5 Sigils: Difference between revisions
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|Star Sigil | |Star Sigil | ||
|style="text-align:center"|星の紋章 | |style="text-align:center"|星の紋章 | ||
|In the [[Lighthouse (Dragon Quest II)|Lighthouse]], guarded by four [[Gremlin]]s | |In the [[Lighthouse (Dragon Quest II)|Lighthouse]], guarded by four [[Gremlin]]s. In the HD-2D Remake, it is also guarded by a [[Nekomancer]]. | ||
|- | |- | ||
|Moon Sigil | |Moon Sigil | ||
|style="text-align:center"|月の紋章 | |style="text-align:center"|月の紋章 | ||
|The Sigil is kept by the King of [[Dirkandor]]. It can be won by fighting for the King in the arena against a [[Striking sabrecat]]. | |The Sigil is kept by the King of [[Dirkandor]]. It can be won by fighting for the King in the arena against a [[Striking sabrecat]]. In the HD-2D Remake, the King will not allow the Scions to fight unless they have a royal missive first. | ||
|- | |- | ||
|Sun Sigil | |Sun Sigil | ||
|style="text-align:center"|太陽の紋章 | |style="text-align:center"|太陽の紋章 | ||
|Found by searching a specific tile on the outskirts of the [[List of shrines in Dragon Quest II#Fire Shrine|Fire Shrine]] | |Found by searching a specific tile on the outskirts of the [[List of shrines in Dragon Quest II#Fire Shrine|Fire Shrine]]. The component for the sigil in the HD-2D Remake of ''I'' is found in the [[Weirdwood]]. In the HD-2D Remake of ''II'', the guards guarding the pedestal leading to the sigil will not let the Scions of Erdrick pass unless they have a missive from Burrowell. | ||
|- | |- | ||
|style="white-space:nowrap"|Water Sigil | |style="white-space:nowrap"|Water Sigil | ||
|style="text-align:center"|水の紋章 | |style="text-align:center"|水の紋章 | ||
|Located in a prison cell in [[Moonahan]]. It can be found by searching the cell after defeating 2 [[grimlin]]s. To get to the sigil, the heroes must have the [[Golden Key]] and the [[Jailor's Key]]. | |Located in a prison cell in [[Moonahan]]. It can be found by searching the cell after defeating 2 [[grimlin]]s. To get to the sigil, the heroes must have the [[Golden Key]] and the [[Jailor's Key]]. In the HD-2D Remake of ''II'', it is stolen by a thief, who gives it to the Scions after the [[Sinister Minister]] is defeated. | ||
|- | |- | ||
|Soul Sigil | |Soul Sigil | ||
|style="text-align:center"|命の紋章 | |style="text-align:center"|命の紋章 | ||
|In a treasure chest on floor B1 inside the [[Cave to Rendarak]] in versions of the game from the [[Nintendo Entertainment System]] to the {{Game Boy Color}} release. The [[cell phone]] ports have the King of [[Tantegel]] giving it to the player upon visiting him. | |In a treasure chest on floor B1 inside the [[Cave to Rendarak]] in versions of the game from the [[Nintendo Entertainment System]] to the {{Game Boy Color}} release. The [[cell phone]] ports have the King of [[Tantegel]] giving it to the player upon visiting him. This sigil is recieved automatically after finding [[Dream-Whisperer]] in the [[Weirdwood]] in the HD-2D Remake of ''I''. In the HD-2D Remake of ''II'', [[Mariella]] has the sigil on her lapel, and she will relinquish it once the Scions of Erdrick have defeated her in the [[Den of Iniquity]]. | ||
|} | |} | ||
== Effects == | |||
In the HD-2D Remakes of ''I'' and ''II'', each sigil provides certain effects to the party once it is in their possession. The effect depends on the sigil. | |||
*Sun Sigil: Allows certain abilities to deliver critical hits. | |||
*Water Sigil: Increases the efficacy of items. Items such as [[Medicinal herb]]s and [[Magic water]] recover more HP and MP and in ''II'', affect the whole party. | |||
*Moon Sigil: Allows spells to go critical and deal extra damage of heal more health. | |||
*Star Sigil: Allows the party to recover MP simply by defending. | |||
*Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or Channel Anger. | |||
{{DQII}} | {{DQII}} | ||
[[Category:Dragon Quest II]] | [[Category:Dragon Quest II]] | ||
Revision as of 16:20, 12 November 2025
The 5 Sigils (5つの紋章 itsutsu no monshō), known as Crests or Seals in earlier translations, are a set of symbols/markings that must be acquired in Dragon Quest II: Luminaries of the Legendary Line. By collecting all five, the heroes can summon Rubiss at the Rubiss Shrine and receive the charm of the goddess.
Locations
The Echo Flute can be used to find them.
| Name | Japanese name | Location |
|---|---|---|
| Star Sigil | 星の紋章 | In the Lighthouse, guarded by four Gremlins. In the HD-2D Remake, it is also guarded by a Nekomancer. |
| Moon Sigil | 月の紋章 | The Sigil is kept by the King of Dirkandor. It can be won by fighting for the King in the arena against a Striking sabrecat. In the HD-2D Remake, the King will not allow the Scions to fight unless they have a royal missive first. |
| Sun Sigil | 太陽の紋章 | Found by searching a specific tile on the outskirts of the Fire Shrine. The component for the sigil in the HD-2D Remake of I is found in the Weirdwood. In the HD-2D Remake of II, the guards guarding the pedestal leading to the sigil will not let the Scions of Erdrick pass unless they have a missive from Burrowell. |
| Water Sigil | 水の紋章 | Located in a prison cell in Moonahan. It can be found by searching the cell after defeating 2 grimlins. To get to the sigil, the heroes must have the Golden Key and the Jailor's Key. In the HD-2D Remake of II, it is stolen by a thief, who gives it to the Scions after the Sinister Minister is defeated. |
| Soul Sigil | 命の紋章 | In a treasure chest on floor B1 inside the Cave to Rendarak in versions of the game from the Nintendo Entertainment System to the Game Boy Color release. The cell phone ports have the King of Tantegel giving it to the player upon visiting him. This sigil is recieved automatically after finding Dream-Whisperer in the Weirdwood in the HD-2D Remake of I. In the HD-2D Remake of II, Mariella has the sigil on her lapel, and she will relinquish it once the Scions of Erdrick have defeated her in the Den of Iniquity. |
Effects
In the HD-2D Remakes of I and II, each sigil provides certain effects to the party once it is in their possession. The effect depends on the sigil.
- Sun Sigil: Allows certain abilities to deliver critical hits.
- Water Sigil: Increases the efficacy of items. Items such as Medicinal herbs and Magic water recover more HP and MP and in II, affect the whole party.
- Moon Sigil: Allows spells to go critical and deal extra damage of heal more health.
- Star Sigil: Allows the party to recover MP simply by defending.
- Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of I, under the effects of Reheal or Channel Anger.