Nature Master | Tongue Bashing | 58 | One enemy | A punishing lick to reduce the enemy's defence. | 0 |
| 5 | Demon Master | Cool Breath | 77 | All enemies | A chilly breath attack. | 0 |
| 6 | Troll Master | Flame Breath | 93 | All enemies | A fiercely fiery breath attack. | 0 |
| 7 | Material Master | Burning Breath | 125 | One group | Paralyses the enemy with a torrid sigh. | 0 |
| 8 | Dragon Master | Puff! | 165 | Self | Transform into a fire-breathing dragon. | 18 |
Monster Recruitment[edit]
| Rank | Recruitable Monsters |
|---|---|
| 1 | Slime (1/2), Feralball (1/8), Lips (1/64) |
| 2 | Mud Mannequin (1/64), Walking Corpse (1/32), Healslime (1/16), Slimeknight (1/4) |
| 3 | Lesser demon (1/4), Sluggernaut(1/4), Gustbluster (1/64) |
| 4 | Rockbomb (1/32), Dreamaera (1/32), Battering ram (1/16) |
| 5 | King slime (1/64), Boss troll (1/16) |
| 6 | Liquid metal slime (1/256) |
| 7 | Overkilling machine (1/64) |
| 8 | High djinks (1/256) |
Dragon Quest VII Reimagined[edit]
The M.M. replaces the older Monster Masher's hodgepodge of abilities and refocuses the profession on blasting enemies with bolts of darkness through the Zam spells and summoning friendly monsters to aid in battle.
Stat Changes[edit]
| Statistics | Change |
| Total proficiency points | 520 |
| Strength | +10% |
| Resilience | 0% |
| Magical might | +9% |
| Magical mending | -6% |
| Agility | -5% |
| Deftness | +10% |
| Charm | +20% |
| Max HP | 0% |
| Max MP | 0% |
Abilities[edit]
| Rank | Title | Learns | Proficiency points | Target | Info | MP | |||
| 1 | Slime Stalker | Summon Slime | 0 | Random | Calls a creature of the slime fmaily to join the fray | 6 | |||
| Animal Magnetism | One foe | A loving cheek rub which can beguile a single enemy | 6 | ||||||
| 2 | Animal Assailer | Zam | 25 | One foe | Summons bullet-like blobs of black energy to blast a single enemy | 6 | |||
| Dazzle | One group | Envelops a group of enemies in illusions | 3 | ||||||
| 3 | Zombie Zapper | Summon Zombie | 40 | Random foe | Calls an uncanny undead creature to join the fray | 10 | |||
| 4 | Metal Mauler | Zammle | 45 | One foe | Unleashes an umbral explosion that assails a single enemy | 12 | |||
| 5 | Demon Defeater | Sow Chaos | 65 | One group | Confuses a group of enemies while boosting their attack power | 6 | |||
| 6 | Troll Trouncer | Summon Beast | 85 | Random foe | Calls a real copper-bottomed beast to join the fray | 16 | |||
| 7 | Dragon Destroyer | Kazam | 110 | One foe | Calls forth a devastatingly dark and destructive force that strikes a single enemy | 28 | |||
| 8 | Creature Commander | Summon Dragon | 150 | Random foe | Calls a deadly but dependable dragon to join the fray | 24 | |||
| Let Loose command | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Positive Reinforcement | Makes it more likely that a powerful monster will answer the call when performing a summon | ||||||||
Dragon Quest IX: Sentinels of the Starry Skies[edit]
The monster master was originally planned to be a playable vocation in IX, but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.
Monsters series[edit]
Generally speaking the protagonist of every game in the Monsters sub series was referred to as a Monster Master until the younger Terry made an appearance in Dragon Quest Tact, where he dubbed himself as a Monster Scout. With the release of Dragon Quest Monsters: The Dark Prince, the term has been retired in the spinoff series for Monster Wrangler. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
Dragon Quest of the Stars[edit]
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.
Dragon Quest Walk[edit]
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are Wands, Spears, Claws, and Whips.
Dragon Quest Monsters+[edit]
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.
Trivia[edit]
- The Monster Master's inclusion in Dragon Quest VII Reimagined was first revealed in an article published on September 18th, 2025 on Square-Enix's American website prior to any Japanese coverage[1].
See also[edit]
Gallery[edit]
Milly detailing the capabilities of the vocation in the official guidebook for VI
Milly taming a metal slime in the V-Jump guide for VI, an impossibility in every version of the game
References[edit]