Demonic knight

From Dragon Quest Wiki

The Demonic knight is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a powerful variant of Harmour clad in a golden suit of armour and wielding a golden polearm.

Characteristics[edit]

The demonic knight has the same basic appearance as the harmour, being a full suit of golden armour with a tall pair of horns on its helmet and sharp spikes on its pauldrons. In its right hand, the knight carries a shield embossed with the design of a skull and a tall poleaxe in its left hand.

In Dragon Quest Tact, the demonic knight acts like a quite literal "knight in shining armour", contrary to his name. He goes on quests to defend and aid the weak, acts in a selfless demeanour, speaks in an old-fashioned manner.

Appearances[edit]

Dragon Quest X[edit]

A trio of demonic knights are faced as bosses during Quest #214: Heir of the Sword. They are able to use Flame Slash and Gust Slash, perform desperate attacks, and can protect themselves against critical hits themselves with Desperate Measures.

Dragon Quest Tact[edit]

Demonic knight appears as an A-rank monster of the Inorganic family during the second part of the Version 4.0 Update Festival Eve's limited "Mindini's Boogie-Woogie Rescue Mission" event. He will join the party in Chapter 2, Episode 1 of the event quests and it can be fully awakened by repeating the quest at any difficulty. The demonic knight stars in his own Battle Road.

Demonic knight (魔人兵士 Majin heishi)Tactlogo.png
Stats


DQT Demonic knight.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 1,205 336 2
Attack Defense Agility Wisdom Weight
482 328 432 120 35
Basic Skills
First Second Third
Defence Sunderbolt Slash* Storm Blast*
Awakening Skills
First Second Third
Golden Assault / Stats Up Bang Res +25 / Stats Up Storm Blast Potency +5% / Stats Up
Muster Strength Stance: Triggers Muster Strength when attacked by physical enemy attack up to 3 times per battle.
Fourth Fifth
Zam Res +25 / Stats Up Storm Blast Potency +5% / Stats Up
Defence Stance: Triggers Defence when attacked by physical enemy attack up to 3 times per battle.
Leader Perks
First
Raises Woosh-type physical potency of allies, including himself, by 10% in a 5x5 square around him.
Basic Perks
First Second Third
ATK +10 Max HP +20 Storm Blast Potency +2%
Perk Details
First
Golden Assault: Raises Move and ATK for three turns, greatly raises DEF for three turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Very Weak Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Half Res Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Immune Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal



Gallery[edit]

Related monsters[edit]

Similar species[edit]