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{{LocationInfobox
{{LocationInfobox
|game = {{DQ}}<br>{{DQ3}}<br>{{DQB}}
|game = {{Dragon Quest}}<br>{{DQ1HD}}<br>{{DQ2HD}}<br>{{Dragon Quest III}}<br>{{DQ3HD}}<br>{{DQB}}
|title = Rimuldar
|title = Rimuldar
|type= Town
|type= Town
|image = [[Image:Rimuldar.jpg|center|250px]]
|image = [[File:Rimuldar III HD concept art.png|250px]]
|caption =  
|caption = HD concept art
|japanese=リムルダール
|japanese=リムルダール
|romanji=Rimurudāru
|romaji=Rimurudāru
|old=Same
|old=Same
}}
}}
'''Rimuldar''' is a town located on the southeastern continent of [[Alefgard]]. Rimuldar is the closest town to the final dungeon in both ''Dragon Quest'' and ''Dragon Quest III'', [[Dragonlord's Castle|Charlock Castle]]. It is also the first location the hero can purchase [[Magic Key]]s in ''Dragon Quest'', making it a significant location to visit.
'''Rimuldar''' is a lake town located on the southeastern continent of [[Alefgard]].
 
Rimuldar is the closest town to the final dungeon in both {{DQ}} and {{Dragon Quest III}}, [[Dragonlord's Castle|Charlock Castle]].
 
It is also the first location the {{Hero 1}} can purchase [[Magic Key]]s in {{Dragon Quest}}, making it a significant location to visit.
 
Rimuldar is the second town saved from the blight, after [[Cantlin]], in {{DQB}}.


Rimuldar is the second town saved from the blight, after [[Cantlin]], in ''[[Dragon Quest Builders]]''.
==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
Rimuldar is the first location where the hero may purchase [[Magic Key]]s. This is the primary purpose for visiting, as keys are required in order to complete the game. Rimuldar is also the closest town to [[Dragonlord's Castle|Charlock Castle]], but since the game cannot be saved anywhere outside of [[Tantegel]], this is not significant.
Rimuldar is the first location where the {{Hero 1}} may purchase [[Magic Key]]s. This is the primary purpose for visiting, as keys are required in order to complete the game. Rimuldar is also the closest town to [[Dragonlord's Castle|Charlock Castle]], but since the game cannot be saved anywhere outside of [[Tantegel]], this is not significant.


====Shops & services====
====Shops & services====
Line 38: Line 43:


====Treasures====
====Treasures====
*[[Chimaera wing]] x 2
*117 {{Gold}}
*[[Chimaera wing]] (2)
*[[Seed of resilience]]  
*[[Seed of resilience]]  
*117 gold


==={{DQ2}}===
==={{DQ1HD}}===
As with the other towns/villages in Alefgard, Rimuldar is not accessible in ''Dragon Quest II'' despite its location being available. A single forest tile represents where the town would be on the world map.
Rimuldar uses the same 3D model that was created for ''Dragon Quest III HD''. Instead of just being the location where the {{Hero 1}} can accumulate disposable keys, the lake town plays a central role in the story of the [[Captain (Dragon Quest)|Captain of the royal guard]], [[Gwaelin's Guard|Princess Gwaelin's body guard]], and the acquisition of the [[magic key]].
 
The Captain will be taken to the inn by Gwaelin's Guard after the two exit the [[Quagmire Cave]] to the north, with the older man having succumb to the miasma that festers in the unnatural swamps which have sprung up in the wake of the [[Dragonlord]]'s rising. The resident [[Priest]] is at wits end to aid him as the illness is entirely unnatural and thus unaffected by the [[Squelch]] spell. Gwaelin's Guard reveals to the Hero that the Captain is her father, forced out of his retirement when the division of royal guards she led to escort the Princess to the [[Shrine of Rain]] were ambushed and annihilated by the Dragonlord. The Priest gravely informs her of the nature of her father's illness and that his condition appears terminal, which causes her to succumb to despair.
 
When the Priest mentions that one versed in magical arts might know more about the blight than he does, the Hero opts to question the villagers for information. This leads him to the eccentric hermit dubbed the [[Warlock of Doorlocks]], who replaces the generic coot that sold the single-use keys in past versions of the game. The old [[Sage]] states that his magical knowledge is quite broad and can likely aid the ailing Captain, but he needs help with his own circumstances first. He is on the edge of completing his life's work, an inexhaustible key that can break magic seals, but his [[Dwarven Crafstman|dwarven assistant]] has recently disappeared and the journey to the [[Cave of the Dwarves|little fellow's home]] is too dangerous now that monster hordes roam Alefgard. Eager to pursue any lead that can help the Captain and Gwaelin's Guard, the Hero volunteers to make the trip in the Warlock's stead if he agrees to help. This begins a long journey that takes the Hero from the dwarven caverns to the [[Faerie Village (Dragon Quest I)|Faerie Village]] in the west, culminating in the fair folk brewing a [[sun-up syrup|concoction]] that cures swamp sickness.
 
Returning to Rimuldar, the Hero finds Gwaelin's Guard by the bridge leading into the town. She sadly informs him that the Priest and Warlock were unable to make any headway in helping her father and she is preparing herself for the worst, but he insists she not give up hope and humorously pushes her along to the inn so she can witness the Captain's recovery. The fair folk's brew takes immediate affect and Gwaelin's Guard is astonished to learn that the Hero enlisted the aid of faeries just to help her father. She sprints out of the inn and sulks near the lake when the Hero approaches, lamenting that she had given up hope and lamented on her past failures while he searched tirelessly for a cure. She thanks the Hero and gives him [[Princess Pledge|Gwaelin's necklace]], informing him it was found discarded in Quagmire Cave.
 
Rimuldar plays no further role in the game's plot after this, though it is the final destination in the sidequest of [[Zalen]] the wandering musician. Should the player speak to the Soothsayer in the church, she will guide the Hero to the [[Sanctum]]. Speaking to the prisoner in the same building will warn players of the [[Weirdwood]] far to the southwest and the [[Mirage|monster responsible for wrapping it in illusions]].
 
====Shops & services====
<div style="float:left; margin-right:1em;">
{{ItemShop/Start|title=|subtitle=|float=}}
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Heals 35~45 HP<br>Restores 45~53 HP with the [[water sigil]]}}
{{ItemShop/Item|name=Antidotal herb III HD|display='''[[Antidotal herb]]'''|price=10|attributes=Cures poison}}
{{ItemShop/Item|name=Holy water III HD|display='''[[Holy water]]'''|price=20|attributes=Repels weaker monsters for 64 steps<br>Deals 15~32 damage to one foe<br>Deals 30~64 damage with [[water sigil]]}}
{{ItemShop/Item|name=Musk III HD|display='''[[Musk]]'''|price=150|attributes=Monsters attack more often for a brief time}}
{{ItemShop/Item|name=Chimaera wing III HD|display='''[[Chimaera wing]]'''|price=25|attributes=Casts [[Zoom]]}}
{{ItemShop/End|note=}}
</div>
 
<div style="float:left;">
{{WeaponShop/Start|title=|subtitle=|float=}}
{{WeaponShop/Item|name=Iron lance III HD|display='''[[Iron lance]]'''|price=660|attributes=Attack +17}}
{{WeaponShop/Item|name=Steel broadsword III HD|display='''[[Steel broadsword]]'''|price=1,700|attributes=Attack +22}}
{{WeaponShop/Item|name=Staff of sentencing III HD|display='''[[Staff of sentencing]]'''|price=3,180|attributes=Attack +36<br>Casts [[Woosh]]}}
{{WeaponShop/Item|name=Cloak of evasion III HD|display='''[[Cloak of evasion]]'''|price=1,200|attributes=Defence +25<br>Evasion +1/8th}}
{{WeaponShop/Item|name=Magic armour III HD|display='''[[Magic armour]]'''|price=7,700|attributes=Defence +50<br>Spell damage resistance +33%}}
{{WeaponShop/Item|name=Hardwood headwear III HD|display='''[[Hardwood headwear]]'''|price=350|attributes=Defence +11}}
{{WeaponShop/Item|name=Iron helmet III HD|display='''[[Iron helmet]]'''|price=1,100|attributes=Defence +20}}
{{WeaponShop/Item|name=Iron shield III HD|display='''[[Iron shield]]'''|price=900|attributes=Defence +20}}
{{WeaponShop/Item|name=Light shield III HD|display='''[[Light shield]]'''|price=2,050|attributes=Defence +32}}
{{WeaponShop/End|note=}}
</div>
{{Clear}}
====Treasures====
{| class="wikitable sortable"
|-
| [[File:ICON-Magic key III HD.png|link=Magic key]]
| [[Magic key]]
| x1
|Unmissable
|-
| [[File:ICON-Princess's Pledge I & II HD.png|link=Princess Pledge]]
| [[Princess pledge]]
| x1
|Unmissable
|-
|[[File:ICON-Mini medal III HD.png|link=Mini medal]]
|[[List of mini medals in Dragon Quest I HD-2D Remake|Mini medal]]
|x1
|N/A
|-
| [[File:ICON-Ability scroll I & II HD.png|link=List of special scrolls in Dragon Quest I HD-2D Remake]]
| [[List of special scrolls in Dragon Quest I HD-2D Remake|Magic Barrier scroll]]
| x1
| [[Magic key]]
|-
| [[File:ICON-Special medicine III HD.png|link=Special medicine]]
| [[Special medicine]]
| x2
| [[Magic key]]
|-
| [[File:ICON-Magic water III HD.png|link=Magic water]]
| [[Magic water]]
| x1
|N/A
|-
| [[File:ICON-Sage's elixir III HD.png|link=Sage's elixir]]
| [[Sage's elixir]]
| x1
|[[Ultimate key]]
|-
| [[File:ICON-Tangleweb III HD.png|link=Tangleweb]]
| [[Tangleweb]]
| x1
|N/A
|-
| [[File:ICON-Pure water I & II HD.png|link=Pure water]]
| [[Pure water]]
| x1
|N/A
|-
| [[File:ICON-Seed of luck III HD.png|link=Seed of luck]]
| [[Seed of luck]]
| x1
|N/A
|-
| [[File:ICON-Seed of wisdom III HD.png|link=Seed of wisdom]]
| [[Seed of wisdom]]
| x1
|N/A
|-
| [[File:ICON-Bamboo pole I & II HD.png|link=Bamboo pole]]
| [[Bamboo pole]]
| x1
|N/A
|}
 
====Nearby monsters====
{| class="wikitable"
| [[File:Bewarewolf I & II HD sprite.png|64px|link=Bewarewolf]] || [[File:Bullmustiff DQ III HD sprite.png|link=Bullmustiff]] || [[File:Fat rat I & II HD sprite.png|link=Fat rat]] || [[File:Imp DQ III HD sprite.png|link=Imp]] || [[File:Restless armour DQ III HD sprite.png|link=Restless armour]] || [[File:Shade DQ III HD sprite.png|link=Shade]] || [[File:Skeleton scrapper I & II HD sprite.png|link=Skeleton scrapper]]
|}
 
==={{DQ2HD}}===
Rimuldar once again reuses the model created for ''Dragon Quest III HD'', maintaning consistency across each title in the [[Erdrick Trilogy]]. The lake town is entirely optional in this game.
 
The soothesayer operating in the first floor of the church managed to predict the siege of [[Moonbrooke]], saving a travelling customer's life by ordering him to remain in town instead of venturing to the ill-fated kingdom as he intended. A member of the [[Children of Hargon]] is locked away in the town jail under the watch of a Tantegel guard, having been caught attempting to convert children to the cult by engaging in hedonism and theft.
 
The Warlock of Doorlocks has passed his key-making knowledge on to his descendants, as evidenced by the woman dwelling in his old home. She boasts of following in his footsteps and crafted her own magical key, seemingly without the assistance of dwarves, but dropped it into the sea while foolishly showed it off while travelling via ship and laments that she will have to make another.
 
====Shops & services====
{{WeaponShop/Start|title=|subtitle=|float=}}
{{WeaponShop/Item|name=Steel broadsword III HD|display='''[[Steel broadsword]]'''|price=1,500|attributes=Attack +22}}
{{WeaponShop/Item|name=Knuckledusters III HD|display='''[[Knuckledusters]]'''|price=3,300|attributes=Attack +35}}
{{WeaponShop/Item|name=Sledgehammer III HD|display='''[[Sledgehammer]]'''|price=4,600|attributes=Attack +45}}
{{WeaponShop/Item|name=Full plate armour III HD|display='''[[Full plate armour]]'''|price=3,300|attributes=Defence +37}}
{{WeaponShop/Item|name=Silver mail I & II HD|display='''[[Silver mail]]'''|price=4,300|attributes=Defence +43<br>Spell damage resistance +10%}}
{{WeaponShop/Item|name=Iron helmet III HD|display='''[[Iron helmet]]'''|price=1,100|attributes=Defence +20}}
{{WeaponShop/Item|name=Steel helmet I & II HD|display='''[[Iron helmet]]'''|price=2,200|attributes=Defence +27}}
{{WeaponShop/Item|name=White shield I & II HD|display='''[[White shield]]'''|price=1,300|attributes=Defence +24<br>Fire spell & breath resistance +25%}}
{{WeaponShop/Item|name=Steel shield I & II HD|display='''[[Steel shield]]'''|price=1,800|attributes=Defence +29}}
{{WeaponShop/End|note=}}
 
====[[Tombola]]====
Each play requires two [[tombola ticket]]s.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Rarity
!style="background:#77479B; color: white;"|Prize
|-
|Ultimate
|[[File:ICON-Gold bracer I & II HD.png|link=Gold bracer]]
|-
|1st Class
|[[File:Cat suit III HD icon.png|link=Cat suit]]
|-
|2nd Class
|[[File:Gusterang III HD icon.png|link=Gusterang]]
|-
|3rd Class
|[[File:Dieamend III HD icon.png|link=Dieamend]]
|-
|4th Class
|[[File:Musk III HD icon.png|link=Musk]]
|-
|}
 
====Treasures====
{| class="wikitable sortable"
|-
| [[File:ICON-Mini medal III HD.png|link=Mini medal]]
| [[List of mini medals in Dragon Quest II HD-2D Remake|Mini medal]]
| x1
| N/A
|-
| [[File:ICON-Tombola Ticket I & II HD.png|link=Tombola ticket]]
| [[Tombola ticket]]
| x10
| [[Ultimate key]] (6)
|-
| [[File:ICON-Ability scroll I & II HD.png|link=List of special scrolls in Dragon Quest II HD-2D Remake]]
| [[List of special scrolls in Dragon Quest II HD-2D Remake|Sap scroll]]
| x1
| N/A
|-
| [[File:ICON-Ability scroll I & II HD.png|link=List of special scrolls in Dragon Quest II HD-2D Remake]]
| [[List of special scrolls in Dragon Quest II HD-2D Remake|Snub scroll]]
| x1
| [[Magic key]]
|-
| [[File:ICON-Medicinal herb III HD.png|link=Medicinal herb]]
| [[Medicinal herb]]
| x1
|N/A
|-
| [[File:ICON-Dazzle-me-not III HD.png|link=Dazzle-me-not]]
| [[Dazzle-me-not]]
| x1
|N/A
|-
| [[File:ICON-Unsealant III HD.png|link=Unsealant]]
| [[Unsealant]]
| x1
|N/A
|-
| [[File:ICON-Holy water III HD.png|link=Holy water]]
| [[Holy water]]
| x1
|N/A
|-
| [[File:ICON-Musk III HD.png|link=Musk]]
| [[Musk]]
| x1
|N/A
|-
| [[File:ICON-Seed of agility III HD.png|link=Seed of agility]]
| [[Seed of agility]]
| x1
| Ultimate key
|-
| [[File:ICON-Seed of strength III HD.png|link=Seed of strength]]
| [[Seed of strength]]
| x1
|N/A
|-
| [[File:ICON-Ring of clarity III HD.png|link=Ring of clarity]]
| [[Ring of clarity]]
| x1
|N/A
|-
| [[File:ICON-Silver platter III HD.png|link=Silver platter]]
| [[Silver platter]]
| x1
|N/A
|}
 
====Nearby monsters====
{| class="wikitable"
| [[File:Dark skeleton I & II HD sprite.png|64px|link=Dark skeleton]] || [[File:Hocus chimaera DQ III HD sprite.png|link=Hocus chimaera]] || [[File:Hoodie DQ III HD sprite.png|link=Hoodie]] || [[File:Imp DQ III HD sprite.png|link=Imp]] || [[File:Scarewolf I & II HD sprite.png|64px|link=Scarewolf]]
|}


==={{DQ3}}===
==={{DQ3}}===
Rimuldar is typically the final town visited before the final dungeon in the game, [[Zoma's Citadel]]. It serves no other major purpose in the game and contains no required items. An old man in the northwest corner of the town is fascinated by the [[Hero (Dragon Quest III)|Hero's]] sets of keys, and wants to create a mass-production model. Additionally, the ancestors of the couple with poor directional awareness are waiting for one another in the same spots their children's children will be.
Rimuldar is typically the final town visited before the final dungeon in the game, [[Zoma's Citadel]]. It serves no other major purpose in the game and contains no required items, though the frequency in which [[liquid metal slime]]s appear around the settlement makes it an ideal [[grinding]] spot. An old man in the northwest corner of the town is fascinated by the {{Hero 3}}'s sets of keys, and wants to create a mass-production model. Additionally, the ancestors of the couple with poor directional awareness are waiting for one another in the same spots their children's children will be.


====Shops & services====
====Shops & services====
Line 63: Line 288:
====Treasures====
====Treasures====
*[[Hen's tooth]]
*[[Hen's tooth]]
*[[Mini medal]] x3
*[[Mini medal]] (3)
*[[Recovery ring]]  
*[[Recovery ring]]  
*[[Restless heart]]
*[[Restless heart]]
*[[Seed of strength]]
*[[Seed of strength]]
*[[Seed of wisdom]]
*[[Seed of wisdom]]
*[[Words of Wisdom]]
*[[Words of Wisdom]] (remake only)


====Nearby monsters====
====Near {{MFamilies}}s====
*[[Chimaera]]
*[[Chimaera]]
*[[Gold golem (Dragon Quest III)|Gold golem]]
*[[Muddy hand]]
*[[Muddy hand]]
*[[Liquid metal slime]]
*[[Liquid metal slime]]
*[[Rockbomb]]
*[[Skelegon]]
*[[Skelegon]]
*[[Stone guardian]]  
*[[Stone guardian]]  
*[[Ursa mega]]
*[[Ursa mega]]
==={{DQ3HD}}===
Rimuldar is among the villages that have been changed the least in the change to HD, with there now being a [[List of recruitable monsters in Dragon Quest III HD-2D Remake|friendly chimaera]] in front of the home of the old man interested in producing magical keys. The other point of interest is that that [[Ortega]] left a message behind in the chest containing the recovery ring, detailing that his memories are slowly returning.
====Shops & services====
{{WeaponShop/Start|title=Weapon & armour shop|subtitle=|float=}}
{{WeaponShop/Item|name=Bastard sword III HD|display='''[[Bastard sword]]'''|price=43,000|attributes=Attack +113}}
{{WeaponShop/Item|name=Scourge whip III HD|display='''[[Scourge whip]]'''|price=14,800|attributes=Attack +77}}
{{ItemShop/Item|name=Flame shield III HD|display='''[[Flame shield]]'''|price=9,600|attributes=Attack +56<br>-25% Fire damage}}
{{WeaponShop/Item|name=Dragon mail III HD|display='''[[Dragon mail]]'''|price=13,800|attributes=Defence +80<br>-33% breath damage}}
{{WeaponShop/Item|name=Dragon shield III HD|display='''[[Dragon shield]]'''|price=6,200|attributes=Defence +47<br>-25% all breath damage}}
{{WeaponShop/Item|name=Silver shield III HD|display='''[[Silver shield]]'''|price=13,700|attributes=Defence +63}}
{{WeaponShop/Item|name=Mythril helm III HD|display='''[[Mythril helm]]'''|price=11,000|attributes=Defence +53}}
{{WeaponShop/Item|name=Great helm III HD|display='''[[Great helm]]'''|price=26,000|attributes=Defence +67}}
{{WeaponShop/End|note=}}
====Treasures====
{| class="wikitable sortable"
|-
| [[File:ICON-Mini medal III HD.png|link=Mini medal]]
| [[List of mini medal locations in Dragon Quest III HD-2D Remake|Mini medal]]
| x1
| N/A
|-
| [[File:Moonwort bulb III HD icon.png|link=Moonwort bulb]]
| [[Moonwort bulb]]
| x1
| N/A
|-
| [[File:Sage's elixir III HD icon.png|link=Sage's elixir]]
| [[Sage's elixir]]
| x1
| N/A
|-
| [[File:Seed of luck III HD icon.png|link=Seed of luck]]
| [[Seed of luck]]
| x1
| N/A
|-
| [[File:Seed of strength III HD icon.png|link=Seed of strength]]
| [[Seed of strength]]
| x1
| N/A
|-
| [[File:Unsealant III HD icon.png|link=Unsealant]]
| [[Unsealant]]
| x1
| N/A
|-
| [[File:Hen's tooth III HD icon.png|link=Hen's tooth]]
| [[Hen's tooth]]
| x1
| N/A
|-
| [[File:Recovery ring III HD icon.png|link=Recovery ring]]
| [[Recovery ring]]
| x1
| N/A
|-
| [[File:Restless heart III HD icon.png|link=Restless heart]]
| [[Restless heart]]
| x1
| N/A
|-
| [[File:Silver rosary III HD icon.png|link=Silvery rosary]]
| [[Silvery rosary]]
| x1
| N/A
|-
| [[File:Oaken club III HD icon.png|link=Oaken club]]
| [[Oaken club]]
| x1
| N/A
|-
| [[File:Iron axe III HD icon.png|link=Iron axe]]
| [[Iron axe]]
| x1
| N/A
|-
| [[File:Magic shield III HD icon.png|link=Magic shield]]
| [[Magic shield]]
| x1
| N/A
|-
| [[File:Scholar's cap III HD icon.png|link=Scholar's cap]]
| [[Scholar's cap]]
| x1
| N/A
|}
====Nearby {{MFamilies}}s====
{| class="wikitable"
| [[File:Chimaera DQ III HD sprite.png|link=Chimaera]] || [[File:Gold golem DQ III HD sprite.png|link=Gold digger]] || [[File:Liquid metal slime DQ III HD sprite.png|link=Liquid metal slime]] || [[File:Muddy hand DQ III HD sprite.png|link=Muddy hand]] || [[File:Rockbomb DQ III HD sprite.png|link=Rockbomb]] || [[File:Skelegon DQ III HD sprite.png|link=Skelegon]] || [[File:Stone guardian DQ III HD sprite.png|link=Stone guardian]] || [[File:Ursa mega DQ III HD sprite.png|link=Ursa mega]]
|}


==={{DQB}}===
==={{DQB}}===
In this game, Rimuldar consists of different areas that can be reached by using teleportals: the Prickly Wilds, the Ancient Palace and the Holy Sanctum. The boss of the area is a [[Hades' Condor]].
In this game, Rimuldar consists of different areas that can be reached by using [[teleportal]]s: the [[Prickly Wilds]], the [[Ancient Palace]] and the [[Holy Sanctum]]. The boss of the area is a [[Hades' Condor]].
*[[Swamps of Sickness]]
*[[Swamps of Sickness]]
*[[Prickly Wilds]]
*[[Prickly Wilds]]
Line 85: Line 406:
*[[Holy Sanctum]]
*[[Holy Sanctum]]


 
==Map & Gallery==
 
==Gallery==
<center><gallery>
<center><gallery>
Image:Rimuldar_Famicom_artwork.png|Famicom era artwork.
Rimuldar_Famicom_artwork.png|{{Famicom}} era artwork
Image:Rimuldar_DQI_GBC_1.PNG.
File:Rimuldar.jpg|{{Super Famicom}} era artwork
File:NA Rimuldar DQ NES.gif|NES map.
Rimuldar_DQI_GBC_1.PNG|
File:Rimuldar 16-bit.png|SNES map.
NA Rimuldar DQ NES.gif|Map for {{Dragon Quest}} ({{NES}})
DQ SFC Rimuldar.png|Map for {{I}} ({{SFC}})
DW III NES Rimuldar.png|Map for {{Dragon Quest III}} ({{NES}})
DQ III SFC Rimuldar.png|Map for {{III}} ({{SFC}})
Rimuldar map III HD2D.png|HD map for ''III''
Rimuldar map I HD2D.png|HD map for ''I & II''
Image:DQ III Android Rimuldar.jpg
DQ III Android Rimuldar 1.jpg|
DQ III Android Rimuldar 2.jpg|
DQ III Android Rimuldar 3.jpg|
DQ III Android Rimuldar 4.jpg|
DQ III Android Rimuldar 5.jpg|
DQ III Android Rimuldar 6.jpg|
DQ III Android Rimuldar 7.jpg|
DQ III Android Rimuldar 8.jpg|
DQ Android Rimuldar Entrance.jpg|Rimuldar from {{I}} ([[Cell phone]])
DQ II Android Site Of Rimuldar.jpg|Former site of Rimuldar from {{II}} ([[Cell phone]])
DQ Stars Android Enid of Rimuldar.jpg|Appearance in {{Stars}} ([[Cell phone]])
DQ Stars Android Roderick of Rimuldar.jpg|
DQ Stars Android Man of Rimuldar.jpg|
</gallery></center>
</gallery></center>


{{DQI}}
{{DQI}}
{{DQIII}}
{{DQIII}}
{{DQI&IIHD}}
{{DQIIIHD}}
{{DQBI}}
{{DQBI}}


[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest I HD-2D Remake locations]]
[[Category:Dragon Quest II HD-2D Remake locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Dragon Quest Builders locations]]

Latest revision as of 20:25, 2 June 2026

Rimuldar is a lake town located on the southeastern continent of Alefgard.

Rimuldar is the closest town to the final dungeon in both Dragon Quest and Dragon Quest III, Charlock Castle.

It is also the first location the Hero can purchase Magic Keys in Dragon Quest, making it a significant location to visit.

Rimuldar is the second town saved from the blight, after Cantlin, in Dragon Quest Builders.

AppearancesEdit

Dragon QuestEdit

Rimuldar is the first location where the Hero may purchase Magic Keys. This is the primary purpose for visiting, as keys are required in order to complete the game. Rimuldar is also the closest town to Charlock Castle, but since the game cannot be saved anywhere outside of Tantegel, this is not significant.

Shops & servicesEdit

  Remake Item Shop 
Item Price Attributes
  Medicinal herb8?
  Torch8?
  Chimaera wing24?
  Magic Key53/16?
  Weapon Shop 
Item Price Attributes
  Copper sword180Attack +10
  Iron axe560Attack +15
  Steel broadsword1500Attack +20



  Armor Shop 
Item Price Attributes
  Iron armour1000Defense +16
  Full plate armour3000Defense +24
  Magic armour7700Defense +24

TreasuresEdit

Dragon Quest I HD-2D RemakeEdit

Rimuldar uses the same 3D model that was created for Dragon Quest III HD. Instead of just being the location where the Hero can accumulate disposable keys, the lake town plays a central role in the story of the Captain of the royal guard, Princess Gwaelin's body guard, and the acquisition of the magic key.

The Captain will be taken to the inn by Gwaelin's Guard after the two exit the Quagmire Cave to the north, with the older man having succumb to the miasma that festers in the unnatural swamps which have sprung up in the wake of the Dragonlord's rising. The resident Priest is at wits end to aid him as the illness is entirely unnatural and thus unaffected by the Squelch spell. Gwaelin's Guard reveals to the Hero that the Captain is her father, forced out of his retirement when the division of royal guards she led to escort the Princess to the Shrine of Rain were ambushed and annihilated by the Dragonlord. The Priest gravely informs her of the nature of her father's illness and that his condition appears terminal, which causes her to succumb to despair.

When the Priest mentions that one versed in magical arts might know more about the blight than he does, the Hero opts to question the villagers for information. This leads him to the eccentric hermit dubbed the Warlock of Doorlocks, who replaces the generic coot that sold the single-use keys in past versions of the game. The old Sage states that his magical knowledge is quite broad and can likely aid the ailing Captain, but he needs help with his own circumstances first. He is on the edge of completing his life's work, an inexhaustible key that can break magic seals, but his dwarven assistant has recently disappeared and the journey to the little fellow's home is too dangerous now that monster hordes roam Alefgard. Eager to pursue any lead that can help the Captain and Gwaelin's Guard, the Hero volunteers to make the trip in the Warlock's stead if he agrees to help. This begins a long journey that takes the Hero from the dwarven caverns to the Faerie Village in the west, culminating in the fair folk brewing a concoction that cures swamp sickness.

Returning to Rimuldar, the Hero finds Gwaelin's Guard by the bridge leading into the town. She sadly informs him that the Priest and Warlock were unable to make any headway in helping her father and she is preparing herself for the worst, but he insists she not give up hope and humorously pushes her along to the inn so she can witness the Captain's recovery. The fair folk's brew takes immediate affect and Gwaelin's Guard is astonished to learn that the Hero enlisted the aid of faeries just to help her father. She sprints out of the inn and sulks near the lake when the Hero approaches, lamenting that she had given up hope and lamented on her past failures while he searched tirelessly for a cure. She thanks the Hero and gives him Gwaelin's necklace, informing him it was found discarded in Quagmire Cave.

Rimuldar plays no further role in the game's plot after this, though it is the final destination in the sidequest of Zalen the wandering musician. Should the player speak to the Soothsayer in the church, she will guide the Hero to the Sanctum. Speaking to the prisoner in the same building will warn players of the Weirdwood far to the southwest and the monster responsible for wrapping it in illusions.

Shops & servicesEdit

  Item Shop 
Item Price Attributes
  Medicinal herb8Heals 35~45 HP
Restores 45~53 HP with the water sigil
  Antidotal herb10Cures poison
  Holy water20Repels weaker monsters for 64 steps
Deals 15~32 damage to one foe
Deals 30~64 damage with water sigil
  Musk150Monsters attack more often for a brief time
  Chimaera wing25Casts Zoom
  Weapon Shop 
Item Price Attributes
  Iron lance660Attack +17
  Steel broadsword1,700Attack +22
  Staff of sentencing3,180Attack +36
Casts Woosh
  Cloak of evasion1,200Defence +25
Evasion +1/8th
  Magic armour7,700Defence +50
Spell damage resistance +33%
  Hardwood headwear350Defence +11
  Iron helmet1,100Defence +20
  Iron shield900Defence +20
  Light shield2,050Defence +32


TreasuresEdit

  Magic key x1 Unmissable
  Princess pledge x1 Unmissable
  Mini medal x1 N/A
  Magic Barrier scroll x1 Magic key
  Special medicine x2 Magic key
  Magic water x1 N/A
  Sage's elixir x1 Ultimate key
  Tangleweb x1 N/A
  Pure water x1 N/A
  Seed of luck x1 N/A
  Seed of wisdom x1 N/A
  Bamboo pole x1 N/A

Nearby monstersEdit

             

Dragon Quest II HD-2D RemakeEdit

Rimuldar once again reuses the model created for Dragon Quest III HD, maintaning consistency across each title in the Erdrick Trilogy. The lake town is entirely optional in this game.

The soothesayer operating in the first floor of the church managed to predict the siege of Moonbrooke, saving a travelling customer's life by ordering him to remain in town instead of venturing to the ill-fated kingdom as he intended. A member of the Children of Hargon is locked away in the town jail under the watch of a Tantegel guard, having been caught attempting to convert children to the cult by engaging in hedonism and theft.

The Warlock of Doorlocks has passed his key-making knowledge on to his descendants, as evidenced by the woman dwelling in his old home. She boasts of following in his footsteps and crafted her own magical key, seemingly without the assistance of dwarves, but dropped it into the sea while foolishly showed it off while travelling via ship and laments that she will have to make another.

Shops & servicesEdit

  Weapon Shop 
Item Price Attributes
  Steel broadsword1,500Attack +22
  Knuckledusters3,300Attack +35
  Sledgehammer4,600Attack +45
  Full plate armour3,300Defence +37
  Silver mail4,300Defence +43
Spell damage resistance +10%
  Iron helmet1,100Defence +20
  Iron helmet2,200Defence +27
  White shield1,300Defence +24
Fire spell & breath resistance +25%
  Steel shield1,800Defence +29

TombolaEdit

Each play requires two tombola tickets.

Rarity Prize
Ultimate  
1st Class  
2nd Class  
3rd Class  
4th Class  

TreasuresEdit

  Mini medal x1 N/A
  Tombola ticket x10 Ultimate key (6)
  Sap scroll x1 N/A
  Snub scroll x1 Magic key
  Medicinal herb x1 N/A
  Dazzle-me-not x1 N/A
  Unsealant x1 N/A
  Holy water x1 N/A
  Musk x1 N/A
  Seed of agility x1 Ultimate key
  Seed of strength x1 N/A
  Ring of clarity x1 N/A
  Silver platter x1 N/A

Nearby monstersEdit

         

Dragon Quest III: The Seeds of SalvationEdit

Rimuldar is typically the final town visited before the final dungeon in the game, Zoma's Citadel. It serves no other major purpose in the game and contains no required items, though the frequency in which liquid metal slimes appear around the settlement makes it an ideal grinding spot. An old man in the northwest corner of the town is fascinated by the Hero's sets of keys, and wants to create a mass-production model. Additionally, the ancestors of the couple with poor directional awareness are waiting for one another in the same spots their children's children will be.

Shops & servicesEdit

  Weapon Shop 
Item Price Attributes
  Falcon blade25000Attack +5
  Sword of ruin45000Attack +105
  Northern Armor Shop 
Item Price Attributes
  Cloak of evasion2900Defense +20
  Magic armour5800Defense +40
  Silver shield8800Defense +30
  Iron mask3500Defense +25

TreasuresEdit

Near monstersEdit

Dragon Quest III HD-2D RemakeEdit

Rimuldar is among the villages that have been changed the least in the change to HD, with there now being a friendly chimaera in front of the home of the old man interested in producing magical keys. The other point of interest is that that Ortega left a message behind in the chest containing the recovery ring, detailing that his memories are slowly returning.

Shops & servicesEdit

  Weapon & armour shop 
Item Price Attributes
  Bastard sword43,000Attack +113
  Scourge whip14,800Attack +77
  Flame shield9,600Attack +56
-25% Fire damage
  Dragon mail13,800Defence +80
-33% breath damage
  Dragon shield6,200Defence +47
-25% all breath damage
  Silver shield13,700Defence +63
  Mythril helm11,000Defence +53
  Great helm26,000Defence +67

TreasuresEdit

  Mini medal x1 N/A
  Moonwort bulb x1 N/A
  Sage's elixir x1 N/A
  Seed of luck x1 N/A
  Seed of strength x1 N/A
  Unsealant x1 N/A
  Hen's tooth x1 N/A
  Recovery ring x1 N/A
  Restless heart x1 N/A
  Silvery rosary x1 N/A
  Oaken club x1 N/A
  Iron axe x1 N/A
  Magic shield x1 N/A
  Scholar's cap x1 N/A

Nearby monstersEdit

               

Dragon Quest BuildersEdit

In this game, Rimuldar consists of different areas that can be reached by using teleportals: the Prickly Wilds, the Ancient Palace and the Holy Sanctum. The boss of the area is a Hades' Condor.

Map & GalleryEdit