Monster Heart
| Monster Heart | |
|---|---|
| Japanese | モンスターの心 |
| Romaji | Monsuta no gokoru |
| Old localizations | Same |
| Found in | Dragon Quest VII Dragon Quest VII Reimagined Dragon Quest Monsters: Caravan Heart |
| Effect | Unlocks beastly professions Grant passive traits |
A monster heart is an item in all versions of Dragon Quest VII and Dragon Quest Monsters: Caravan Heart.
Details[edit]
A monster heart is the crystallization of a monster's essence. It holds the characteristics of a monster. When a person takes this heart to the Alltrades Abbey, or an abbot or abbess from such a temple, the person can assume that monster's 'class' to acquire the qualities of said monster, eventually transforming into it outright.
In Dragon Quest Monsters: Caravan Heart, two monster hearts are applied to a single monster when it goes through reform.
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
| Game | Description |
| Feel like a monster.[1] Holding it, one can almost imagine life as a monster...[2] |
| Game | Description |
| Holding it, one can almost imagine how it might feel to be a hero...[2] |
A monster whose Vocation can be undertaken has a rare chance of dropping a Monster Heart, and several can be found when exploring villages and dungeons:
- A healslime heart can be found in La Bravoure
- A walking corpse heart can be found in the Sunken Citadel in the past
- A berserker heart can be found in the Hardlypool Tunnel in the past after Gracos is defeated
- A slime heart can be found in the Highendreigh Tower in the present
- A kingfuchsia heart can be found in Mountaintop Tunnel in the past
- A lips heart can be found in Mountaintop Tunnel in the present. Another Lipsy Heart can be found in Pillar of Sulkk
- A chimaera heart can be found in the Sanctum of the Cirrus in the past
- A jawtoise heart can be found in the Den of the Dwarves in the past
- A mimic heart can be found in the The Likeness in Disc 2
- A prism peacock heart can be purchased for 100,000 in the casino in The Haven
- A platinum king jewel heart can obtained by exchanging 110 Mini medal to the Medal King
- A Hero Heart can be obtained by defeating The Almighty within 20 turns
The Lucky Panel game in the Casino will sometimes have monster hearts as prizes. Additionally in the Nintendo 3DS version Traveller's Tablet help to obtain Hearts at an easier rate, especially customized tablets.
The slaughtomaton will not drop a heart because it is only fought once in the game. The boss Golem in The Tower will not drop a golem heart because it is only fought once. However, there are collum o' golem that may drop a golem heart.
Dragon Quest VII Reimagined[edit]
Monster vocations have been removed in the second remake and as such monster hearts have been repurposed into a kind of accessory to be equipped to a character. The hearts grant passive abilities such as the common slime increasing a character's evasion, similar to the medals found in Dragon Quest Treasures
| Name | Description | Details | Location |
|---|---|---|---|
| Admirer | The malicious mood to ruin someone's day by inflicting something nasty on them | Status ailment inducing skill & spell accuracy increased by 50% | Dropped by the vicious version found in the Regenstein region (present) |
| Bodkin archer | The strategic savvy to mercilessly wring every last drop of advantage from an opponent's weakness | Damage of attacks that hit target's elemental weakness are increased by 20% | Dropped by the vicious version in the: Emberdale region (past) |
| Brownie | The stoicism of a steady saver who knows how to build both strength and focus up to the max | Increases power of Muster Strength from 100% to 150% | Dropped by the vicious version in the: Frobisher region (past) |
| Bubble slime | The malevolent mood to mete out malicious poison with every attack | Physical attacks have a 10% chance to envenomate target before resistances apply | Dropped by the vicious version in the Roamers region (past) |
| Cactiball | The ferocious frame of mind to always give as good as one gets. An eye for an eye, a thorn for a thorn | Assailant takes recoil damage equal to the amount inflicted | Dropped by vicious fandangow found in the Al-Balad region (past) |
| Clawcerer | The scholarly skill to seek out the secret of successfully landing critical spells | Haywire spell damage, healing, and MP drain increased by 50% | Found in The Likeness 2B (past) Stored outside the ruins once the Likeness is destroyed |
| Cureslime | A commitment to caring that means sacrificing anything and everything to come to another's aid | Healing and reviving spell power increased by 50% | Dropped by the vicious version found in the Roamers region (present) |
| Cyclops | The kind of red-blooded disposition that isn't satisfied by anything but a critical hit | Critical hit damage increased by 30% | Dropped by the vicious version found in the Vogograd region (past) |
| Dragster | The pride of a true competitor who knows there is only one winner in any race | Character acts first when it is the player's turn | Dropped by the vicious version found in the Aeolus Vale region (present) |
| Drakulard | A colossus's uncompromising cast of mind―the more HP, the better | Max MP is halved, but max HP increases by 30% | Found in the Cave to Another World 3F |
| Fright knight | The gravitas to grasp that coming back to life is no small thing | Attack and magical might increased by 2 stages when revived | Found sparkling on the overworld in the area past the Forest South of Vogograd (past) |
| Gold golem | Gold obtained in battle increased by 50% Does not apply to overworld instant victories |
DLC bonus | |
| Golem | The indomitable will to hang touch when death is knocking at the door | Once per battle shrug off instant death Does not work on Kamikazee |
Found in a chest in The Tower |
| Goodybag | The spirit of a stuff-strutter who can send the entire dancefloor into the stratosphere | Character targeted more often Increases Let Loose activation rate |
Found in the Sea Dragon hold |
| Goon | The stubborn conviction that it'll be alright in the end with enough healing on hand | If HP is less than half, character automatically uses any available herb | Dropped by the vicious version in the Dungeon of Descent, underground section level 2 |
| Great sabrecat | The savage spirit to survive and thrive under the law of the jungle | Physical attack damage increased by 30% when HP is maxed out | Dropped by the vicious silver sabrecat in the Wilted Heart region (present) |
| Green dragon | The haughty confidence of one whose solid scales have never been breached by any blade | Reduces all types of damage by 50% when HP is maxed out | Dropped by the vicious version found in the Buccanham region (past) |
| Grody Gumpdrops | The pride of a cave-bound custodian that can provide panoramic protection | Character becomes immune to one instance of damage & instant death every three turns | Dropped by Grody Gumdrops in the Cave to Another World |
| Hammerhood | The relentless resolution to chase after critical hits no matter what the cost | Critical hit rate +10% | Dropped by the vicious version in the Ballymolloy region (past) |
| Healslime | The devoted mindset of one who always wants to help and heal, no matter who, no matter when | Recover 10 HP every turn | Found in the Grotta del Sigillo |
| Hypothermion | A demonic conviction that the price of power must always be paid | Max HP is halved but all types of damage increase by 20% | Found in the Malign Shrine (past) |
| Infanticore | The dastardly disposition to delight in making their fellow fiends tremble in fear | Monsters slightly stronger than the party will flee on the overworld and random encounters at sea trigger less often | Found in the Ventus Tower 2F |
| Lips | The understanding that beauty alone can be a kind of power | Charm increased by 2 stages, attack and magical might decreased by 2 stages | Dropped by the vicious kisser in the Hardlypool region (past) |
| Liquid metal slime | The metallic mettle of one who will never bend or break | Damage from every 10th attack is reduced to 1, regardless of type | 45 mini medals |
| Little devil | The mental alertness to always know when it's time to pop a single phial | If MP is less than half, character will automatically drink a single phial | Found in a Burnmont treasure chest (present) |
| Meowgician | The folly―only understood by fellow felines―to chase critical spells at all costs | Haywire spell rate +10% | Dropped by the vicious version in the L'Arca region (past) |
| Metal slime | Increases EXP yield by 20% Does not increase EXP from overworld instant victories |
DLC bonus | |
| Metal king slime | A metal monarch's majestic magnetism―always attractive to similarly steely souls | Increases the spawn rate of metal slimes in areas where they appear | 60 mini medals |
| Mud mannequin | A feverish fervour for doing the MP-draining weird dance | MP absorption rate +10% | Dropped by the vicious version in the Greenthumb Gardens region (past) |
| Notso macho | A gambler's mentality in which any crisis can become a chance to succeed | Increases physical attack damage by 50% when HP is less than 25% | Found in the Multipleximus Maximus |
| Scrapper | The calmness to comprehend that the chips can fall where they may―even when it comes to attributes | A random attribute is increased or decreased by 2 stages at the start of a character's turn | Dropped by the vicious version found in the Aeolus Vale region (past) |
| Skeleton swordsman | The know-how to make each consecutive strike ever stronger, whether you have two arms or six | Multi-strike attack power increased by 5% per hit Cap is +50% |
Found in the Hidden Pyramid beneath The Likeness, 3B (present) |
| Slime | The essence of wobbliness makes deft dodging enemy attacks a matter of course | Evasion +10% | Found in the Rainbow Mines (past) |
| Swagman | The certain conviction that all will be well if there's powerful healing to be had | If HP is less than half, character automatically uses any high-grade herb | Found in the Bandit's Base (present) |
| The Time Being | The drive to draw out life's pleasures by making good things last longer, even if it means cheating time | Turn duration of buffs increased by 1 Does not apply to Let Loose abilities |
Dropped by Time Being in the Malign Shrine (past) |
| Togre | The certainty of knowing that the secret of success is simple―stick 'em with a status ailment! | Damage against enemies afflicted by status ailments increased by 30% Stacks with Persecutter & Victimiser |
Found in The Beacon 3F (present) |
| Troll | The brio to abandon magic completely, and rely on brute strength alone | MP fixed to zero, but strength attribute is doubled | Under the troll Aeolus Vale region (past) |
| Very devil | The mental alertness to always know when it's time to down a phial of magic water | Character automatically chugs magic water when MP is less than 50% | Found in Falls Hollow of the Hubble region (past) |
| Vis mager | The malefic mindset of a monstrous mage more powerful than any puny human | Spells cost twice as much, but damage and drain amount increased by 50% | Dropped by the vicious version found in the Vogograd region (present) |
| Well wisher | The strategic savvy to know when its time to hide in a well until it all blows over | All types of damage reduced by 50% when HP is less than 25% | Dropped by the vicious version found in the Buccanham region (present) |
| Wight watchman | The strategic savvy to know when its time to hide in a well until it all blows overThe courage to strike with confidence against any enemy, so long as their back is turned | Preemptive turn rate increases by 50% when striking a monster behind its back on the overworld | Found in The Beacon (past) |
| Xenlon | The mentality of a mythic dragon that endured for eons to earn its almighty power | After five turns have passed, strength, resilience, agility, & deftness attributes double for the remainder of battle | Defeat Xenlon in the Cave to Yet Another World |
| The Almighty | The enlightened attitude of one who knows all there is to know about battle | Character lets loose on their first turn in battle | Defeat the Almighty and the four spirits in the Cave to Yet Another World |
| Dragonlord | Soul of the demonic dragon of the origin, which bestows it's self-summoning, world-ending power | Character now has a chance to summon the Sovereign of Serpents himself through the Summon Dragon skill | DLC bonus, defeat the Dragonlord in the Buccanham Palace Battle Arena |
| Malroth | The destructive will of a dark deity which will never allow its bearer's own destruction | Automatically casts Fullheal when HP is less than 25% | DLC bonus, defeat Malroth in the Buccanham Battle Arena |
| Zoma | Soul of the great Demon King which mantles the bearer in interwoven layers of darkness | Character wears the Shroud of Shadows and voids all damage by 300 Destroyed when character takes 2,000 damage in total Immune to Disruptive Wave Stacks with green dragon's heart to void all damage by 600 |
DLC bonus, defeat Zoma in the Buccanham Battle Arena |
Dragon Quest Monsters: Caravan Heart[edit]
Monster hearts may drop from any non-boss monster (and a few boss monsters, such as the gargoyle) shortly after acquiring the heart stealing device.
- A golem heart can be found in Alefgard once the continent has been raised from the ocean, in the incredibly sparse ruins where Mercado once stood, referencing the monster's role in the original Dragon Quest.
See also[edit]
References[edit]
- ↑ Sony PlayStation Version.
- ↑ 2.0 2.1 Nintendo 3DS Version.