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{{LocationInfobox | {{LocationInfobox | ||
|game = {{Dragon Quest III}} | |game = {{Dragon Quest III}}<br>{{DQ3HD}} | ||
|title = Immigrant Town | |title = Immigrant Town | ||
|type= Town | |type= Town | ||
|image = [[File: | |image = [[File:Immigrant town stage 6 III HD concept art.png|center|250px]] | ||
|caption = | |caption = HD concept art, stage 6 | ||
|japanese=○○○○バーク | |japanese=○○○○バーク | ||
| | |romaji=○○○○burg | ||
|old=Same | |old=Same | ||
}} | }} | ||
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{ | The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. | ||
The development of the town is necessary to obtain the [[yellow orb]]. | |||
==Synopsis== | ==Synopsis== | ||
An old man from [[Persistence]] | An old man from [[Persistence]] built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. | ||
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | |||
==Stages of development== | ==Stages of development== | ||
===Stage One=== | ===Stage One=== | ||
The | The [[Merchant]] has built a shop and runs it. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 28: | Line 31: | ||
===Stage Two=== | ===Stage Two=== | ||
Triggered by defeating [[Orochi]]. Changes include: | Triggered by defeating [[Orochi]]. Changes include: | ||
*The item shop has several additional items for sale and is ran by someone else. | *The [[item shop]] has several additional items for sale and is ran by someone else. | ||
*The town has an inn. | *The town has an [[inn]]. | ||
*The old | *The old dreamer's house has an additional floor. | ||
*The | *The [[Merchant]] is in the middle of building a cabaret club. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 44: | Line 47: | ||
===Stage Three=== | ===Stage Three=== | ||
Triggered by defeating the [[ | Triggered by defeating the [[boss troll]] in [[Manoza]] and obtaining the [[mod rod]] after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include: | ||
*The town is named after the | *The town is named after the [[Merchant]]. | ||
*The | *The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]]. | ||
*The | *The [[Merchant]] became mayor and had a manor built. | ||
*An item shop being built where the old | *An [[item shop]] being built where the old dreamer use to live, being ran by an old woman. | ||
*The previous [[item shop]] is replaced with a weapon and | *The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | ||
*A jail is built. | *A jail is built. | ||
*A wandering swordsman will metion the [[mountaincleaver]] in passing, informing the player of the blade. | |||
====Shops==== | ====Shops==== | ||
| Line 63: | Line 67: | ||
{{Clear}} | {{Clear}} | ||
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | {{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | ||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | {{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | ||
| Line 75: | Line 79: | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}} | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
| Line 90: | Line 94: | ||
===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the {{NES}} | Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The | *The [[Merchant]] being jailed. | ||
*The weapon and | *The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | ||
*The theater is holding a children singing contest, and is | *The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas. | ||
*A [[toughie]] will mention the island of [[Lanson]] and assert that it is the home of the [[blue orb]] | |||
*A [[Troubadour]] sings of the forlorn [[Necrogrond]] cloistered high in the mountains, lamenting that it is the home of the [[silver orb]] and is all but unreachable to mortalkind now. | |||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 104: | Line 110: | ||
{{ItemShop/End|note=}} | {{ItemShop/End|note=}} | ||
{{Clear}} | {{Clear}} | ||
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | {{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | {{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}} | ||
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | {{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}} | ||
| Line 117: | Line 123: | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | {{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | ||
| Line 127: | Line 133: | ||
===Final Stage (Remakes only)=== | ===Final Stage (Remakes only)=== | ||
This is triggered when the {{Hero 3}} and | This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include: | ||
* | *The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to [[Patty's Party Planning Place]]. | ||
*The old | *The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful | ||
*The | *The Little Stars theater has a new child singing on stage and is now open at [[Day-night cycle|night]], hosting a [[Troubadour]]. Alcoholic beverages are not served. | ||
*The old dreamer who was first here moved in with the old woman running the [[item shop]], taking her as his wife. | |||
*The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]]. | |||
====Shops==== | ====Shops==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 145: | Line 153: | ||
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | {{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | {{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}} | {{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}} | ||
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | {{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}} | ||
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | {{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}} | ||
| Line 154: | Line 162: | ||
====Treasure==== | ====Treasure==== | ||
*[[Mini medal]] | *[[Mini medal]] | ||
==Remake changes== | |||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]]. | |||
==Usage of the Immigrant Town in another area== | ==Usage of the Immigrant Town in another area== | ||
| Line 162: | Line 173: | ||
*[[Belisha beakon]] | *[[Belisha beakon]] | ||
*[[Dread admiral]] | *[[Dread admiral]] | ||
*[[Hades | *[[Hades' Condor]] | ||
*[[Heedoo voodoo]] | *[[Heedoo voodoo]] | ||
*[[Mermaniac]] | *[[Mermaniac]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
==={{DQ3HD}}=== | |||
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion. | |||
====Treasure==== | |||
{| class="wikitable sortable" | |||
|- | |||
| [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]] | |||
| [[Yellow Orb]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] | |||
| [[Primm's Primer]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Dummy III HD.png|link=Dummy]] | |||
| [[Dummy]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Garter III HD icon.png|link=Garter]] | |||
| [[Garter]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Gold chain III HD icon.png|link=Gold chain]] | |||
| [[Gold chain]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] | |||
| [[Hen's tooth]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Bunny ears III HD icon.png|link=Bunny ears]] | |||
| [[Bunny ears]] | |||
| x1 | |||
| N/A | |||
|} | |||
====Nearby {{MFamilies}}s==== | |||
{| class="wikitable" | |||
|- | |||
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] || [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] || [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] || [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]] | |||
|} | |||
==In other languages== | |||
{{OtherLanguages | |||
|es=○○○○burgo|es-meaning=Merchant's name + ''{{tt|burgo|borough; town}}'' | |||
|les=○○○○burgo|les-meaning=Merchant's name + ''{{tt|burgo|borough; town}}'' | |||
|fr=○○○○ville|fr-meaning=Merchant's name + ''{{tt|ville|town; city}}'' | |||
|de=○○○○burg|de-meaning=Merchant's name + ''{{tt|Burg|castle}}'' | |||
|it=○○○○burgo|it-meaning=Merchant's name + ''burgo'' | |||
|ko=○○○○ 버크, ''○○○○ Beokeu''|ko-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
|zh-cn=○○○○巴克, ''○○○○ Bākè''|zh-cn-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
|zh-tw=○○○○巴克, ''○○○○ Bākè''|zh-tw-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
}} | |||
==Gallery== | ==Gallery== | ||
===Concept art & maps=== | |||
<center><gallery> | <center><gallery> | ||
File:Immigrant town stage 1 III HD concept art.png|HD concept art, stage 1 | |||
File:Immigrant town stage 3 III HD concept art.png|HD concept art, stage 1 | |||
DQ III GBC New Town as field.png|Field. ({{GBC}}) | DQ III GBC New Town as field.png|Field. ({{GBC}}) | ||
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | ||
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}}) | ||
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}}) | ||
DQ III GBC New Town final stage.png|Final stage. (Remake only) | DQ III GBC New Town final stage.png|Final stage. (Remake only) | ||
DQ III | Immigrant town map III HD2D.png|HD map. | ||
Image:DQ III NES New Town Overworld.gif | |||
</gallery></center> | |||
===First stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 1.png | |||
Immigrant town smart phone 2.png | |||
Immigrant town smart phone 3.png | |||
Immigrant town smart phone 4.png | |||
Immigrant town smart phone 5.png | |||
Immigrant town smart phone 6.png | |||
Immigrant town smart phone 7.png | |||
Immigrant town smart phone 8.png | |||
Immigrant town smart phone 9.png | |||
Immigrant town smart phone 10.png | |||
Immigrant town smart phone 11.png | |||
Immigrant town smart phone 12.png | |||
</gallery></center> | |||
===Second stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 13.png | |||
Immigrant town smart phone 14.png | |||
Immigrant town smart phone 16.png | |||
Immigrant town smart phone 17.png | |||
Immigrant town smart phone 18.png | |||
</gallery></center> | |||
===Third stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 19.png | |||
Immigrant town smart phone 20.png | |||
Immigrant town smart phone 21.png|A wandering swordsman informs the player of the mountaincleaver | |||
Immigrant town smart phone 22.png | |||
Immigrant town smart phone 23.png | |||
Immigrant town smart phone 24.png | |||
Immigrant town smart phone 25.png | |||
Immigrant town smart phone 26.png | |||
</gallery></center> | |||
===Fourth stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 27.png | |||
Immigrant town smart phone 28.png|A [[Troubadour]] sings of the long-lost silver orb | |||
Immigrant town smart phone 29.png | |||
Immigrant town smart phone 30.png | |||
Immigrant town smart phone 31.png | |||
Immigrant town smart phone 32.png | |||
Immigrant town smart phone 33.png | |||
Immigrant town smart phone 34.png|A [[toughie]] informs the player of [[Lanson]], as well as the blue orb | |||
Immigrant town smart phone 35.png | |||
Immigrant town smart phone 36.png | |||
Immigrant town smart phone 37.png | |||
Immigrant town smart phone 38.png | |||
Immigrant town smart phone 39.png | |||
Immigrant town smart phone 40.png | |||
Immigrant town smart phone 41.png|The people make no secret of their disgruntlement | |||
Immigrant town smart phone 42.png | |||
Immigrant town smart phone 43.png | |||
Immigrant town smart phone 44.png | |||
Immigrant town smart phone 45.png | |||
Immigrant town smart phone 46.png | |||
Immigrant town smart phone 47.png | |||
Immigrant town smart phone 48.png | |||
Immigrant town smart phone 49.png | |||
Immigrant town smart phone 50.png | |||
Immigrant town smart phone 51.png | |||
Immigrant town smart phone 52.png | |||
Immigrant town smart phone 53.png | |||
Immigrant town smart phone 54.png | |||
Immigrant town smart phone 55.png | |||
Immigrant town smart phone 56.png | |||
Immigrant town smart phone 57.png | |||
Immigrant town smart phone 58.png | |||
Immigrant town smart phone 59.png|The revolutionaries plot in the dead of night | |||
Immigrant town smart phone 60.png | |||
Immigrant town smart phone 61.png | |||
Immigrant town smart phone 62.png | |||
Immigrant town smart phone 63.png | |||
Immigrant town smart phone 64.png | |||
Immigrant town smart phone 65.png | |||
Immigrant town smart phone 66.png | |||
Immigrant town smart phone 67.png|The old dreamer attempts to reason with his friend | |||
Immigrant town smart phone 68.png | |||
Immigrant town smart phone 69.png | |||
Immigrant town smart phone 70.png | |||
</gallery></center> | |||
===Fifth stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 71.png | |||
Immigrant town smart phone 72.png | |||
Immigrant town smart phone 73.png | |||
Immigrant town smart phone 74.png | |||
Immigrant town smart phone 75.png | |||
Immigrant town smart phone 76.png | |||
Immigrant town smart phone 77.png | |||
Immigrant town smart phone 78.png | |||
Immigrant town smart phone 79.png | |||
Immigrant town smart phone 80.png | |||
Immigrant town smart phone 81.png | |||
Immigrant town smart phone 82.png | |||
Immigrant town smart phone 83.png | |||
Immigrant town smart phone 84.png | |||
Immigrant town smart phone 85.png | |||
Immigrant town smart phone 86.png | |||
Immigrant town smart phone 87.png | |||
Immigrant town smart phone 88.png|The old woman blushes over having the old dreamer wrapped around her little finger | |||
Immigrant town smart phone 89.png | |||
Immigrant town smart phone 90.png | |||
Immigrant town smart phone 91.png | |||
Immigrant town smart phone 92.png | |||
Immigrant town smart phone 93.png | |||
Immigrant town smart phone 94.png | |||
Immigrant town smart phone 95.png | |||
Immigrant town smart phone 96.png|The Merchant's chosen replacement swallows his anxiety and accepts his new station as mayor | |||
Immigrant town smart phone 97.png | |||
Immigrant town smart phone 98.png | |||
Immigrant town smart phone 99.png | |||
Immigrant town smart phone 100.png | |||
Immigrant town smart phone 101.png | |||
Immigrant town smart phone 102.png | |||
Immigrant town smart phone 103.png | |||
Immigrant town smart phone 104.png | |||
Immigrant town smart phone 105.png | |||
Immigrant town smart phone 106.png | |||
Immigrant town smart phone 107.png | |||
Immigrant town smart phone 108.png | |||
Immigrant town smart phone 109.png | |||
Immigrant town smart phone 110.png | |||
Immigrant town smart phone 111.png | |||
Immigrant town smart phone 112.png | |||
Immigrant town smart phone 113.png | |||
Immigrant town smart phone 114.png | |||
Immigrant town smart phone 115.png | |||
Immigrant town smart phone 116.png | |||
Immigrant town smart phone 117.png | |||
Immigrant town smart phone 118.png | |||
Immigrant town smart phone 119.png | |||
Immigrant town smart phone 120.png | |||
Immigrant town smart phone 121.png | |||
Immigrant town smart phone 122.png | |||
Immigrant town smart phone 123.png|The old dreamer reunites with his friend | |||
Immigrant town smart phone 124.png | |||
Immigrant town smart phone 125.png | |||
</gallery></center> | </gallery></center> | ||
==See also== | |||
==See | |||
*[[Pioneer Town]] | *[[Pioneer Town]] | ||
*[[The Haven]] | *[[The Haven]] | ||
{{DQIII}} | {{DQIII}} | ||
{{DQIIIHD}} | |||
[[Category:Sidequests]] | [[Category:Sidequests]] | ||
[[Category:Dragon Quest III locations]] | [[Category:Dragon Quest III locations]] | ||
[[Category:Dragon Quest III HD-2D Remake locations]] | |||
Latest revision as of 09:03, 5 October 2026
| Town | |
|---|---|
| Immigrant Town | |
HD concept art, stage 6 | |
| Japanese | ○○○○バーク |
| Romaji | ○○○○burg |
| Game | Dragon Quest III Dragon Quest III HD-2D Remake |
| Old localization | Same |
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.
The development of the town is necessary to obtain the yellow orb.
Synopsis[edit]
An old man from Persistence built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a Merchant to help. The Hero agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game.
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of development[edit]
Stage One[edit]
The Merchant has built a shop and runs it.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 80 | Defense +2 |
Stage Two[edit]
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old dreamer's house has an additional floor.
- The Merchant is in the middle of building a cabaret club.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 80 | Defense +2 |
Treasure[edit]
- T'n'T ticket (SNES & GBC version)
Stage Three[edit]
Triggered by defeating the boss troll in Manoza and obtaining the mod rod after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the Merchant. Changes include:
- The town is named after the Merchant.
- The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with the Merchant.
- The Merchant became mayor and had a manor built.
- An item shop being built where the old dreamer use to live, being ran by an old woman.
- The previous item shop is replaced with a weapon and armour shop.
- A jail is built.
- A wandering swordsman will metion the mountaincleaver in passing, informing the player of the blade.
Shops[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 9,800 | Attack +65 | |
| 15,000 | Attack +65 | |
| 2,700 | Attack +35 | |
| 5,800 | Defense +40 | |
| 4,400 | Defense +30 | |
| 9,800 | Defense +45 | |
| 8,800 | Defense +30 |
| Item | Price | Attributes |
| 2,700 | Attack +37 | |
| 7,700 | Attack +45 | |
| 9,800 | Attack +67 | |
| 9,500 | Attack +70 | |
| 9,900 | Defense +45 |
Treasures[edit]
- 240 gold coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage Four[edit]
Originally the Final Stage in the NES version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The Merchant being jailed.
- The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
- The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas.
- A toughie will mention the island of Lanson and assert that it is the home of the blue orb
- A Troubadour sings of the forlorn Necrogrond cloistered high in the mountains, lamenting that it is the home of the silver orb and is all but unreachable to mortalkind now.
Shop[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 9,800 | Attack +65 | |
| 15,000 | Attack +65 | |
| 2,700 | Attack +35 | |
| 5,800 | Defense +40 | |
| 4,400 | Defense +30 | |
| 9,800 | Defense +45 | |
| 8,800 | Defense +30 |
| Item | Price | Attributes |
| 7,700 | Defense +45 | |
| 9,500 | Defense +70 | |
| 15,000 | Defense +79 | |
| 9,900 | Defense +45 | |
| 3,500 | Defense +32 | |
| 3,000 | Defense +35 |
Treasure[edit]
Final Stage (Remakes only)[edit]
This is triggered when the Hero and party awaken Ramia and the changes include:
- The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to Patty's Party Planning Place.
- The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful
- The Little Stars theater has a new child singing on stage and is now open at night, hosting a Troubadour. Alcoholic beverages are not served.
- The old dreamer who was first here moved in with the old woman running the item shop, taking her as his wife.
- The Merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the Merchant, they will return to Patty's Party Planning Place.
Shops[edit]
| Item | Price | Attributes |
| 8 | ? | |
| 20 | ? | |
| 25 | ? | |
| 310 | ? | |
| 35 | ? | |
| 300 | ? |
| Item | Price | Attributes |
| 7,700 | Defense +45 | |
| 9,500 | Defense +70 | |
| 15,000 | Defense +79 | |
| 9,900 | Defense +45 | |
| 3,500 | Defense +32 | |
| 3,000 | Defense +35 |
Treasure[edit]
Remake changes[edit]
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the Merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town Merchant.
Usage of the Immigrant Town in another area[edit]
- The town's theater is used in a village during the Dancer Scenario at the beginning.
Nearby monsters (all stages)[edit]
Dragon Quest III HD-2D Remake[edit]
The game will now notify the player each time the boom town upgrades, and there is goodybag disguised as a Merchant going for a stroll at night. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.
Treasure[edit]
| Yellow Orb | x1 | N/A | |
| Primm's Primer | x1 | N/A | |
| Dummy | x1 | N/A | |
| Garter | x1 | N/A | |
| Gold chain | x1 | N/A | |
| Hen's tooth | x1 | N/A | |
| Bunny ears | x1 | N/A |
Nearby monsters[edit]
In other languages[edit]
Gallery[edit]
Concept art & maps[edit]
First stage[edit]
Second stage[edit]
Third stage[edit]
Fourth stage[edit]
A Troubadour sings of the long-lost silver orb