|Dragon Quest monster
Art by Akira Toriyama
|Dragon Quest VI
The Bad karmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation. It is a suit of armour animated by evil magic that wields a wicked sharp poleaxe.
Deadly dark armoured allies of evil that dash into battle to beat at adventurers with their massive meaty blades. Unnaturally tall and beefy, the Bad karmour is also armed with a spooky skull embossed shield, making them an intimidating sight for any enemy to encounter. They can give their foes a good licking with the Lightning Slash skill, creating a sharp sparking circle with their baleful blades. These not-so-noble knights also frighten foes with Flame Slash, dealing fire damage. When wounded in battle they hold their hellish shields to the sky in order to restore health. When they first appeared, their suits of armor were colored dark indigo or black, but in modern depictions, the color changed to dark green.
|#186 - Bad karmour
Western Wormwood (high ground)
Wyrmtail (high ground)
|Dragon Quest IX
|Steely devils who harm with Helm Splitter and Double-Edged Slash, and like to protect their pals. Don't let them cast Kabuff.
They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt.
Bad karmour appears as a B-rank monster of the Inorganic family that can be scouted normally from any banner. It can participate in the Battle Roads of the Golem, Low djinks, Blossom Slime, and Gyldenbritches as a party member.