Up until Dragon Quest III, Sizz was a single fireball that attacks a single enemy. Ever since then, Sizz is now depicted as a line of fire that attacks a group of enemies; Frizz would now take Sizz's place as a single fireball that hits one enemy. The flames intensify and movements grow more elaborate as the spell line advances.
Sizz is one of the two damaging spells in the game.
|Hurt||Firebal||ギラ (Gira)||Lv.4||2||Damages the enemy for 5~12 HP (16~20 in the remakes)|
Sizz may fail to deal damage depending on the enemy's resistance to fire spells.
The Prince of Cannock learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game's remakes, now dealing 16~20. and will cost 2 MP in these versions.
- Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.
Sizz is learned by Magi and Sages at level 7 and the Hero at level 10 depending on their Wisdom stat. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.
|Liquid metal slime||--|
The targets' resistances to fire spell affects the damage dealt, rather than the chance of this spell missing.
Sizz is already known by Aishe when she joins the party and can be learned immediately upon becoming a Mage in all versions of the game. It can also be learned by advancing to rank 5 as a Serial quiller.
Sizz is learned by both the Hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35 once they reach 70 wisdom.
Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.
The Sizz line did not initially appear at the game's debut, but was eventually added in Version 3.0. It can be learned by Dancers, who learn the first spell at level 14 and can cast it for 3 MP. In Version 5.0, it is one of the initial spells of the Death Master, as well. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 once the caster's Magical Might reaches 326 and an in-game spread of 6 meters.
Veronica joins the party having already mastered Sizz, and the Hero will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36 once they reach 132 Magical Might.
Called Firebal in this game, this ability can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 intelligence. It grows into Firebane when the monster reaches level 10 with 34 MP, and 52 intelligence. It is naturally learned by the 1EyeClown, AgDevil, DracoLord, EvilBeast, Eyeder, FloraMan, Goategon, Gremlin, JewelBag, KingLeo, LizardFly, MadCondor, Pteranod, and Slime.
Sizz can be learned from:
- Bang & Sizz (2 points)
- Crack & Sizz (8 points)
- Frizz & Sizz (15 points)
- Sizz & Zam (2 points)
- Sizz & Zap (3 points)
- Woosh & Sizz (7 points)
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy Magi and Shamans.
- Maya is able to cast the spell in midair, like all of her other abilities, by learning Soaring Sizzler, which costs 5 skill points.
Sizz can be learned by Mages at level 10 and costs 8 MP to cast.
Sizz is known naturally by Clawcerer, Ghoul, Goodybag, Lunatick, Tortured soul, Woebergine, Whackolyte, and Wickerman at level 1, and can be learned by Arrghgoyle, Dracky, Drackolyte, Hell niño, Meowgician, and Peeper at level 16. It costs 6 MP to cast, has a range of three squares in front of the caster, and inflicts minor Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.
Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
In II, the spell hits for 8~16 in all versions, and targets all three Luminaries in the mobile version onwards. In III Sizz singes all characters for 10~18 damage. This range would remain consistent up until VIII. In that title, the spell hits for 8~14 points.
|Singes a group of enemies with a blazing fire.|
|An ancient incantation that fires forth a racing pillar of flames.|
- Sony PlayStation 2 and Nintendo 3DS versions.
- Sony PlayStation 4 and Steam versions.