Blooming sorcerer

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Revision as of 16:57, 11 May 2020 by 73.121.193.84 (talk)

Characteristics

The Blooming sorcerer has made it through winter's harsh chill, and picked up sizz to keep itself warm and burn through foes with blistering fire.

Appearances

Dragon Quest VI: Realms of Revelation

Blooming sorcerer DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Flowermage.gif 30 9 38 33
Agility Experience * Gold Tame Rate
17 22 24 NA
Bestiary No. 029
Spell(s) Sizz
Skill(s) None
Location(s)
Item(s) Dropped Iron staff164
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 0% 50% 50%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
80% 15% 80% 50%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
50% 15% 15% 100%
Stun Resistance * Sap Resistance * Army Resistance *
0% 100% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
None



Dragon Quest Monsters

FloraMan
HP MP Experience Gold
3/5 2/5
Attack Defense Speed
2/5 3/5 1/5
Locations Gate of Bravery
Spells Firebal, Antidote, CurseOff
Family Plant
Game Dragon Warrior Monsters
Console GBC
Description Can live several hundred years and is very wise

FloraMen can be bred with a combination of any member of the Plant family as the pedigree and any member of the Beast family as a mate.

Dragon Quest Monsters 2

FloraMan
HP MP Experience Gold
6/10 5/10 8/10
Attack Defense Speed
3/10 5/10 2/10
Locations Sky World
Spells Firebal, Antidote, CurseOff
Family Plant
Game Dragon Warrior Monsters 2
Console GBC
Description Frail, but sharply intelligent.

FloraMen can be bred with a combination of any member of the Plant family as the base and any member of the Beast family as the mate.

See Also