Accelerate
Accelerate is a recurring spell in the Dragon Quest series.
Accelerate | |
---|---|
Japanese | ピオラ |
Rōmaji | Piora |
Type | Support |
Older names | Speed |
It increases one party member's Agility, contrasting the whole-party Acceleratle.
AppearancesEdit
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Accelerate is learned by Thieves at level 16 and costs 2 MP to cast. It increases Agility by 50%, can be cast twice for a 100% boost, and lasts for 7~10 turns.
Dragon Quest XEdit
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Dragon Quest XI: Echoes of an Elusive AgeEdit
Serena and Sylvando will learn accelerate at level 13 and 15. It increases Agility by 40% for 4~6 turns, and costs 2 MP. +40% is the cap for Agility buffs in the game, and cannot be raised further.
Dragon Quest MonstersEdit
Called Speed in this game, it requires the monster to reach level 2 with 10 MP and 8 Intelligence. It grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 Intelligence. It is naturally learned by the curselamp, florajay and pixy.
Dragon Quest Monsters 2Edit
Speed now requires 15 Intelligence to learn and 36 to upgrade. It is naturally learned by the petiteel and pyuro, among others. It is no longer naturally learned by the pixy.
Dragon Quest Monsters: JokerEdit
Accelerate can be learned from:
- Anti-metal (4 points)
- Bird Brain (4 points)
- Fortifier (4 points)
- Mage Aid (10 points)
- Speedster (5 points)
- Thief (5 points)
Dragon Quest Monsters: Joker 2Edit
Accelerate can no longer be learned from Mage Aid. It can now also be learned from Mortella for 26 points.
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
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Dragon Quest Monsters: Joker 3Edit
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Dragon Quest Monsters: The Dark PrinceEdit
Accelerate costs 3 MP and will raise one monster's agility by 80% for 4~7 turns. It cannot be stacked with multiple castings, and is learned via the Blusterer, Cutpurse, Fortifier, Slimer, Speedster, Willing Helper, and Zap Afficionado talents.
Dragon Quest TreasuresEdit
The effects of Accelerate can be applied to an ally via the accelerate pellet. As Treasures is a real-time action game, the effect raises deftness instead of agility.