Fright bulb
From Dragon Quest Wiki
Dragon Quest monster | |
---|---|
Fright bulb | |
Art by Akira Toriyama | |
Japanese | マンドラ |
Romaji | Mandora |
First appearance | Dragon Quest XI |
Old localization | None |
The Fright bulb is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest XI. They are botanical slimes that resemble freshly-sprouted shoots, lacking the ripe red coloration and flower of the Bite bulbs. Their Japanese namesake is a reference to the mythical mandrake plant, which would let loose an ear-splitting scream when uprooted.
Characteristics
Fright bulbs are brown slimes with a tuft of leaves sprouting from the top of its head. Its head is perched on top of a light green bulb with a large pair of leaves that they flap in order to hover in midair and smack enemies for self-defence. In battle, they can shout suddenly in order to startle unsuspecting adventurers much like their mythological namesakes.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
13 | 2 | 15 | |
Defense | Agility | Experience | Gold |
21 | 11 | 6 | 8 |
Bestiary no. | #010 |
Family | Slime & floating |
In-game description | Nobody knows where they started sprouting, but it's said that the first farmer to find one of these tuberous terrors was so shocked by its scream that he never picked up a spade again. |
Spell(s) | None |
Skill(s) | Floats about aimlessly (Wastes turn) War Cry |
Location(s) | Heliodor Region (first & third acts) Heliodorian Foothills |
Item(s) dropped | Medicinal herb1⁄16 Wakerobin1⁄32 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | -125% | -110% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 0% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 0% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Vicious
Sprite | HP | MP | Attack |
93 | 8 | 91 | |
Defense | Agility | Experience | Gold |
97 | 108 | 202 | 50 |
Bestiary no. | #210 |
Family | Slime & floating |
In-game description | Fright bulbs driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Floats about aimlessly (Wastes turn) War Cry |
Location(s) | Heliodor Region (second act) Insula Orientalis (second act) The Fierce Forest (third act) |
Item(s) dropped | Strong medicine1⁄8 Wakerobin1⁄32 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | -125% | -110% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 0% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |