Sizzle: Difference between revisions

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Sizzle is learned by both the {{Hero 8}} and [[Jessica Albert]] at level 20. It deals 20~34 base damage before their {{Wisdom}} reaches 100, and caps at 53~62 once the stat hits 150.
Sizzle is learned by both the {{Hero 8}} and [[Jessica Albert]] at level 20. It deals 20~34 base damage before their {{Wisdom}} reaches 100, and caps at 53~62 once the stat hits 150.
It can be used by the enemies [[Tortured soul]], [[Garuda]], and [[Siren]].


==={{DQ10}}===
==={{DQ10}}===

Revision as of 14:23, 14 April 2024

Sizzle is a spell in the Dragon Quest series. The spell will bake a group of enemies in a wave of hellfire, most commonly dealing 30~42 damage for 6 MP.

Appearances

Dragon Quest

The Hero learns the spell at level 19, and may cast it for 5 MP. It deals 58~65 damage in the original version, and 50~65 damage in all subsequent versions. As combat was limited to one enemy per battle, it was a single-target spell.

The enemies vis mager, knight abhorrent, and the first form of the Dragonlord can use this spell against the player.

Dragon Quest II: Luminaries of the Legendary Line

The Prince of Cannock learns Sizzle at level 18, and he can cast it for just 4 MP. The spell deals 17~33 damage in the original version, and 50~65 in the Super Famicom and GBC versions.

In the smartphone and Nintendo Switch versions, the spell has been redacted to affect only one group of enemies, as in later games, and its cost has risen to 5 MP.

The enemies batmandrill, silvapithecus, grimlin, liquid metal slime, sorcerer, whackolyte and pazuzu can use this spell against the party.

Dragon Quest III: The Seeds of Salvation

Sizzle is learned by the Hero at Level 23, and both Mages & Sages at Level 14. The spell's cost and damage parameters become established in this entry of the series, 30~42 for 6 MP, remaining consistent ever since.

The enemies crone ranger, crone, garuda, and infanticore can use this spell against the party.

Dragon Quest IV: Chapters of the Chosen

Sizzle is learned by Maya Mahabala at Level 14. The Hero's tutor planned to teach him the spell during the Prologue, but never got around to it.

The enemies beleth, metal king slime, voodoo gooroo, and Psaro the Manslayer can use this spell against the party.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Moosifer --
Liquid metal slime 4
Prestidigitator 12
Bianca Whitaker 15
Nera Briscoletti 16
Debora Briscoletti 17
Conkjurer 20

Wisp-o'-smoke, wizened wizard, chimaera Pawn, and silvapithecus use it as enemies.

Dragon Quest VI: Realms of Revelation

Sizzle is learned by Ashlynn at level 16, and is already known by Goober upon joining. Other characters can learn it by advancing to rank 3 of the Mage vocation.

The enemies stinkerbell, arrghgoyle, hocus dreamaera, and helldorado use this spell.

Dragon Quest VII: Fragments of the Forgotten Past

Sizzle is learned by Mages at rank 7.

It can be cast by the enemies clawcerer, chargoyle, Grody Gumpdrops, gobbler, wrecktor, whackolyte, Cardinal Sin, and captain catastrophe.

Dragon Quest VIII: Journey of the Cursed King

Sizzle is learned by both the Hero and Jessica Albert at level 20. It deals 20~34 base damage before their Wisdom reaches 100, and caps at 53~62 once the stat hits 150.

It can be used by the enemies Tortured soul, Garuda, and Siren.

Dragon Quest X

Sizzle is learned by Dancers at level 27 and Death Masters at level 60. Its damage is calculated as Magical Might x 0.3 + 20 with an upper range of 162~170 once the caster's Magical Might reaches 487. Distance covered is eight meters and it costs 8 MP.

  • During the game's "Decisive Battle at the Dragonlord's Castle" limited Dragon Quest I event, the player is able to cast Sizzle as the Hero, as well. It deals 58~65 damage much like in the original game.

Dragon Quest XI: Echoes of an Elusive Age

Veronica and the Luminary will learn Sizzle at levels 21 and 23 respectively. The spell costs 7 MP to cast and hits a base range of 36~44, with a cap of 82~90 once the caster's Magical Might reaches 227.

Dragon Quest Monsters

Called Firebane in this game, it is an upgraded form of Firebal. Firebal grows into Firebane when the monster reaches level 10 with 34 MP, and 52 Intelligence. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 Intelligence.

Dragon Quest Monsters 2

Firebane now requires 94 Intelligence to learn and 220 Intelligence to upgrade.

Dragon Quest Monsters: Joker 2

Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Sizzle costs 11 MP to cast and deals 28~31 damage, rising higher until the monster's Wisdom reaches 699 in order to deal 142~157 damage.

Dragon Quest Monsters: Joker 3

Sizzle has the same MP cost and damage range as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Sizzle costs 11 MP and is learned through the Agent Provocateur, Bobby Dazzler, Cupid, Hottie, Lightning Rod, Sizz Afficionado, Sizz Virtuoso talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
DQH Logo.png
Sends a snaking pillar of flame flying forth from the ground.

Sizzle is the second tier spell of Maya and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 MP, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As Maya levels up more, she will be able to upgrade the spell and learn Kasizz. It can also be cast by enemy Silvapithecuses and Sorcerers.

  • Like all of Maya's spells and abilities, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.

Dragon Quest Tact

Sizzle can be learned by Lemon slime and Popp at level 22, batmandrill at level 24, knight abhorrent, tortured soul, and whackolyte at level 26, beleth and spitegeist at level 32, and hybird and king she-slime at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.

Sizzle (ベギラマ Begirama)Tactlogo.png
Ability information
Sizzle
Role * Type * Element MP cost
Attack Spell DQTact Sizz.png 24
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals moderate Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Popp, Spitegeist, Tortured soul, Whackolyte


Dragon Quest: The Adventure of Dai

Many characters in the series are capable of casting Sizzle, including Dai himself, Popp, and the Demon Lord Hadlar. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster's palm after gathering energy. Dai first casts the spell against a Killing machine being controlled by the villainous sage Baron.

Super Smash Bros. Ultimate

Sizzle is randomly available through the Hero's Command Selection ability. Similar to Sizz, Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 MP to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage's edge.

Enemy versions

In III, malefic magicians will fry the party for 22~34 damage in each subsequent game until VIII, where the enemy version deals 18~27 damage.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolIncendioSpanish for "fire".
ICON-FLAG-FR.png FrançaisSupercrameFrom the Latin super- and the French cramer.
ICON-FLAG-DE.png DeutschBrutzelDerived from the German verb brutzeln, which means "to frizzle, to sizzle".
ICON-FLAG-IT.png ItalianoIncendioItalian for "fire, a blaze"
ICON-FLAG-KO.png 한국어베기라마Transliteration of the Japanese name Begirama.
ICON-FLAG-CN.png 中文贝基拉玛Transliteration of the Japanese name Begirama.

Battle Visuals

Gallery