Bongo fandango
Dragon Quest monster | |
---|---|
Bongo fandango | |
Art by Akira Toriyama | |
Japanese | ホワイトビート |
Romaji | Howaitobīto |
First appearance | Dragon Quest XI |
The Bongo fandango is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is a monster drummer that performs invigorating concerts in snowy regions with its animated drum.
Characteristics
Bongo fandangos are rotund, paper white djinn or ghost-like spirits with a large living drum made of light blue wood attached to the front of their bodies with rope. They have solid yellow eyes, pointy ears, and curly tendrils on top of their heads and they move around by levitating. They wear lavender vests and wristbands as their attire. Both their rope belts and the drumsticks they use are coloured blue and white. Their drums have yellow eyes and they display jolly smiles with their jagged mouths, overall being more full of life than their performers. Depending on the time of day, bongo fandangos can be seen giving performances to different monsters—silver sabrecubs and dragon slimes during the day and luminous lamplings at nighttime. In the heat of battle, their vigorous drumming is capable of pepping up their allies. When push comes to shove, the bongo fandangos use their drumsticks to bludgeon enemies and can use a drumbeat to call for more of their kind to assist them.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
156 | 17 | 131 | |
Defense | Agility | Experience | Gold |
128 | 79 | 339 | 58 |
Bestiary no. | #164 |
Family | Material |
In-game description | Passionate percussionists who pound away enthusiastically despite the nippy northern winds. What better than a jam session to warm you up? |
Spell(s) | None |
Skill(s) | Becomes Pepped up Call for backup (Bongo fandango) Plays a peppy beat (Peps up all enemies) Double Decker (Pep power, with Bongo fandango) |
Location(s) | Sniflheim Region (first act, during clear weather) The Snærfelt (first act, during clear weather) |
Item(s) dropped | Avabranche1⁄8 Ice crystal1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 0% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 25% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Vicious
Sprite | HP | MP | Attack |
218 | 27 | 160 | |
Defense | Agility | Experience | Gold |
168 | 100 | 879 | 180 |
Bestiary no. | #314 |
Family | Material |
In-game description | Bongo fandangos driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Becomes Pepped up Call for backup (Vicious bongo fandango) Plays a peppy beat (Peps up all enemies) Double Decker (Pep power, with Vicious bongo fandango) |
Location(s) | Sniflheim Region (second act) Drustan's Labyrinth - Path to Trial Isle (third act, day only) |
Item(s) dropped | Avabranche1⁄8 Ice crystal1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 0% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters: The Dark Prince
Icon | Family | Max HP* | Max MP* |
1,370 | 510 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
590 | 500 | 420 | 390 |
Bestiary No. | #332 |
Rank | C |
In-game description | Polar percussionists who seem unfazed by cold climes in spite of their skimpy costumes. They just set up a drum circle with like-minded pals and drum away the chill |
Talents | Party Monster (lv. 1) |
Guaranteed traits | Late Bloomer (lv. 1) Evasive Impulse (lv. 20) Demonsbane (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Unhealthy Advantage (lv. 1) Tit for Tat (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 0% | -25% | 25% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 50% | 50% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
50% | 0% | 0% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 50% | -25% | 0% |
Stun Resistance * | Poison Resistance * | ||
25% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Rivals
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