Immigrant Town (Dragon Quest III): Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{Dragon Quest III}}<br>{{DQ3HD}}
|title = Immigrant Town
|title = Immigrant Town
|type= Town
|type= Town
|image = [[File:DQ III NES New Town Overworld.gif]]
|image = [[File:Immigrant town stage 6 III HD concept art.png|center|250px]]
|caption = Overworld location ({{NES}}).
|caption = HD concept art, stage 6
|japanese=○○○○バーク
|japanese=○○○○バーク
|romanji=○○○○burg
|romaji=○○○○burg
|old=Same
|old=Same
}}
}}


The '''[[Immigrant Town]]''' is a town that can be created by the player in {{DQ3}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].
 
The development of the town is necessary to obtain the [[yellow orb]].


==Synopsis==
==Synopsis==
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
An old man from [[Persistence]] built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.


The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.


==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The merchant has built a shop and runs it themself.
The [[Merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 28: Line 31:
===Stage Two===
===Stage Two===
Triggered by defeating [[Orochi]]. Changes include:
Triggered by defeating [[Orochi]]. Changes include:
*The item shop has several additional items for sale and is ran by someone else.
*The [[item shop]] has several additional items for sale and is ran by someone else.
*The town has an inn.
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old dreamer's house has an additional floor.
*The merchant is in the middle of building a theater.
*The [[Merchant]] is in the middle of building a cabaret club.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 44: Line 47:


===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating the [[boss troll]] in [[Manoza]] and obtaining the [[mod rod]] after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include:
*The town is named after the merchant.
*The town is named after the [[Merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The Merchant.
*The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]].
*The merchant became mayor and had a manor built.
*The [[Merchant]] became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An [[item shop]] being built where the old dreamer use to live, being ran by an old woman.
*The previous [[item shop]] is replaced with a weapon and armor shop.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*A jail is built.
*A jail is built.
*A wandering swordsman will metion the [[mountaincleaver]] in passing, informing the player of the blade.


====Shops====
====Shops====
Line 63: Line 67:
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
Line 75: Line 79:
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
Line 90: Line 94:


===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The [[Merchant]] being jailed.
*The weapon and armor shop getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas.
*A [[toughie]] will mention the island of [[Lanson]] and assert that it is the home of the [[blue orb]]
*A [[Troubadour]] sings of the forlorn [[Necrogrond]] cloistered high in the mountains, lamenting that it is the home of the [[silver orb]] and is all but unreachable to mortalkind now.  
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 104: Line 110:
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
Line 117: Line 123:
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
Line 127: Line 133:


===Final Stage (Remakes only)===
===Final Stage (Remakes only)===
This is triggered when the {{Hero 3}} and their party awaken [[Ramia]] and the changes include:
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
*A new house is built on the site of the jail, with a family living there.
*The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to [[Patty's Party Planning Place]].
*The old man who was first here moved in with the old woman running the item shop.
*The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]].
*The Little Stars theater has a new child singing on stage and is now open at [[Day-night cycle|night]], hosting a [[Troubadour]]. Alcoholic beverages are not served.
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*The old dreamer who was first here moved in with the old woman running the [[item shop]], taking her as his wife.
*The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]].
 
====Shops====
====Shops====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 145: Line 153:
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
Line 154: Line 162:
====Treasure====
====Treasure====
*[[Mini medal]]
*[[Mini medal]]
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]].


==Usage of the Immigrant Town in another area==
==Usage of the Immigrant Town in another area==
Line 162: Line 173:
*[[Belisha beakon]]
*[[Belisha beakon]]
*[[Dread admiral]]
*[[Dread admiral]]
*[[Hades condor]]
*[[Hades' Condor]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Mermaniac]]
*[[Mermaniac]]
*[[Toxic zombie]]
*[[Toxic zombie]]


==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.
====Treasure====
{| class="wikitable sortable"
|-
| [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]]
| [[Yellow Orb]]
| x1
| N/A
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]]
| [[Primm's Primer]]
| x1
| N/A
|-
| [[File:ICON-Dummy III HD.png|link=Dummy]]
| [[Dummy]]
| x1
| N/A
|-
| [[File:Garter III HD icon.png|link=Garter]]
| [[Garter]]
| x1
| N/A
|-
| [[File:Gold chain III HD icon.png|link=Gold chain]]
| [[Gold chain]]
| x1
| N/A
|-
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]]
| [[Hen's tooth]]
| x1
| N/A
|-
| [[File:Bunny ears III HD icon.png|link=Bunny ears]]
| [[Bunny ears]]
| x1
| N/A
|}
====Nearby {{MFamilies}}s====
{| class="wikitable"
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]
|}
==In other languages==
{{OtherLanguages
|es=○○○○burgo|es-meaning=Merchant's name + ''{{tt|burgo|borough; town}}''
|les=○○○○burgo|les-meaning=Merchant's name + ''{{tt|burgo|borough; town}}''
|fr=○○○○ville|fr-meaning=Merchant's name + ''{{tt|ville|town; city}}''
|de=○○○○burg|de-meaning=Merchant's name + ''{{tt|Burg|castle}}''
|it=○○○○burgo|it-meaning=Merchant's name + ''burgo''
|ko=○○○○ 버크, ''○○○○ Beokeu''|ko-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
|zh-cn=○○○○巴克, ''○○○○ Bākè''|zh-cn-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
|zh-tw=○○○○巴克, ''○○○○ Bākè''|zh-tw-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
}}


==Gallery==
==Gallery==
===Concept art & maps===
<center><gallery>
<center><gallery>
File:Immigrant town stage 1 III HD concept art.png|HD concept art, stage 1
File:Immigrant town stage 3 III HD concept art.png|HD concept art, stage 1
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]])
Immigrant town map III HD2D.png|HD map.
Image:DQ III NES New Town Overworld.gif
</gallery></center>
===First stage===
<center><gallery>
Immigrant town smart phone 1.png
Immigrant town smart phone 2.png
Immigrant town smart phone 3.png
Immigrant town smart phone 4.png
Immigrant town smart phone 5.png
Immigrant town smart phone 6.png
Immigrant town smart phone 7.png
Immigrant town smart phone 8.png
Immigrant town smart phone 9.png
Immigrant town smart phone 10.png
Immigrant town smart phone 11.png
Immigrant town smart phone 12.png
</gallery></center>
===Second stage===
<center><gallery>
Immigrant town smart phone 13.png
Immigrant town smart phone 14.png
Immigrant town smart phone 16.png
Immigrant town smart phone 17.png
Immigrant town smart phone 18.png
</gallery></center>
===Third stage===
<center><gallery>
Immigrant town smart phone 19.png
Immigrant town smart phone 20.png
Immigrant town smart phone 21.png|A wandering swordsman informs the player of the mountaincleaver
Immigrant town smart phone 22.png
Immigrant town smart phone 23.png
Immigrant town smart phone 24.png
Immigrant town smart phone 25.png
Immigrant town smart phone 26.png
</gallery></center>
===Fourth stage===
<center><gallery>
Immigrant town smart phone 27.png
Immigrant town smart phone 28.png|A [[Troubadour]] sings of the long-lost silver orb
Immigrant town smart phone 29.png
Immigrant town smart phone 30.png
Immigrant town smart phone 31.png
Immigrant town smart phone 32.png
Immigrant town smart phone 33.png
Immigrant town smart phone 34.png|A [[toughie]] informs the player of [[Lanson]], as well as the blue orb
Immigrant town smart phone 35.png
Immigrant town smart phone 36.png
Immigrant town smart phone 37.png
Immigrant town smart phone 38.png
Immigrant town smart phone 39.png
Immigrant town smart phone 40.png
Immigrant town smart phone 41.png|The people make no secret of their disgruntlement
Immigrant town smart phone 42.png
Immigrant town smart phone 43.png
Immigrant town smart phone 44.png
Immigrant town smart phone 45.png
Immigrant town smart phone 46.png
Immigrant town smart phone 47.png
Immigrant town smart phone 48.png
Immigrant town smart phone 49.png
Immigrant town smart phone 50.png
Immigrant town smart phone 51.png
Immigrant town smart phone 52.png
Immigrant town smart phone 53.png
Immigrant town smart phone 54.png
Immigrant town smart phone 55.png
Immigrant town smart phone 56.png
Immigrant town smart phone 57.png
Immigrant town smart phone 58.png
Immigrant town smart phone 59.png|The revolutionaries plot in the dead of night
Immigrant town smart phone 60.png
Immigrant town smart phone 61.png
Immigrant town smart phone 62.png
Immigrant town smart phone 63.png
Immigrant town smart phone 64.png
Immigrant town smart phone 65.png
Immigrant town smart phone 66.png
Immigrant town smart phone 67.png|The old dreamer attempts to reason with his friend
Immigrant town smart phone 68.png
Immigrant town smart phone 69.png
Immigrant town smart phone 70.png
</gallery></center>
===Fifth stage===
<center><gallery>
Immigrant town smart phone 71.png
Immigrant town smart phone 72.png
Immigrant town smart phone 73.png
Immigrant town smart phone 74.png
Immigrant town smart phone 75.png
Immigrant town smart phone 76.png
Immigrant town smart phone 77.png
Immigrant town smart phone 78.png
Immigrant town smart phone 79.png
Immigrant town smart phone 80.png
Immigrant town smart phone 81.png
Immigrant town smart phone 82.png
Immigrant town smart phone 83.png
Immigrant town smart phone 84.png
Immigrant town smart phone 85.png
Immigrant town smart phone 86.png
Immigrant town smart phone 87.png
Immigrant town smart phone 88.png|The old woman blushes over having the old dreamer wrapped around her little finger
Immigrant town smart phone 89.png
Immigrant town smart phone 90.png
Immigrant town smart phone 91.png
Immigrant town smart phone 92.png
Immigrant town smart phone 93.png
Immigrant town smart phone 94.png
Immigrant town smart phone 95.png
Immigrant town smart phone 96.png|The Merchant's chosen replacement swallows his anxiety and accepts his new station as mayor
Immigrant town smart phone 97.png
Immigrant town smart phone 98.png
Immigrant town smart phone 99.png
Immigrant town smart phone 100.png
Immigrant town smart phone 101.png
Immigrant town smart phone 102.png
Immigrant town smart phone 103.png
Immigrant town smart phone 104.png
Immigrant town smart phone 105.png
Immigrant town smart phone 106.png
Immigrant town smart phone 107.png
Immigrant town smart phone 108.png
Immigrant town smart phone 109.png
Immigrant town smart phone 110.png
Immigrant town smart phone 111.png
Immigrant town smart phone 112.png
Immigrant town smart phone 113.png
Immigrant town smart phone 114.png
Immigrant town smart phone 115.png
Immigrant town smart phone 116.png
Immigrant town smart phone 117.png
Immigrant town smart phone 118.png
Immigrant town smart phone 119.png
Immigrant town smart phone 120.png
Immigrant town smart phone 121.png
Immigrant town smart phone 122.png
Immigrant town smart phone 123.png|The old dreamer reunites with his friend
Immigrant town smart phone 124.png
Immigrant town smart phone 125.png
</gallery></center>
</gallery></center>


==Remake changes==
==See also==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the merchant's unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town merchant.
 
==See Also==
*[[Pioneer Town]]
*[[Pioneer Town]]
*[[The Haven]]
*[[The Haven]]


{{DQIII}}
{{DQIII}}
{{DQIIIHD}}


[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

Latest revision as of 09:03, 5 October 2026

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.

The development of the town is necessary to obtain the yellow orb.

Synopsis[edit]

An old man from Persistence built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a Merchant to help. The Hero agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game.

The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.

Stages of development[edit]

Stage One[edit]

The Merchant has built a shop and runs it.

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Leather hat.png Leather hat80Defense +2


Stage Two[edit]

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old dreamer's house has an additional floor.
  • The Merchant is in the middle of building a cabaret club.

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Leather hat.png Leather hat80Defense +2


Treasure[edit]

Stage Three[edit]

Triggered by defeating the boss troll in Manoza and obtaining the mod rod after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the Merchant. Changes include:

  • The town is named after the Merchant.
  • The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with the Merchant.
  • The Merchant became mayor and had a manor built.
  • An item shop being built where the old dreamer use to live, being ran by an old woman.
  • The previous item shop is replaced with a weapon and armour shop.
  • A jail is built.
  • A wandering swordsman will metion the mountaincleaver in passing, informing the player of the blade.

Shops[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (NES) 
Item Price Attributes
ICON-Zombiesbane.png Zombiesbane9,800Attack +65
ICON-Dragonsbane.png Dragonsbane15,000Attack +65
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +35
ICON-Magic armour.png Magic armour5,800Defense +40
ICON-Magic vestment.png Magic vestment4,400Defense +30
ICON-Dragon mail.png Dragon mail9,800Defense +45
ICON-Silver shield.png Silver shield8,800Defense +30


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +37
ICON-Abracadabracus.png Abracadabracus7,700Attack +45
ICON-Zombiesbane.png Zombiesbane9,800Attack +67
ICON-War hammer.png War hammer9,500Attack +70
ICON-nopic.png Epic apron9,900Defense +45


Treasures[edit]

Stage Four[edit]

Originally the Final Stage in the NES version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The Merchant being jailed.
  • The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
  • The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas.
  • A toughie will mention the island of Lanson and assert that it is the home of the blue orb
  • A Troubadour sings of the forlorn Necrogrond cloistered high in the mountains, lamenting that it is the home of the silver orb and is all but unreachable to mortalkind now.

Shop[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (NES) 
Item Price Attributes
ICON-Zombiesbane.png Zombiesbane9,800Attack +65
ICON-Dragonsbane.png Dragonsbane15,000Attack +65
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +35
ICON-Magic armour.png Magic armour5,800Defense +40
ICON-Magic vestment.png Magic vestment4,400Defense +30
ICON-Dragon mail.png Dragon mail9,800Defense +45
ICON-Silver shield.png Silver shield8,800Defense +30


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Abracadabracus.png Abracadabracus7,700Defense +45
ICON-War hammer.png War hammer9,500Defense +70
ICON-Dragonsbane.png Dragonsbane15,000Defense +79
ICON-nopic.png Epic apron9,900Defense +45
ICON-Dragon shield.png Dragon shield3,500Defense +32
ICON-Angel's robe.png Angel's robe3,000Defense +35


Treasure[edit]

Final Stage (Remakes only)[edit]

This is triggered when the Hero and party awaken Ramia and the changes include:

  • The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to Patty's Party Planning Place.
  • The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful
  • The Little Stars theater has a new child singing on stage and is now open at night, hosting a Troubadour. Alcoholic beverages are not served.
  • The old dreamer who was first here moved in with the old woman running the item shop, taking her as his wife.
  • The Merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the Merchant, they will return to Patty's Party Planning Place.

Shops[edit]

ICON-ITEM-SHOP.png Item shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Coagulant.png Coagulant310?
ICON-Tangleweb.png Tangleweb35?
ICON-nopic.png Fading Jenny300?


ICON-WEAPON-SHOP.png Weapon and armor shop (remakes) 
Item Price Attributes
ICON-Abracadabracus.png Abracadabracus7,700Defense +45
ICON-War hammer.png War hammer9,500Defense +70
ICON-Dragonsbane.png Dragonsbane15,000Defense +79
ICON-nopic.png Epic apron9,900Defense +45
ICON-Dragon shield.png Dragon shield3,500Defense +32
ICON-Angel's robe.png Angel's robe3,000Defense +35


Treasure[edit]

Remake changes[edit]

In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the Merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town Merchant.

Usage of the Immigrant Town in another area[edit]

  • The town's theater is used in a village during the Dancer Scenario at the beginning.

Nearby monsters (all stages)[edit]

Dragon Quest III HD-2D Remake[edit]

The game will now notify the player each time the boom town upgrades, and there is goodybag disguised as a Merchant going for a stroll at night. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.

Treasure[edit]

ICON-Yellow Orb III HD.png Yellow Orb x1 N/A
ICON-Primm's Primer III HD.png Primm's Primer x1 N/A
ICON-Dummy III HD.png Dummy x1 N/A
Garter III HD icon.png Garter x1 N/A
Gold chain III HD icon.png Gold chain x1 N/A
ICON-Hen's tooth III HD.png Hen's tooth x1 N/A
Bunny ears III HD icon.png Bunny ears x1 N/A

Nearby monsters[edit]

Battering ram DQ III HD sprite.png Belisha beakon DQ III HD sprite.png Dread admiral DQ III HD sprite.png Hades condor DQ III HD sprite.png Heedoo voodoo DQ III HD sprite.png Mermaniac DQ III HD sprite.png Toxic zombie DQ III HD sprite.png

In other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png Español castellano○○○○burgoMerchant's name + burgo
Icons-flag-mx.png Español latinoamericano○○○○burgoMerchant's name + burgo
ICON-FLAG-FR.png Français○○○○villeMerchant's name + ville
ICON-FLAG-DE.png Deutsch○○○○burgMerchant's name + Burg
ICON-FLAG-IT.png Italiano○○○○burgoMerchant's name + burgo
ICON-FLAG-KO.png 한국어○○○○ 버크, ○○○○ BeokeuTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name
ICON-FLAG-CN.png 简体中文○○○○巴克, ○○○○ BākèTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name
ICON-FLAG-TW.png 繁體中文○○○○巴克, ○○○○ BākèTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name

Gallery[edit]

Concept art & maps[edit]

First stage[edit]

Second stage[edit]

Third stage[edit]

Fourth stage[edit]

Fifth stage[edit]

See also[edit]