List of personality types in Dragon Quest III: Difference between revisions

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'''Personalities''' are a game mechanic added to the remakes of ''[[Dragon Quest III]]'' which effect character stat growth. The [[Erdrick|Hero]] is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of [[List of personality altering books in Dragon Quest|book items]] and by equipping certain pieces of equipment.  There are a total of '''45''' possible personalities.  Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
This is a '''list of personality types in ''Dragon Quest III: The Seeds of Salvation'''''.


In the sections below, the names of personalities from the Game Boy Color version of ''Dragon Quest III'' are usedThese are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated.  However, most fan translation names are similar to the ones used in the Game Boy Color version.
[[Personality|Personalities]] are a game mechanic added to the remakes of {{Dragon Quest III}} which affect character stat growth. The [[Erdrick|Hero]] is assigned one of 32 personalities through a test at the beginning of the game. Recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment.  There are a total of '''45''' possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
 
The personality names were re-translated for the mobile and Nintendo Switch versions of ''Dragon Quest III''.  The [[Game Boy#Game Boy Color|Game Boy Color]] version of the game was the first official translation of the personality names, as the [[Super Nintendo Entertainment System|Super NES]] version of the game was never officially translated and released in English.  


== Personalities and stat effects ==
== Personalities and stat effects ==
{| cellspacing="0" cellpadding="0" class="listTable sortable"
{| cellspacing="0" cellpadding="0" class="listTable sortable"
! Name !! Strength (STR) !! Agility (AGI) !! Vitality (VIT) !! Intelligence (INT) !! Luck (LUC) !! Composite Total !! Notes
|- style="font-size:80%;"
|-
! scope="col" | Mobile/Switch Name
| Agile || 90% || 120% || 90% || 100% || 80% || -20% ||
! scope="col" | GBC Name
! scope="col" | Gender
! scope="col" | Strength (STR)
! scope="col" | Agility (AGL)
! scope="col" | Resilience (VIT)
! scope="col" | Wisdom (INT)
! scope="col" | Luck (LUCK)
! scope="col" | Total
|-
|-
| Alert || 90% || 110% || 90% || 120% || 100% || +10% ||
| [[Acrobat]] || Agile
| data-sort-value="0" | ♂ ♀
90% || 120% || 90% || 100% || 80% || −20%
|-
|-
| Amazon || 130% || 90% || 100% || 80% || 80% || -20% || Female only
| [[Amazon]] || Amazon
| data-sort-value="1" | — ♀
130% || 90% || 100% || 80% || 80% || −20%
|-
|-
| Bully || 120% || 90% || 90% || 60% || 70% || -70% ||
| [[Bat out of Hell]] || Quick
| data-sort-value="0" | ♂ ♀
| 100% || 140% || 100% || 100% || 100% || +40%
|-
|-
| Carefree || 100% || 75% || 110% || 105% || 105% || -5% ||
| [[Clown]] || Silly
| data-sort-value="0" | ♂ ♀
100% || 120% || 95% || 115% || 110% || +40%
|-
|-
| Careless || 80% || 115% || 100% || 70% || 70% || -65% ||
| [[Contrarian]] || Twisted
| data-sort-value="0" | ♂ ♀
| 70% || 120% || 70% || 110% || 130% || +0%
|-
|-
| Cowardly || 90% || 70% || 90% || 120% || 120% || -10% ||
| [[Crybaby]] || Weepy
| data-sort-value="0" | ♂ ♀
| 90% || 90% || 100% || 110% || 115% || +5%
|-
|-
| Defiant || 95% || 105% || 105% || 95% || 95% || -5% ||
| [[Daredevil]] || Fearless
| data-sort-value="0" | ♂ ♀
95% || 120% || 115% || 100% || 100% || +30%
|-
|-
| Diligent || 110% || 85% || 120% || 90% || 70% || -25% ||
| [[Daydreamer]] || Romantic
| data-sort-value="0" | ♂ ♀
| 95% || 110% || 95% || 115% || 100% || +15%
|-
|-
| Eager || 105% || 90% || 110% || 100% || 80% || -15% ||
| [[Drudge]] || Eager
| data-sort-value="0" | ♂ ♀
| 105% || 90% || 110% || 100% || 80% || −15%
|-
|-
| Fearless || 95% || 120% || 115% || 100% || 100% || +30% ||
| [[Egghead]] || Logical
| data-sort-value="0" | ♂ ♀
| 80% || 105% || 90% || 125% || 80% || −20%
|-
|-
| Foolish || 85% || 115% || 80% || 80% || 90% || -50% ||
| [[Everyman]] || Ordinary
| data-sort-value="0" | ♂ ♀
| 100% || 100% || 100% || 100% || 100% || +0%
|-
|-
| Happy || 90% || 100% || 90% || 100% || 130% || +10% ||
| [[Free spirit]] || Carefree
| data-sort-value="0" | ♂ ♀
| 100% || 75% || 110% || 105% || 105% || −5%
|-
|-
| Helpless || 95% || 100% || 90% || 105% || 100% || -10% ||
| [[Genius]] || Sharp
| data-sort-value="0" | ♂ ♀
| 100% || 120% || 80% || 140% || 90% || +30%
|-
|-
| Honest || 100% || 90% || 100% || 110% || 90% || -10% ||
| [[Good egg]] || Kindly
| data-sort-value="0" | ♂ ♀
|  105% || 95% || 105% || 110% || 95% || +10%
|-
|-
| Ironman || 105% || 80% || 130% || 90% || 80% || -15% ||
| [[Gourmand]] || Unique
| data-sort-value="0" | ♂ ♀
|  110% || 60% || 110% || 50% || 80% || −90%
|-
|-
| Jock || 130% || 80% || 100% || 70% || 80% || -40% ||
| [[Happy camper]] || Happy
| data-sort-value="0" | ♂ ♀
| 90% || 100% || 90% || 100% || 130% || +10%
|-
|-
| Kindly || 105% || 95% || 105% || 110% || 95% || +10% ||
| [[Idealist]] || Macho
| data-sort-value="0" | ♂ ♀
| 115% || 100% || 110% || 90% || 60% || −25%
|-
|-
| Ladylike || 100% || 80% || 95% || 110% || 140% || +25% || Female only
| [[Ironclad]] || Ironman
| data-sort-value="0" | ♂ ♀
|  105% || 80% || 130% || 90% || 80% || −15%
|-
|-
| Lazy || 115% || 60% || 120% || 65% || 110% || -30% ||
| [[Klutz]] || Careless
| data-sort-value="0" | ♂ ♀
| 80% || 115% || 100% || 70% || 70% || −65%
|-
|-
| Lewd || 105% || 95% || 120% || 105% || 90% || +15% || Male only
| [[Lazybones]] || Lazy
| data-sort-value="0" | ♂ ♀
|  115% || 60% || 120% || 65% || 110% || −30%
|-
|-
| Logical || 80% || 105% || 90% || 125% || 80% || -20% ||
| [[Lone wolf]] || Solitary
| data-sort-value="0" | ♂ ♀
| 100% || 110% || 120% || 110% || 70% || +10%
|-
|-
| Lonesome || 100% || 90% || 80% || 110% || 110% || -10% ||
| [[Lothario]] || Lewd
| data-sort-value="-1" | ♂ —
| 105% || 95% || 120% || 105% || 90% || +15%
|-
|-
| Lucky || 100% || 110% || 100% || 100% || 150% || +60% || Male only
| [[Lout]] || Naive
| data-sort-value="0" | ♂ ♀
100% || 90% || 90% || 70% || 110% || −40%
|-
|-
| Macho || 115% || 100% || 100% || 90% || 60% || -35% ||
| [[Lucky devil]] || Lucky
| data-sort-value="-1" | ♂ —
| 100% || 110% || 100% || 100% || 150% || +60%
|-
|-
| Meddler || 105% || 85% || 110% || 80% || 70% || -50% ||
| [[Meathead]] || Jock
| data-sort-value="0" | ♂ ♀
| 130% || 80% || 100% || 70% || 80% || −40%
|-
|-
| Naive || 100% || 90% || 90% || 70% || 110% || -40% ||
| [[Meddler]] || Meddler
| data-sort-value="0" | ♂ ♀
| 105% || 85% || 110% || 80% || 70% || −50%
|-
|-
| Ordinary || 100% || 100% || 100% || 100% || 100% || +0% ||
| [[Mule]] || Stubborn
| data-sort-value="0" | ♂ ♀
| 100% || 60% || 120% || 60% || 70% || −90%
|-
|-
| Quick || 100% || 140% || 100% || 100% || 100% || +40% ||
| [[Narcissist]] || Selfish
| data-sort-value="0" | ♂ ♀
| 95% || 105% || 90% || 90% || 90% || −30%
|-
|-
| Romantic || 95% || 110% || 95% || 115% || 100% || +15% ||
| [[Paragon]] || Valiant
| data-sort-value="0" | ♂ ♀
| 140% || 70% || 100% || 80% || 70% || −40%
|-
|-
| Selfish || 95% || 105% || 90% || 90% || 90% || -30% ||
| [[Plugger]] || Diligent
| data-sort-value="0" | ♂ ♀
| 110% || 85% || 120% || 90% || 70% || −25%
|-
|-
| Sexy || 110% || 120% || 105% || 115% || 120% || +70% || Female only
| [[Princess]] || Ladylike
| data-sort-value="1" | — ♀
|  100% || 80% || 95% || 110% || 140% || +25%
|-
|-
| Sharp || 100% || 120% || 80% || 140% || 90% || +30% ||
| [[Scatterbrain]] || Foolish
| data-sort-value="0" | ♂ ♀
|  85% || 115% || 80% || 80% || 90% || −50%
|-
|-
| Silly || 100% || 120% || 95% || 115% || 110% || +40% ||
| [[Show-off]] || Vain
| data-sort-value="0" | ♂ ♀
|  105% || 110% || 95% || 105% || 95% || +10%
|-
|-
| Smart || 95% || 100% || 100% || 130% || 90% || +15% ||
| [[Shrinking violet]] || Timid
| data-sort-value="0" | ♂ ♀
|  110% || 60% || 120% || 110% || 90% || −10%
|-
|-
| Solitary || 100% || 110% || 120% || 110% || 70% || +10% ||
| [[Slippery devil]] || Alert
| data-sort-value="0" | ♂ ♀
|  90% || 110% || 90% || 120% || 100% || +10%
|-
|-
| Stubborn || 100% || 60% || 120% || 60% || 70% || -90% ||
| [[Socialite]] || Lonesome
| data-sort-value="0" | ♂ ♀
100% || 90% || 80% || 110% || 110% || −10%
|-
|-
| Timid || 110% || 60% || 120% || 110% || 90% || -10% ||
| [[Sore loser]] || Defiant
| data-sort-value="0" | ♂ ♀
| 95% || 105% || 105% || 95% || 95% || −5%
|-
|-
| Tomboy || 110% || 110% || 80% || 90% || 90% || -20% || Female only
| [[Spoilt brat]] || Helpless
| data-sort-value="0" | ♂ ♀
| 95% || 100% || 90% || 105% || 100% || −10%
|-
|-
| Tough || 115% || 90% || 140% || 80% || 70% || -5% ||
| [[Straight arrow]] || Honest
| data-sort-value="0" | ♂ ♀
|  100% || 90% || 100% || 110% || 90% || −10%
|-
|-
| Twisted || 70% || 120% || 70% || 110% || 130% || +0% ||
| [[Thug]] || Bully
| data-sort-value="0" | ♂ ♀
| 120% || 90% || 90% || 60% || 70% || −70%
|-
|-
| Unique || 110% || 60% || 110% || 50% || 80% || -90% ||
| [[Tomboy]] || Tomboy
| data-sort-value="1" | — ♀
| 110% || 110% || 80% || 90% || 90% || −20%
|-
|-
| Vain || 105% || 110% || 95% || 105% || 95% || +10% ||
| [[Tough cookie]] || Tough
| data-sort-value="0" | ♂ ♀
| 115% || 90% || 140% || 80% || 70% || −5%
|-
|-
| Valiant || 140% || 70% || 100% || 80% || 70% || -40% ||
| [[Vamp]] || Sexy
| data-sort-value="1" | — ♀
| 110% || 120% || 105% || 115% || 120% || +70%
|-
|-
| Weepy || 90% || 90% || 100% || 110% || 115% || +5% ||
| [[Wimp (personality)|Wimp]] || Cowardly
| data-sort-value="0" | ♂ ♀
| 90% || 70% || 90% || 120% || 120% || −10%
|-
|-
| [[Wit]] || Smart
| data-sort-value="0" | ♂ ♀
|  95% || 100% || 100% || 130% || 90% || +15%
|}
|}


== Analysis ==
== Books & Items ==
Opinion #1:
The ''sexy'' personality is often regarded as the best due to its +70% composite stat bonus.  For this reason, choosing female characters is often preferred since males cannot have the sexy personality.  Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total.  Certain personalities are better for specific classes.  For example, a male fighter that has a ''lucky'' personality will keep his traditionally high agility and add a high amount of luck.  This allows him to cause even more critical hits.


Opinion #2:
A character's personality type can be changed permanently with a book, or temporarily with an item. Only 28 of the 45 personality types have a corresponding book or item.
Since this is primarily a team-based game, personalities that give a large, focused increase in a particular score are preferable. Personalities such as Valiant, Quick, Smart, Tough and maybe even Lucky.


Valiant obviously works well with physically-inclined classes such as the Soldier and Fighter, as it will make their Attack rating skyrocket. Although their Agility will suffer, they will be able to kill many monsters in few hits, if not one.
{| cellspacing="0" cellpadding="0" class="listTable sortable"
 
|- style="font-size:80%;"
Quick is best chosen through books later in the game. The classes that would most benefit from the increased Agility, spellcasters, cannot start with this personality. The other alternative is giving this to the Fighter to optimize his agility early and switch to another class or personality later on.
! scope="col" | Mobile/Switch Name
 
! scope="col" | GBC Name
Tough is a good all-around choice. It either makes physical classes even harder to kill or gives precious HP to weaker classes like the Mage. The Mage will especially enjoy the increase as it will allow him to better survive enemy attack spells, so long as you don't mind the drop in MP.
! scope="col" | Book (Mobile/Switch)
 
! scope="col" | Book (GBC)
Smart increases your potential MP and is a promising choice for the Hero, as Return is a draining spell. Also, his more powerful abilities use a *lot* of MP. For other characters, Sharp is a possible alternative as it trades potential Vitality for more Agility.
! scope="col" | Item (Mobile/Switch)
 
! scope="col" | Item (GBC)
Lucky and Happy, while proving merely average stat gains, provide large increases in Luck which make you much less likely to be affected by status effects. This is helpful for character with multiple abilities as they are vulnerable to various effects and are more likely to be physically weak.
 
Possible exceptions to the above are Fearless, Sexy and Solitary. Fearless provides above-average Agility and Vitality which provides a balanced defense along with better priority. Sexy is popular for its multiple above-average stats with a possible weakness in its average Vitality. Solitary has good increases in Agility, Vitality and Wisdom. However those increases are balanced by below-average Luck, which makes the character more vulnerable to status effects.
 
== Hero personality quiz ==
[[Image:DQIII_starting_personality.png|thumb|right|Starting personality graph]]At the start of a new game, the hero is asked a series of questions by an unknown source.  These questions determine the hero's starting personality.  It is later revealed that the questioner is actually [[Divinegon]], boss of the first bonus dungeon.  The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test.  The first question is randomly chosen from the 5 possible starting questions.  Any of the 29 possible personalities can be obtained from any of the 5 starting questions.  In total, there are 43 different questions that can be asked, including 1 question which can be asked twice. 
 
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do.  These scenarios determine the final personality.  There are 8 different scenarios that can be played depending on the player's answers to the questions.  Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
 
The 31 possible starting personalities for a hero are:
* Alert
* Bully
* Carefree
* Careless
* Cowardly
* Defiant
* Diligent
* Eager
* Fearless
* Foolish
* Happy
* Helpless
* Honest
* Kindly
* Lazy
* Lewd/Sexy<ref name="Gender">If your character is male, you get the Lewd personality. If your character is female, you get the Sexy personality.</ref>
* Logical
* Lonesome
* Macho
* Naive
* Romantic
* Selfish
* Silly
* Solitary
* Stubborn
* Timid
* Tough
* Vain
* Valiant
* Weepy
 
The 15 personalities which the hero cannot start with are:
* Agile
* Amazon
* Eager
* Ironman
* Jock
* Ladylike
* Lucky
* Meddler
* Ordinary
* Quick
* Sharp
* Smart
* Tomboy
* Twisted
* Unique
<references />
 
== Recruitable member personality ==
Characters which are created and recruited at [[Luisa's Place]] have different mechanism to determine their personality.  Each character class has its own set of base statistics.
 
{| class="listTable sortable" cellpadding="0" cellspacing="0"
! Class !!  Strength (STR) !! Agility (AGI) !! Vitality (VIT) !! Intelligence (INT) !! Luck (LUC)
|-
|-
| Soldier/Warrior (M) || 9 || 2 || 9 || 2 || 3
| [[Acrobat]] || Agile
| - || -
| [[Agility ring]] || Speed ring
|-
|-
| Soldier/Warrior (F) || 8 || 3 || 8 || 3 || 3
| [[Bat out of Hell]] || Quick
| - || -
| [[Mercury's bandana]] || Gale bandana
|-
|-
| Fighter (M) || 14 || 9 || 7 || 3 || 2
| [[Clown]] || Silly
| [[Look, No Pants!]] || Joke Book
| [[Doh-hican]] || Mohawk wig
|-
|-
| Fighter (F) || 12 || 11 || 7 || 4 || 3
| [[Crybaby]] || Weepy
| [[The Saddest Story Ever Told]]  || Tragic Tale
| - || -
|-
|-
| Wizard/Mage (M)  || 3 || 6 || 4 || 7 || 3
| [[Daredevil]] || Fearless
| [[Leap Before You Look]] || Brave Book
| - || -
|-
|-
| Wizard/Mage (F)  || 2 || 7 || 4 || 7 || 3
| [[Daydreamer]] || Romantic
| - || -
| [[Gold rosary]] || Silver Rosary
|-
|-
| Priest (M)  || 4 || 5 || 4 || 6 || 3
| [[Genius]] || Sharp
| [[The Eureka Moment]] || Smart Book
| - || -
|-
|-
| Priest (F)  || 4 || 5 || 4 || 6 || 3
| [[Good egg]] || Kindly
| [[Being A Better Person]] || Kindly Book
| [[Care ring]] || Benevolent ring
|-
|-
| Dealer (M)  || 5 || 1 || 6 || 6 || 4
| [[Happy camper]] || Happy
| [[Loving Living: A Grinner's Guide]] || Lucky Book
| [[Bunny tail]] || Rabbit's foot
|-
|-
| Dealer (F)  || 5 || 2 || || 7 || 4
| [[Lone wolf]] || Solitary
| - || -
| [[Skull Ring]] || Rockstar ring
|-
|-
| Jester (M)  || 4 || 3 || 6 || 2 || 10
| [[Lothario]] || Lewd
| [[Guns'n'Buns]] || Naughty Book
| [[Gold chain]] || Gold necklace
|-
|-
| Jester (F)  || 4 || 3 || 5 || 3 || 10
| [[Lucky devil]] || Lucky
| || ?
| [[Hen's tooth]] || Golden beak
|-
|-
| Thief (M)  || 6 || 10 || 5 || 5 || 8
| [[Meathead]] || Jock
| [[Diary of a Hardman]] || Muscle Guidebook
| [[Strength ring]] || Strength ring
|-
|-
| Thief (F)  || 5 || 12 || 5 || 6 || 8
| [[Mule]] || Stubborn
|}
| - || -
As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats.  Each seed will increase the single stat by 1-3 points.  The seeds can be distributed manually or randomly by the computer if the player chooses that option.  After the final starting stats have been determined, a calculation is performed to determine the personality.
| [[Ten ton toupee]] (cursed) || Stone wig
 
The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class.  The five stats are ranked from highest to lowest bonus.  If two stats have an equal bonus, the base stat value is used to break the tie.  Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
 
{| class="listTable" cellpadding="0" cellspacing="0"
|-
|-
! colspan="3" | Highest bonus is Strength (STR)
| [[Paragon]] || Valiant
| [[The Champion's Guide]] || Hero Guide
| [[Mighty armlet]] || Hero ring
|-
|-
| rowspan="5" | Warrior/Fighter || STR >= 11 || Valiant/Jock/Amazon
| [[Plugger]] || Diligent
| - || -
| [[Restless heart]] || Toughness
|-
|-
| STR >= 7  || Jock/Macho/Tomboy/Bully
| [[Princess]] || Ladylike
| [[Primm's Primer]] || Lady Manual
| [[Golden tiara]] || Golden tiara
|-
|-
| VIT is 2nd|| Bully/Unique/Lewd/Amazon
| [[Show-off]] || Vain
| - || -
| [[Ruby wristband]] || Ruby ring
|-
|-
| AGI is 2nd|| Fearless/Tomboy/Careless/Defiant
| [[Slippery devil]] || Alert
| [[Would I Lie to You?]] || Cheater guide
| - || -
|-
|-
| Otherwise || Lewd/Naive/Carefree/Honest/Ordinary
| [[Socialite]] || Lonesome
| - || -
| [[Slime earrings]] || Slime earrings
|-
|-
| rowspan="5" | Mage/Priest || STR >= 11 || Jock/Amazon/Fearless
| [[Sore loser]] || Defiant
| [[Fail is a Four-Letter Word]] || Defy book
| - || -
|-
|-
| STR >= 7  || Stubborn/Meddler/Jock/Macho
| [[Spoilt brat]] || Helpless
| [[Tears Before Bedtime]] || Wimpy book
| [[Dummy]] || Pacifier
|-
|-
| VIT is 2nd|| Eagar/Diligent/Unique/Selfish
| [[Thug]] || Bully
| - || -
| [[Tough guy tattoo]] || Angry tattoo
|-
|-
| INT is 2nd|| Defiant/Vain/Cowardly/Lonesome
| [[Tomboy]] || Tomboy
| [[The Girl's Own Annual]] || Tomboy book
| - || -
|-
|-
| Otherwise || Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary
| [[Tough cookie]] || Tough
| - || -
| [[Weightlifter's belt]] || Power Belt
|-
|-
| rowspan="5" | Dealer/Jester/Thief || STR >= 11 || Jock/Defiant/Tomboy/Macho
| [[Vamp]] || Sexy
| [[Guns'n'Buns]] || Naughty book
| [[Garter]] || Garter belt
|-
|-
| INT is 2nd|| Sharp/Solitary/Alert
| [[Wimp (personality)|Wimp]] || Cowardly
| - || -
| [[Cower ring]] (cursed) || Flee ring
|-
|-
| VIT is 2nd|| Fearless/Amazon/Bully
| [[Wit]] || Smart
| - || -
| [[Scholar's specs]] || Smart glasses
|}
 
The personality types without a corresponding book or item are: Amazon, Contrarian, Drudge, Egghead, Everyman, Free spirit, Gourmand, Idealist, Klutz, Lazybones, Lout, Meddler, Narcissist, Scatterbrain, Shrinking violet, and Straight arrow.
 
== Analysis ==
Opinion #1:
The [[vamp]] personality is often regarded as the best due to its +70% composite stat bonus.  For this reason, choosing female characters is often preferred since males cannot have said personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific vocations; for example, a male martial artist that has a [[lucky devil]] personality will keep his traditionally high agility and add a high amount of luck. This allows him to evade debilitating spells more easily.
 
Opinion #2:
Since this is primarily a team-based game, personalities that give a large, focused increase in a particular stat are preferable to even spread options. Personalities such as [[paragon]], [[bat out of Hell]], [[wit]], [[tough cookie]] and maybe even [[lucky devil]].
 
Paragon obviously works well with physically inclined classes such as the warrior and martial artist, as it will make their attack rating skyrocket. Although their agility will suffer, they will be able to kill many monsters in scant few hits, if not one.
 
Bat out of Hell is best chosen through books later in the game. The vocations that would most benefit from the increased agility, spellcasters, cannot start with this personality. The other alternative is giving this to the martial artist to optimize his agility early and switch to another class or personality later on.
 
Tough cookie is an optimal choice for players who prefer durability. It either makes physical vocations even harder to kill, or gives precious HP to frailer ones like the mage and priest. The mage will especially enjoy the increase as it will allow him to better survive enemy attack spells, so long as you don't mind the drop in MP.
 
Wit increases your potential MP and is a promising choice for the hero, as Zoom, Kazap, and Omniheal are very expensive to cast. For other characters, wit is a possible alternative as it trades potential resilience for more agility.
 
Lucky devil and [[happy camper]], while proving merely average stat gains, provide large increases in luck which make you much less likely to be affected by status effects. This is helpful for character with multiple abilities as they are vulnerable to various effects and are more likely to be physically weak.
 
Possible exceptions to the above are [[daredevil]], vamp, and [[lone wolf]]. Daredevil provides above-average agility and resilience which provides a balanced defense along with better priority. Vamp is popular for its multiple above average stats with a possible weakness in its average resilience. Lone wolf has good increases in agility, resilience and wisdom. However, those increases are balanced by below average luck, which makes the character more vulnerable to status effects.
 
== Hero personality quiz ==
[[Image:DQIII_starting_personality.png|thumb|right|Starting personality graph]]At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 29 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.
 
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
 
The 32 possible starting personalities for a hero are:
* Clown
* Crybaby
* Daredevil
* Daydreamer
* Drudge
* Egghead
* Free spirit
* Good egg
* Happy camper
* Idealist
* Klutz
* Lazybones
* Lone wolf
* Lothario (male only)
* Lout
* Mule
* Narcissist
* Paragon
* Plugger
* Scatterbrain
* Show-off
* Shrinking violet
* Slippery devil
* Socialite
* Sore loser
* Spoilt brat
* Straight arrow
* Thug
* Tough cookie
* Vamp (female only)
* Wimp
* Wit
 
The 13 personalities which the hero cannot start with are:
* Acrobat
* Amazon
* Bat out of Hell
* Contrarian
* Everyman
* Genius
* Gourmand
* Ironclad
* Lucky devil
* Meathead
* Meddler
* Princess
* Tomboy
 
== Recruitable member personality ==
Characters which are created and recruited at [[Patty]]'s place have different mechanism to determine their personality.  Each character class has its own set of base statistics.
 
{| class="listTable sortable" cellpadding="0" cellspacing="0"
! scope="col" | Class / gender
! scope="col" | Strength (STR)
! scope="col" | Agility (AGL)
! scope="col" | Resilience (VIT)
! scope="col" | Wisdom (INT)
! scope="col" | Luck (LUCK)
|-
|-
| AGI is 2nd|| Foolish/Agile/Silly
| {{DQIII sprite|Warrior male}} Warrior ♂
| 9 ||  2 || 9 || 2 ||  3
|-
|-
| Otherwise || Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary
| {{DQIII sprite|Warrior female}} Warrior ♀
| 8 ||  3 || 8 || 3 ||  3
|-
|-
! colspan="3" | Highest bonus is Agility (AGI)
| {{DQIII sprite|Martial Artist male}} Martial artist ♂
| 14 ||  9 || 7 || 3 ||  2
|-
|-
| rowspan="5" | Warrior/Dealer/Jester || AGI >= 12 || Quick/Fearless/Agile
| {{DQIII sprite|Martial Artist female}} Martial artist ♀
| 12 || 11 || 7 || 4 || 3
|-
|-
| AGI >= 7 || Agile/Foolish/Selfish/Defiant
| {{DQIII sprite|Mage male}} Mage ♂
|  3 ||  6 || 4 || 7 || 3
|-
|-
| INT is 2nd|| Alert/Silly/Twisted
| {{DQIII sprite|Mage female}} Mage ♀
| 2 ||  7 || 4 || 7 ||  3
|-
|-
| STR is 2nd|| Bully/Tomboy/Macho/Solitary
| {{DQIII sprite|Priest male Priest female}} Priest
| 4 ||  5 || 4 || 6 ||  3
|-
|-
| Otherwise || Careless/Vain/Lonesome/Weepy/Ordinary
| {{DQIII sprite|Merchant male}} Merchant ♂
| 5 ||  1 || 6 || 6 ||  4
|-
|-
| rowspan="5" | Fighter/Thief || AGI >= 11 || Quick/Fearless/Agile
| {{DQIII sprite|Merchant female}} Merchant ♀
5 ||  2 || 5 || 7 || 4
|-
|-
| AGI >= 7 || Fearless/Agile/Foolish/Solitary
| {{DQIII sprite|Gadabout male}} Gadabout ♂
| 4 ||  3 || 6 || 2 || 10
|-
|-
| STR is 2nd|| Defiant/Macho/Tomboy/Vain
| {{DQIII sprite|Gadabout female}} Gadabout ♀
| 4 ||  3 || 5 || 3 || 10
|-
|-
| VIT is 2nd|| Macho/Eagar/Lewd/Twisted
| {{DQIII sprite|Thief male}} Thief ♂
| 6 || 10 || 5 || 5 ||  8
|-
|-
| Otherwise || Solitary/Romantic/Fearless/Weepy/Ordinary
| {{DQIII sprite|Thief female}} Thief ♀
|-
5 || 12 || 5 || 6 || 8
| rowspan="4" | Mage/Priest || AGI >= 8 || Agile/Alert/Foolish
|}
|-
When the game creates a character, it assigns the base stats for the character's class and gender, then adds a variable number of bonus stats, from 2 to 10, weighted toward central values. These bonus stats are distributed one at a time among the five stats, randomly.
| STR is 2nd|| Defiant/Vain/Careless
{| class="listTable"
|-
! scope="row" | Bonus stats
| INT is 2nd|| Logical/Weepy/Silly/Sexy
| 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
| Otherwise || Cowardly/Naive/Helpless/Romantic/Ordinary
|-
! colspan="3" | Highest bonus is Vitality (VIT)
|-
| rowspan="4" | Warrior/Fighter/Dealer || VIT >= 10 || Tough/Ironman
|-
| VIT >= 6  || Diligent/Eagar/Stubborn/Lewd
|-
| STR is 2nd|| Jock/Unique/Carefree
|-
| Otherwise || Honest/Meddler/Lazy/Timid/Ordinary
|-
| rowspan="4" | Mage/Priest || VIT >= 11 || Tough/Ironman/Eagar
|-
| VIT >= 6  || Eagar/Stubborn/Diligent/Lewd
|-
| INT is 2nd|| Kindly/Meddler/Defiant/Sexy
|-
| Otherwise || Lonesome/Cowardly/Naive/Carefree/Ordinary
|-
| rowspan="4" | Jester/Thief || VIT >= 11 || Tough/Ironman/Unique
|-
| VIT >= 6  || Eagar/Stubborn/Unique/Lewd
|-
| STR is 2nd|| Bully/Fearless
|-
| Otherwise || Lazy/Solitary/Sexy/Silly/Romantic/Ordinary
|-
! colspan="3" | Highest bonus is Intelligence (INT)
|-
| rowspan="3" | Warrior/Fighter || INT >= 10 || Twisted/Smart/Logical/Romantic
|-
| INT >= 6  || Vain/Romantic/Cowardly/Ladylike
|-
| Otherwise || Naive/Helpless/Silly/Kindly/Ordinary
|-
| rowspan="3" | Mage/Priest || INT >= 10 || Sharp/Smart
|-
| INT >= 6 || Smart/Alert/Logical/Romantic/Cowardly
|-
| Otherwise || Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary
|-
| rowspan="3" | Dealer/Thief || INT >= 10 || Sharp/Smart
|-
| INT >= 6  || Alert/Smart/Vain/Logical
|-
| Otherwise || Solitary/Romantic/Diligent/Careless/Ordinary/Meddler
|-
|-
| rowspan="3" | Jester || INT >= 10 || Sharp/Smart
! scope="row" | Chance
|-
| {{fraction|2|64}} || {{fraction|4|64}} || {{fraction|12|64}} || {{fraction|12|64}} || {{fraction|15|64}} || {{fraction|15|64}} || {{fraction|2|64}} || {{fraction|1|64}} || {{fraction|1|64}}
| INT >= 6  || Alert/Sexy/Lewd/Silly/Logical
|-
| Otherwise || Lazy/Carefree/Helpless/Solitary/Ordinary
|-
! colspan="3" | Highest bonus is Luck (LUC)
|-
| rowspan="3" | Warrior/Fighter || LUC >= 12 || Lucky/Ladylike/Happy
|-
| LUC >= 7  || Happy/Romantic/Lazy
|-
| Otherwise || Naive/Helpless/Vain/Silly/Careless/Ordinary
|-
| rowspan="3" | Mage/Priest || LUC >= 12 || Lucky/Ladylike/Happy
|-
| LUC >= 6  || Happy/Naive/Helpless/Lazy
|-
| Otherwise || Vain/Careless/Weepy/Cowardly/Timid/Ordinary
|-
| rowspan="3" | Dealer/Thief || LUC >= 12 || Lucky/Happy
|-
| LUC >= 6  || Happy/Meddler/Helpless/Selfish/Carefree
|-
| Otherwise || Vain/Naive/Weepy/Kindly/Honest/Ordinary
|-
| rowspan="3" | Jester || LUC >= 9  || Lucky/Ladylike
|-
| LUC >= 6  || Happy/Naive/Helpless/Sexy/Lewd
|-
| Otherwise || Lewd/Sexy/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish
|}
|}
The resulting resilience and wisdom then determine maximum HP and MP. Warrior and martial artist maximum MP is always 0. Otherwise, maximum HP/MP is calculated as resilience/wisdom multiplied by from 195 to 205, divided by 100, rounded down. In practice, {{fraction|6|11}} of the time, this results in an amount equal to resilience/wisdom doubled, and {{fraction|5|11}} of the time, this results in an amount one lower.
After the 2&ndash;10 bonus stats are distributed and HP/MP calculated, the player is given the opportunity to accept or reject the results. If the player accepts, the player can use five seeds to further raise the character's stats. Each seed will increase the single stat by 1&ndash;3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.
The base values from the above table are subtracted from the final starting stats to get the bonus values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If stats have an equal bonus, the base stat value is used to break the tie. If stats have an equal bonus and value, ties are broken randomly. Finally, a personality is chosen based on class, highest ranked stat and the value of its bonus, and sometimes the second highest ranked stat, gender, and weighted chance.
{{DQIII personality tables}}


== Altering personality ==
== Altering personality ==
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality.  Book items can be found throughout the game, with many hidden in bookcases and pots in towns.  The most highly valued book is the sexy book which is obtainable through one of the wishes [[Divinegon]] grants.
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality.  Book items can be found throughout the game, with many hidden in bookcases and pots in towns.  The most highly valued book is the Vamp book which is obtainable through one of the wishes the first bonus boss grants.
 
== SFC to GBC personality translations ==
The following table shows the different translations of the personality names in the SFC and GBC versions of Dragon Quest III.  Note that this table uses the DQ translations English patch.
{| class="listTable" cellpadding="0" cellspacing="0"
! SFC !! GBC
|-
| Hyper || Quick
| Sharp || Sharp
| Lucky || Lucky
| Silly? || Twisted
|}


== References ==
== References ==
Line 374: Line 476:
{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest III lists]]
[[Category:Dragon Quest III lists]]
[[Category:Dragon Quest III, X, and Monster Parade personalities|*]]

Latest revision as of 08:07, 18 March 2022

This is a list of personality types in Dragon Quest III: The Seeds of Salvation.

Personalities are a game mechanic added to the remakes of Dragon Quest III which affect character stat growth. The Hero is assigned one of 32 personalities through a test at the beginning of the game. Recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. There are a total of 45 possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.

The personality names were re-translated for the mobile and Nintendo Switch versions of Dragon Quest III. The Game Boy Color version of the game was the first official translation of the personality names, as the Super NES version of the game was never officially translated and released in English.

Personalities and stat effects[edit]

Mobile/Switch Name GBC Name Gender Strength (STR) Agility (AGL) Resilience (VIT) Wisdom (INT) Luck (LUCK) Total
Acrobat Agile ♂ ♀ 90% 120% 90% 100% 80% −20%
Amazon Amazon — ♀ 130% 90% 100% 80% 80% −20%
Bat out of Hell Quick ♂ ♀ 100% 140% 100% 100% 100% +40%
Clown Silly ♂ ♀ 100% 120% 95% 115% 110% +40%
Contrarian Twisted ♂ ♀ 70% 120% 70% 110% 130% +0%
Crybaby Weepy ♂ ♀ 90% 90% 100% 110% 115% +5%
Daredevil Fearless ♂ ♀ 95% 120% 115% 100% 100% +30%
Daydreamer Romantic ♂ ♀ 95% 110% 95% 115% 100% +15%
Drudge Eager ♂ ♀ 105% 90% 110% 100% 80% −15%
Egghead Logical ♂ ♀ 80% 105% 90% 125% 80% −20%
Everyman Ordinary ♂ ♀ 100% 100% 100% 100% 100% +0%
Free spirit Carefree ♂ ♀ 100% 75% 110% 105% 105% −5%
Genius Sharp ♂ ♀ 100% 120% 80% 140% 90% +30%
Good egg Kindly ♂ ♀ 105% 95% 105% 110% 95% +10%
Gourmand Unique ♂ ♀ 110% 60% 110% 50% 80% −90%
Happy camper Happy ♂ ♀ 90% 100% 90% 100% 130% +10%
Idealist Macho ♂ ♀ 115% 100% 110% 90% 60% −25%
Ironclad Ironman ♂ ♀ 105% 80% 130% 90% 80% −15%
Klutz Careless ♂ ♀ 80% 115% 100% 70% 70% −65%
Lazybones Lazy ♂ ♀ 115% 60% 120% 65% 110% −30%
Lone wolf Solitary ♂ ♀ 100% 110% 120% 110% 70% +10%
Lothario Lewd ♂ — 105% 95% 120% 105% 90% +15%
Lout Naive ♂ ♀ 100% 90% 90% 70% 110% −40%
Lucky devil Lucky ♂ — 100% 110% 100% 100% 150% +60%
Meathead Jock ♂ ♀ 130% 80% 100% 70% 80% −40%
Meddler Meddler ♂ ♀ 105% 85% 110% 80% 70% −50%
Mule Stubborn ♂ ♀ 100% 60% 120% 60% 70% −90%
Narcissist Selfish ♂ ♀ 95% 105% 90% 90% 90% −30%
Paragon Valiant ♂ ♀ 140% 70% 100% 80% 70% −40%
Plugger Diligent ♂ ♀ 110% 85% 120% 90% 70% −25%
Princess Ladylike — ♀ 100% 80% 95% 110% 140% +25%
Scatterbrain Foolish ♂ ♀ 85% 115% 80% 80% 90% −50%
Show-off Vain ♂ ♀ 105% 110% 95% 105% 95% +10%
Shrinking violet Timid ♂ ♀ 110% 60% 120% 110% 90% −10%
Slippery devil Alert ♂ ♀ 90% 110% 90% 120% 100% +10%
Socialite Lonesome ♂ ♀ 100% 90% 80% 110% 110% −10%
Sore loser Defiant ♂ ♀ 95% 105% 105% 95% 95% −5%
Spoilt brat Helpless ♂ ♀ 95% 100% 90% 105% 100% −10%
Straight arrow Honest ♂ ♀ 100% 90% 100% 110% 90% −10%
Thug Bully ♂ ♀ 120% 90% 90% 60% 70% −70%
Tomboy Tomboy — ♀ 110% 110% 80% 90% 90% −20%
Tough cookie Tough ♂ ♀ 115% 90% 140% 80% 70% −5%
Vamp Sexy — ♀ 110% 120% 105% 115% 120% +70%
Wimp Cowardly ♂ ♀ 90% 70% 90% 120% 120% −10%
Wit Smart ♂ ♀ 95% 100% 100% 130% 90% +15%

Books & Items[edit]

A character's personality type can be changed permanently with a book, or temporarily with an item. Only 28 of the 45 personality types have a corresponding book or item.

Mobile/Switch Name GBC Name Book (Mobile/Switch) Book (GBC) Item (Mobile/Switch) Item (GBC)
Acrobat Agile - - Agility ring Speed ring
Bat out of Hell Quick - - Mercury's bandana Gale bandana
Clown Silly Look, No Pants! Joke Book Doh-hican Mohawk wig
Crybaby Weepy The Saddest Story Ever Told Tragic Tale - -
Daredevil Fearless Leap Before You Look Brave Book - -
Daydreamer Romantic - - Gold rosary Silver Rosary
Genius Sharp The Eureka Moment Smart Book - -
Good egg Kindly Being A Better Person Kindly Book Care ring Benevolent ring
Happy camper Happy Loving Living: A Grinner's Guide Lucky Book Bunny tail Rabbit's foot
Lone wolf Solitary - - Skull Ring Rockstar ring
Lothario Lewd Guns'n'Buns Naughty Book Gold chain Gold necklace
Lucky devil Lucky - ? Hen's tooth Golden beak
Meathead Jock Diary of a Hardman Muscle Guidebook Strength ring Strength ring
Mule Stubborn - - Ten ton toupee (cursed) Stone wig
Paragon Valiant The Champion's Guide Hero Guide Mighty armlet Hero ring
Plugger Diligent - - Restless heart Toughness
Princess Ladylike Primm's Primer Lady Manual Golden tiara Golden tiara
Show-off Vain - - Ruby wristband Ruby ring
Slippery devil Alert Would I Lie to You? Cheater guide - -
Socialite Lonesome - - Slime earrings Slime earrings
Sore loser Defiant Fail is a Four-Letter Word Defy book - -
Spoilt brat Helpless Tears Before Bedtime Wimpy book Dummy Pacifier
Thug Bully - - Tough guy tattoo Angry tattoo
Tomboy Tomboy The Girl's Own Annual Tomboy book - -
Tough cookie Tough - - Weightlifter's belt Power Belt
Vamp Sexy Guns'n'Buns Naughty book Garter Garter belt
Wimp Cowardly - - Cower ring (cursed) Flee ring
Wit Smart - - Scholar's specs Smart glasses

The personality types without a corresponding book or item are: Amazon, Contrarian, Drudge, Egghead, Everyman, Free spirit, Gourmand, Idealist, Klutz, Lazybones, Lout, Meddler, Narcissist, Scatterbrain, Shrinking violet, and Straight arrow.

Analysis[edit]

Opinion #1: The vamp personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have said personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific vocations; for example, a male martial artist that has a lucky devil personality will keep his traditionally high agility and add a high amount of luck. This allows him to evade debilitating spells more easily.

Opinion #2: Since this is primarily a team-based game, personalities that give a large, focused increase in a particular stat are preferable to even spread options. Personalities such as paragon, bat out of Hell, wit, tough cookie and maybe even lucky devil.

Paragon obviously works well with physically inclined classes such as the warrior and martial artist, as it will make their attack rating skyrocket. Although their agility will suffer, they will be able to kill many monsters in scant few hits, if not one.

Bat out of Hell is best chosen through books later in the game. The vocations that would most benefit from the increased agility, spellcasters, cannot start with this personality. The other alternative is giving this to the martial artist to optimize his agility early and switch to another class or personality later on.

Tough cookie is an optimal choice for players who prefer durability. It either makes physical vocations even harder to kill, or gives precious HP to frailer ones like the mage and priest. The mage will especially enjoy the increase as it will allow him to better survive enemy attack spells, so long as you don't mind the drop in MP.

Wit increases your potential MP and is a promising choice for the hero, as Zoom, Kazap, and Omniheal are very expensive to cast. For other characters, wit is a possible alternative as it trades potential resilience for more agility.

Lucky devil and happy camper, while proving merely average stat gains, provide large increases in luck which make you much less likely to be affected by status effects. This is helpful for character with multiple abilities as they are vulnerable to various effects and are more likely to be physically weak.

Possible exceptions to the above are daredevil, vamp, and lone wolf. Daredevil provides above-average agility and resilience which provides a balanced defense along with better priority. Vamp is popular for its multiple above average stats with a possible weakness in its average resilience. Lone wolf has good increases in agility, resilience and wisdom. However, those increases are balanced by below average luck, which makes the character more vulnerable to status effects.

Hero personality quiz[edit]

Starting personality graph

At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 29 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.

At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.

The 32 possible starting personalities for a hero are:

  • Clown
  • Crybaby
  • Daredevil
  • Daydreamer
  • Drudge
  • Egghead
  • Free spirit
  • Good egg
  • Happy camper
  • Idealist
  • Klutz
  • Lazybones
  • Lone wolf
  • Lothario (male only)
  • Lout
  • Mule
  • Narcissist
  • Paragon
  • Plugger
  • Scatterbrain
  • Show-off
  • Shrinking violet
  • Slippery devil
  • Socialite
  • Sore loser
  • Spoilt brat
  • Straight arrow
  • Thug
  • Tough cookie
  • Vamp (female only)
  • Wimp
  • Wit

The 13 personalities which the hero cannot start with are:

  • Acrobat
  • Amazon
  • Bat out of Hell
  • Contrarian
  • Everyman
  • Genius
  • Gourmand
  • Ironclad
  • Lucky devil
  • Meathead
  • Meddler
  • Princess
  • Tomboy

Recruitable member personality[edit]

Characters which are created and recruited at Patty's place have different mechanism to determine their personality. Each character class has its own set of base statistics.

Class / gender Strength (STR) Agility (AGL) Resilience (VIT) Wisdom (INT) Luck (LUCK)
Warrior male Warrior ♂ 9 2 9 2 3
Warrior female Warrior ♀ 8 3 8 3 3
Martial Artist male Martial artist ♂ 14 9 7 3 2
Martial Artist female Martial artist ♀ 12 11 7 4 3
Mage male Mage ♂ 3 6 4 7 3
Mage female Mage ♀ 2 7 4 7 3
Priest malePriest female Priest 4 5 4 6 3
Merchant male Merchant ♂ 5 1 6 6 4
Merchant female Merchant ♀ 5 2 5 7 4
Gadabout male Gadabout ♂ 4 3 6 2 10
Gadabout female Gadabout ♀ 4 3 5 3 10
Thief male Thief ♂ 6 10 5 5 8
Thief female Thief ♀ 5 12 5 6 8

When the game creates a character, it assigns the base stats for the character's class and gender, then adds a variable number of bonus stats, from 2 to 10, weighted toward central values. These bonus stats are distributed one at a time among the five stats, randomly.

Bonus stats 2 3 4 5 6 7 8 9 10
Chance 264 464 1264 1264 1564 1564 264 164 164

The resulting resilience and wisdom then determine maximum HP and MP. Warrior and martial artist maximum MP is always 0. Otherwise, maximum HP/MP is calculated as resilience/wisdom multiplied by from 195 to 205, divided by 100, rounded down. In practice, 611 of the time, this results in an amount equal to resilience/wisdom doubled, and 511 of the time, this results in an amount one lower.

After the 2–10 bonus stats are distributed and HP/MP calculated, the player is given the opportunity to accept or reject the results. If the player accepts, the player can use five seeds to further raise the character's stats. Each seed will increase the single stat by 1–3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.

The base values from the above table are subtracted from the final starting stats to get the bonus values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If stats have an equal bonus, the base stat value is used to break the tie. If stats have an equal bonus and value, ties are broken randomly. Finally, a personality is chosen based on class, highest ranked stat and the value of its bonus, and sometimes the second highest ranked stat, gender, and weighted chance.

  • Warrior male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
≤6 Resilience
≤6 Wisdom
/ luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
7–11
≤6
  • Warrior female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
≤6 Resilience
≤6 Wisdom
/ luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
7–11
≤6
  • Martial Artist male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
≤6 Resilience
≤6 Wisdom
/ luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Strength
≤6 Resilience
≤6 Wisdom
/ luck
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
7–11
≤6
  • Martial Artist female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
≤6 Resilience
≤6 Wisdom
/ luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Strength
≤6 Resilience
≤6 Wisdom
/ luck
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
7–11
≤6
  • Mage malePriest male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
/ luck
≤6 Resilience
≤6 Wisdom
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
8+ any
≤7 Strength
≤7 Resilience
/ luck
≤7 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
/ agility
/ luck
≤5 Wisdom
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5
  • Mage femalePriest female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Agility
/ luck
≤6 Resilience
≤6 Wisdom
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
8+ any
≤7 Strength
≤7 Resilience
/ luck
≤7 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
/ agility
/ luck
≤5 Wisdom
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5
  • Merchant male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5
  • Merchant female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
10+ any
6–9 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5
  • Gadabout male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
9+
6–8
≤5
  • Gadabout female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
12+ any
7–11 any
≤6 Strength
≤6 Resilience
/ luck
≤6 Wisdom
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
9+
6–8
≤5
  • Thief male
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Strength
≤6 Resilience
≤6 Wisdom
/ luck
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5
  • Thief female
Strength (STR) bonus highest
Strength
bonus
Second
highest
Personalities
(chances)
11+ any
≤10 Agility
≤10 Resilience
≤10 Wisdom
≤10 Luck
Agility (AGL) bonus highest
Agility
bonus
Second
highest
Personalities
(chances)
11+ any
7–10 any
≤6 Strength
≤6 Resilience
≤6 Wisdom
/ luck
Resilience (VIT) bonus highest
Resilience
bonus
Second
highest
Personalities
(chances)
11+ any
6–10 any
≤5 Strength
≤5 Agility
/ wisdom
/ luck
Wisdom (INT) bonus highest
Wisdom
bonus
Personalities
(chances)
10+
6–9
≤5
Luck (LUCK) bonus highest
Luck
bonus
Personalities
(chances)
12+
6–11
≤5

Altering personality[edit]

Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the Vamp book which is obtainable through one of the wishes the first bonus boss grants.

References[edit]