Low djinks: Difference between revisions
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==={{DQ10}}=== | ==={{DQ10}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQH2}}=== | |||
{{DQH2Enemy | |||
|name=Low djinks | |||
|kanji= | |||
|romaji={{tt||}} | |||
|listNumber=109 | |||
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.<br/>His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him. | |||
|image= | |||
|exp=8733 | |||
|gold=535<span style="font-variant: small-caps;">g</span> | |||
|markedVersion=Yes | |||
|item=Royal soil, Sock-it locket | |||
|locations=Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre | |||
}} | |||
==Etymology== | ==Etymology== | ||
The '''low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way. | The '''low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way. |
Revision as of 22:24, 17 February 2020
Dragon Quest monster | |
---|---|
Low djinks | |
Japanese | ランプのまじん |
Romaji | Lamp Mage |
First appearance | Dragon Quest VII |
Old localization | None |
Characteristics
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern,ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell.
Appearances
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite | HP * | MP | Attack | Defense |
![]() |
304 | 14 | 150 | 94 |
Agility | Experience * | Gold | Tame Rate | |
68 | 300 | 69 | NA |
Bestiary No. | 111 |
Spell(s) | Swoosh |
Skill(s) | Backdraft Wind Sickles |
Location(s) | |
Item(s) Dropped | Seed of strength1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance |
100% | 100% | 50% | 15% |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze Resistance * |
50% | 80% | 100% | 50% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 15% | 60% |
Dragon Quest X
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This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
8733 | 535g | Yes |
List No. | 109 |
Field Notes | A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying. His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him. |
Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre |
Item(s) Dropped | Royal soil, Sock-it locket |
Etymology
The low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.