Undead family: Difference between revisions

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==Appearances==
==Appearances==
===''Dragon Quest''===
===''Introduced in Dragon Quest''===
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, Zombies are not uniquely affected by any spells or items.<br>
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, Zombies are not uniquely affected by any spells or items.<br>
*[[Skeleton]]
*[[Skeleton]]
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*[[Sekerleton]]
*[[Sekerleton]]


===''Dragon Quest II''===
===''Introduced in Dragon Quest II''===
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
*[[Walking Corpse]]
*[[Walking Corpse]]
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*[[Sekerleton]]
*[[Sekerleton]]


===''Dragon Quest III''===
===''Introduced in Dragon Quest III''===
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
*[[Putrefido]]
*[[Putrefido]]
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*[[Drakenstein]] (receives bonus damage from [[Dragon Slayer]] as well)
*[[Drakenstein]] (receives bonus damage from [[Dragon Slayer]] as well)


===''Dragon Quest IV''===
===''Introduced in Dragon Quest IV''===
*[[Bone baron]]
*[[Bone baron]]
*[[Stenchurion]]
*[[Stenchurion]]
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*[[Night rider]]
*[[Night rider]]
*[[Skeleton swordsman]]
*[[Skeleton swordsman]]
*Skeleton Soldier
*[[Sekerleton (Dragon Quest IV)|Sekerleton]]
*[[Sekerleton (Dragon Quest IV)|Sekerleton]]


===''Dragon Quest V''===
===''Introduced in Dragon Quest V''===
*[[Bona constrictor]]
*[[Bona constrictor]]
*Brrrattling Snake
*Brrrattling Snake
*Walking Corpse
*Corpse Corporal
*[[Deadcurion]]
*[[Deadcurion]]
*[[Lesionnaire]]
*[[Lesionnaire]]
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*[[Wight king]]
*[[Wight king]]


===''Dragon Quest VI''===
===''Introduced in Dragon Quest VI''===
The [[Pearly Gates]] deals 30% more damage to zombies, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
The [[Pearly Gates]] deals 30% more damage to zombies, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
*Dead Resident
*Dead Resident
*Gustodian
*Gustodian
*Walking Corpse
*Undentured Servant
*Undentured Servant
*Gustbluster
*Gustbluster
*Corpse Corporal
*Marrow Escapee
*Marrow Escapee
*Wraithwand
*Wraithwand
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*Mortamor's head  
*Mortamor's head  


===''Dragon Quest VII''===
===''Introduced in Dragon Quest VII''===
*[[Fright knight]]
*[[Fright knight]]


===''Dragon Quest VIII''===
===''Introduced in Dragon Quest VIII''===
The undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
The undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
*Skeleton
*Mummy Boy
*Walking Corpse
*Mummy
*[[Phantom fencer]]
*[[Phantom fencer]]
*Muddy Hand
*Muddy Hand
*Skeleton Soldier
*Toxic Zombie
*Ghoul
*[[Blood mummy]]
*[[Blood mummy]]
*Phantom Swordsman
*Phantom Swordsman
*Bone Baron
*Zombie Gladiator
*Zombie Gladiator
*Dark Skeleton
*Dark Skeleton
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*Dullahan
*Dullahan
*Wight Priest
*Wight Priest
*Hell Gladiator
*Wight King
*Skeleton Soldier
*Invisible Swordsman
*Invisible Swordsman
*Hell's Gatekeeper
*Hell's Gatekeeper


===''Dragon Quest IX''===
===''Introduced in Dragon Quest IX''===
Zombies will recieve an additional 10% damage when struck by Staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill ''Deliverance'' effectivly replaces Undead Undoer.  
Zombies will recieve an additional 10% damage when struck by Staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill ''Deliverance'' effectivly replaces Undead Undoer.  
* Spirit
* Skeleton
* Mean spirit
* Mummy boy
* Walking corpse
* Toxic zombie
* Mummy
* Legionnaire
* Ghoul
* Deadcurion
* Wight priest
* Skeleton soldier
* Blood mummy
* Stenchurion
* Dark skeleton
* Fright knight
* Wight king
* Night knight
* Night knight
* Wight emperor
* Wight emperor

Revision as of 12:56, 18 May 2016

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Zombie family (Japanese Katakana: ゾンビ Romanji: Zonbi Zombie) refers to the type of monsters Dragon Quest series. A staple of role playing games the world over, the Zombie family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with DQIII, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances

Introduced in Dragon Quest

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, Zombies are not uniquely affected by any spells or items.

Introduced in Dragon Quest II

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Introduced in Dragon Quest III

Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.

Introduced in Dragon Quest IV

Introduced in Dragon Quest V

Introduced in Dragon Quest VI

The Pearly Gates deals 30% more damage to zombies, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

  • Dead Resident
  • Gustodian
  • Undentured Servant
  • Gustbluster
  • Marrow Escapee
  • Wraithwand
  • Disgusterling
  • Silhouette
  • Hell Gladiator
  • Dreadstaff
  • Zombie Gladiator
  • Marine Spirit
  • Water Wraith
  • Corpsickle
  • Grim Keeper
  • Mortamor's head

Introduced in Dragon Quest VII

Introduced in Dragon Quest VIII

The undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.

  • Phantom fencer
  • Muddy Hand
  • Blood mummy
  • Phantom Swordsman
  • Zombie Gladiator
  • Dark Skeleton
  • Dark Dullahan
  • Grim Rider
  • Bloody Hand
  • Dullahan
  • Wight Priest
  • Invisible Swordsman
  • Hell's Gatekeeper

Introduced in Dragon Quest IX

Zombies will recieve an additional 10% damage when struck by Staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectivly replaces Undead Undoer.

  • Night knight
  • Wight emperor
  • Blight knight
  • Wight knight
  • Sir Sanguinus

Strengths and Weakness

Strength

  • The Corpse Corporal family tends to poison and envenom . (e.g. Toxic zombie)
  • Some of them might give deadly hits (e.g. Wight priest).

Weakness

  • Low resistance to Fire and Zap-type attacks.

Gallery