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Sizz is a spell in the Dragon Quest series. It is the premier offensive spell, introduced in the original Dragon Quest, and is often learned by Magi and other practitioners of offensive magic.

Up until Dragon Quest III, Sizz was a single fireball that attacks a single enemy. Ever since then, Sizz is now depicted as a line of fire that attacks a group of enemies; Frizz would now take Sizz's place as a single fireball that hits one enemy. The flames intensify and movements grow more elaborate as the spell line advances.


Dragon Quest[edit]

Sizz is one of the two damaging spells in the game.

Name Learned MP Cost Effect
NES GBC 日本語 (JP)
Hurt Firebal ギラ (Gira) Lv.4 2 Damages the enemy for 5~12 HP (16~20 in the remakes)

Sizz may fail to deal damage depending on the enemy's resistance to fire spells.

Dragon Quest II: Luminaries of the Legendary Line[edit]

The Prince of Cannock learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game's remakes, now dealing 16~20. and will cost 2 MP in these versions. In the smart phone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.

Dragon Quest III: The Seeds of Salvation[edit]

Sizz is learned by Magi and Sages at level 7. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.

Dragon Quest IV: Chapters of the Chosen[edit]

Sizz is learned by Maya at level 7 and The Hero at level 11. Laurel knows the spell upon joining Torneko. It costs 4 MP to cast.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Honey --
Liquid metal slime --
Prestidigitator 5
Conkjurer 5
Bianca 8
Ghost 10

The targets' resistances to fire spell affects the damage dealt, rather than the chance of this spell missing.

Dragon Quest VI: Realms of Revelation[edit]

Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Sizz is learned immediately upon becoming a Mage in all versions of the game.

Dragon Quest VIII: Journey of the Cursed King[edit]

Sizz is learned by both The Hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35 once they reach 70 wisdom.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.

Dragon Quest X[edit]

The Sizz line returns as a spell family exclusive to Dancers, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Veronica joins the party having already mastered sizz, and The Hero will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36.

Dragon Quest Monsters[edit]

Called Firebal in this game, this ability can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 intelligence. It grows into Firebane when the monster reaches level 10 with 34 MP, and 52 intelligence. It is naturally learned by the 1EyeClown, AgDevil, DracoLord, EvilBeast, Eyeder, FloraMan, Goategon, Gremlin, JewelBag, KingLeo, LizardFly, MadCondor, Pteranod, and Slime.

Dragon Quest Monsters 2[edit]

Firebal now requires 42 intelligence to learn and 94 intelligence to upgrade. It is naturally learned by the Anemon, Belzebub, Darck, FoxFire, Gamanian, Hargon and RayGigas, among others.

Dragon Quest Monsters: Joker 2[edit]

Sizz can be learned from:

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz.

Super Smash Bros. Ultimate[edit]

Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.

Enemy versions[edit]

In II, the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version onwards. In III sizz singes all characters for 10~18 damage. This range would remain consistent up until VIII. In that title the spell hits for 8~14 points.

Battle Visuals[edit]