Cherreevil blossom

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Revision as of 10:28, 25 October 2021 by Aphelion (talk | contribs)

The Cherreevil Blossom is a palette swap of the Treeface that first appeared in the Nintendo 3DS version of Dragon Quest VIII: Journey of the Cursed King. Instead of green leaves, it grows cherry blossoms in its branches.

Appearances

Dragon Quest VIII: Journey of the Cursed King

Cherreevil Blossom (さくらんじゅ Sakuranju)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
400 0 175
Defense Agility Experience Gold
110 54 600 300
Bestiary no. 304
Family Special (nature)
In-game description
Spell(s)
Skill(s)
Location(s) Baccarat region
Item(s) dropped Yggdrasil leaf18
Seed of Resilience132
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
? 0% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 0%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 50% 100% 100%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
100% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 50% 0%
Remake (3DS, Mobile)
Notable Changes
Remake exclusive



Dragon Quest Tact

Cherreevil blossom (さくらんじゅ Sakuranju)Tactlogo.png
Stats


DQT Cherreevil Blossom.png
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon A.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
110 898 382 2
Attack Defense Agility Wisdom Weight
250 300 220 323 35
Basic Skills
First Second Third
Spring Breeze Blossom Powder Spring Thunder
Awakening Skills
First Second Third
Blossom Boost / Stats Up Zap Res +25 / Stats Up Spring Thunder Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Spring Thunder Potency +5% / Stats Up
Leader Perks
First
Raises Confusion Res of allies by 25% in a 5x5 square around it.
Basic Perks
First Second Third
WIS +10 Max MP +10 Spring Thunder Potency +2%
Perk Details
First
Blossom Boost: Greatly raises WIS and AGL for 3 turns when user's ability confuses enemy.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Half Res Normal



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