Immigrant Town (Dragon Quest III): Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = {{DQ3}} | |game = {{DQ3}}<br>{{DQ3HD}} | ||
|title = Immigrant Town | |title = Immigrant Town | ||
|type= Town | |type= Town | ||
|image = [[ | |image = [[File:Immigrant town stage 6 III HD concept art.png|center|250px]] | ||
|caption = | |caption = HD concept art, stage 6 | ||
|japanese=○○○○バーク | |japanese=○○○○バーク | ||
| | |romaji=○○○○burg | ||
|old=Same | |old=Same | ||
}} | }} | ||
| Line 15: | Line 15: | ||
==Synopsis== | ==Synopsis== | ||
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game | An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. | ||
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | |||
==Stages of development== | ==Stages of development== | ||
===Stage One=== | ===Stage One=== | ||
The [[merchant]] has built a shop and runs it | The [[merchant]] has built a shop and runs it. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 65: | Line 66: | ||
{{Clear}} | {{Clear}} | ||
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | {{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | ||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | {{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | ||
| Line 77: | Line 78: | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}} | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
| Line 92: | Line 93: | ||
===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the {{NES}} | Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The [[merchant]] being jailed. | *The [[merchant]] being jailed. | ||
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | *The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | ||
| Line 107: | Line 108: | ||
{{Clear}} | {{Clear}} | ||
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}} | {{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | ||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | {{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | ||
| Line 119: | Line 120: | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | {{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | ||
| Line 134: | Line 135: | ||
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]]. | *The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]]. | ||
*A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | *A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | ||
====Shops==== | ====Shops==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 147: | Line 149: | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | {{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | ||
| Line 156: | Line 158: | ||
====Treasure==== | ====Treasure==== | ||
*[[Mini medal]] | *[[Mini medal]] | ||
==Remake changes== | |||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]]. | |||
==Usage of the Immigrant Town in another area== | ==Usage of the Immigrant Town in another area== | ||
| Line 168: | Line 173: | ||
*[[Mermaniac]] | *[[Mermaniac]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
==={{DQ3HD}}=== | |||
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion. | |||
====Treasure==== | |||
{| class="wikitable" | |||
|- | |||
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] || [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]] | |||
|} | |||
====Nearby {{MFamilies}}s==== | |||
{| class="wikitable" | |||
|- | |||
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] || [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] || [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] || [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]] | |||
|} | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
File:Immigrant town stage 1 III HD concept art.png|HD concept art, stage 1 | |||
File:Immigrant town stage 3 III HD concept art.png|HD concept art, stage 1 | |||
DQ III GBC New Town as field.png|Field. ({{GBC}}) | DQ III GBC New Town as field.png|Field. ({{GBC}}) | ||
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | ||
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | ||
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | ||
DQ III GBC New Town final stage.png|Final stage. (Remake only) | DQ III GBC New Town final stage.png|Final stage. (Remake only) | ||
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]]) | Immigrant town map III HD2D.png|HD map. | ||
Image:DQ III NES New Town Overworld.gif | |||
DQ III Android Field Town.jpg|Field outside ([[Cell phone]]) | |||
DQ III Android Field Town 1.jpg| | |||
DQ III Android Field Town 2.jpg| | |||
DQ III Android Field Town 3.jpg| | |||
DQ III Android Field Town 4.jpg|Stage One. ([[Cell phone]]) | |||
DQ III Android Field Town 5.jpg|Stage Two. ([[Cell phone]]) | |||
DQ III Android Field Town 6.jpg| | |||
DQ III Android Field Town 7.jpg| | |||
DQ III Android Field Town 8.jpg| | |||
DQ III Android Field Town 9.jpg|Stage Three. ([[Cell phone]]) | |||
DQ III Android Field Town 10.jpg| | |||
DQ III Android Field Town 11.jpg| | |||
DQ III Android Field Town 12.jpg| | |||
DQ III Android Field Town 13.jpg| | |||
DQ III Android Field Town 14.jpg| | |||
DQ III Android Field Town 15.jpg| | |||
DQ III Android Field Town 16.jpg| | |||
DQ III Android Field Town 17.jpg| | |||
DQ III Android Field Town 18.jpg| | |||
DQ III Android Field Town 19.jpg| | |||
DQ III Android Field Town 20.jpg|Stage 4. ([[Cell phone]]) | |||
DQ III Android Field Town 21.jpg| | |||
DQ III Android Field Town 22.jpg| | |||
DQ III Android Field Town 23.jpg| | |||
DQ III Android Field Town 24.jpg|Final Stage. ([[Cell phone]]) | |||
DQ III Android Field Town 25.jpg| | |||
DQ III Android Field Town 26.jpg| | |||
</gallery></center> | </gallery></center> | ||
==See also== | ==See also== | ||
| Line 187: | Line 235: | ||
{{DQIII}} | {{DQIII}} | ||
{{DQIIIHD}} | |||
[[Category:Sidequests]] | [[Category:Sidequests]] | ||
[[Category:Dragon Quest III locations]] | [[Category:Dragon Quest III locations]] | ||
[[Category:Dragon Quest III HD-2D Remake locations]] | |||
Latest revision as of 16:59, 15 April 2026
| Town | |
|---|---|
| Immigrant Town | |
HD concept art, stage 6 | |
| Japanese | ○○○○バーク |
| Romaji | ○○○○burg |
| Game | Dragon Quest III: The Seeds of Salvation Dragon Quest III HD-2D Remake |
| Old localization | Same |
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.
The development of the town is necessary to obtain the Yellow Orb.
Synopsis[edit]
An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game.
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of development[edit]
Stage One[edit]
The merchant has built a shop and runs it.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 80 | Defense +2 |
Stage Two[edit]
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional floor.
- The merchant is in the middle of building a theater.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 80 | Defense +2 |
Treasure[edit]
- T'n'T ticket (SNES & GBC version)
Stage Three[edit]
Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armour shop.
- A jail is built.
Shops[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 9,800 | Attack +65 | |
| 15,000 | Attack +65 | |
| 2,700 | Attack +35 | |
| 5,800 | Defense +40 | |
| 4,400 | Defense +30 | |
| 9,800 | Defense +45 | |
| 8,800 | Defense +30 |
| Item | Price | Attributes |
| 2,700 | Attack +37 | |
| 7,700 | Attack +45 | |
| 9,800 | Attack +67 | |
| 9,500 | Attack +70 | |
| 9,900 | Defense +45 |
Treasures[edit]
- 240 gold coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage Four[edit]
Originally the Final Stage in the NES version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 9,800 | Attack +65 | |
| 15,000 | Attack +65 | |
| 2,700 | Attack +35 | |
| 5,800 | Defense +40 | |
| 4,400 | Defense +30 | |
| 9,800 | Defense +45 | |
| 8,800 | Defense +30 |
| Item | Price | Attributes |
| 7,700 | Defense +45 | |
| 9,500 | Defense +70 | |
| 15,000 | Defense +79 | |
| 9,900 | Defense +45 | |
| 3,500 | Defense +32 | |
| 3,000 | Defense +35 |
Treasure[edit]
Final Stage (Remakes only)[edit]
This is triggered when the Hero and party awaken Ramia and the changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
- A different kid is now singing at the theater. The theater remains open at night and has a poet singing.
Shops[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 7,700 | Defense +45 | |
| 9,500 | Defense +70 | |
| 15,000 | Defense +79 | |
| 9,900 | Defense +45 | |
| 3,500 | Defense +32 | |
| 3,000 | Defense +35 |
Treasure[edit]
Remake changes[edit]
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.
Usage of the Immigrant Town in another area[edit]
- The town's theater is used in a village during the Dancer Scenario at the beginning.
Nearby monsters (all stages)[edit]
Dragon Quest III HD-2D Remake[edit]
The game will now notify the player each time the boom town upgrades, and there is goodybag disguised as a merchant going for a stroll at night. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
Treasure[edit]
Nearby monsters[edit]
Gallery[edit]
Field. (GBC)
First shop. (GBC)
Town developing. (GBC)
Town expanded. (GBC)
Field outside (Cell phone)
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Stage One. (Cell phone)
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Stage Two. (Cell phone)
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Stage Three. (Cell phone)
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Stage 4. (Cell phone)
- Error creating thumbnail: File missing
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- Error creating thumbnail: File missing
Final Stage. (Cell phone)
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