Troubadour: Difference between revisions
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[[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from | [[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from {{Dragon Quest VIII}}.]] | ||
<center>'' | <center>''A multi-talented musician whose massive repertoire has a range of uses.'' | ||
--Description in | --Description in {{Dragon Quest VII}}.</center> | ||
The '''Troubadour''' ( | The '''Troubadour''' (吟遊詩人, ''Gin'yūshijin'') is a vocation featured in {{DQ7}} and {{DQMCH}}. It is also a class of {{NPC}} in several games, who usually relay information to the player in rhyme or song. | ||
==Description== | ==Description== | ||
The troubadour is a helpful | The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the [[Holy Protection]] spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] vocations. | ||
== | =={{DQ7}}== | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
Line 14: | Line 14: | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | ||
|- | |- | ||
|Battles to Master | |rowspan=2|Battles to Master | ||
|140 | |140 ({{PS1}}) | ||
|- | |||
|85 ({{3DS}}) | |||
|- | |- | ||
|Strength | |Strength | ||
| -25 | | -25% | ||
|- | |- | ||
|Agility | |Agility | ||
| -15 | | -15% | ||
|- | |- | ||
| | |Resilience | ||
| -15 | | -15% | ||
|- | |- | ||
| | |Wisdom | ||
| +20 | | +20% | ||
|- | |- | ||
| | |Style | ||
| +10 | | +10% | ||
|- | |- | ||
|Max HP | |Max HP | ||
| -20 | | -20% | ||
|- | |- | ||
|Max MP | |Max MP | ||
Line 39: | Line 41: | ||
|} | |} | ||
===PS1 Abilities=== | ==={{PS1}} Abilities=== | ||
{|width=" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | ||
Line 59: | Line 61: | ||
|2 | |2 | ||
|Novice | |Novice | ||
|[[Eye for Distance]] | |[[Eye for Distance|EagleEye]] | ||
|13 | |13 | ||
|Field | |Field | ||
Line 67: | Line 69: | ||
|3 | |3 | ||
|Poet | |Poet | ||
|[[Peep]] | |[[Peep|X-Ray]] | ||
|27 | |27 | ||
|Field | |Field | ||
Line 75: | Line 77: | ||
|4 | |4 | ||
|Lyricist | |Lyricist | ||
|[[Lullaby| | |[[Lullaby|SleepSong]] | ||
|40 | |40 | ||
|One Group | |One Group | ||
Line 83: | Line 85: | ||
|5 | |5 | ||
|Warbler | |Warbler | ||
|[[Holy Protection]] | |[[Holy Protection|Repel]] | ||
|55 | |55 | ||
|Field | |Field | ||
Line 91: | Line 93: | ||
|6 | |6 | ||
|Crooner | |Crooner | ||
|[[Dawn Chorus| | |[[Dawn Chorus|AwakeSong]] | ||
|75 | |75 | ||
|All Allies | |All Allies | ||
Line 99: | Line 101: | ||
|7 | |7 | ||
|Songster | |Songster | ||
|[[Spellbinding Song| | |[[Spellbinding Song|MistSong]] | ||
|110 | |110 | ||
|One Group | |One Group | ||
Line 107: | Line 109: | ||
|8 | |8 | ||
|Minstrel | |Minstrel | ||
|[[Angel Song]] | |[[Angel Song|AngelSong]] | ||
|140 | |140 | ||
|All Allies | |All Allies | ||
Line 143: | Line 145: | ||
|Bedroom Jammer | |Bedroom Jammer | ||
|[[Lullaby]] | |[[Lullaby]] | ||
| | |11 | ||
|One Group | |One Group | ||
|A soothing song that will make your enemies sleep like babes. | |A soothing song that will make your enemies sleep like babes. | ||
Line 151: | Line 153: | ||
|One-Hit Wonder | |One-Hit Wonder | ||
|[[Silly Song]] | |[[Silly Song]] | ||
| | |21 | ||
|One Group | |One Group | ||
|A loony tune that gets a group of enemies rolling in the aisles. | |A loony tune that gets a group of enemies rolling in the aisles. | ||
Line 159: | Line 161: | ||
|Touring Act | |Touring Act | ||
|[[Dawn Chorus]] | |[[Dawn Chorus]] | ||
| | |31 | ||
|All Allies | |All Allies | ||
|A stimulating song that rouses party members from their slumber. | |A stimulating song that rouses party members from their slumber. | ||
Line 167: | Line 169: | ||
|Star Turn | |Star Turn | ||
|[[Spellbinding Song]] | |[[Spellbinding Song]] | ||
| | |43 | ||
|One Group | |One Group | ||
|A singalong that seals away enemy spells. | |A singalong that seals away enemy spells. | ||
Line 175: | Line 177: | ||
|Platinum-Seller | |Platinum-Seller | ||
|[[Soothing Song]] | |[[Soothing Song]] | ||
| | |55 | ||
|All Allies | |All Allies | ||
|A calming song that restores at least 20 HP to all party members. | |A calming song that restores at least 20 HP to all party members. | ||
Line 183: | Line 185: | ||
|Living Legend | |Living Legend | ||
|[[Angel Song]] | |[[Angel Song]] | ||
| | |85 | ||
|All Allies | |All Allies | ||
|Occasionally resurrects a fallen ally with half HP restored. | |Occasionally resurrects a fallen ally with half HP restored. | ||
|8 | |8 | ||
|} | |} | ||
Amount of battles are counted from 0, not from rank to rank. | |||
===Hybrid Abilities=== | ===Hybrid Abilities=== | ||
Line 198: | Line 201: | ||
|- | |- | ||
|[[Priest]] | |[[Priest]] | ||
|[[Soothing Song| | |[[Soothing Song|HealSong]] | ||
|All Allies | |All Allies | ||
|Restores 20HP to All Allies | |Restores 20HP to All Allies | ||
|0 | |0 | ||
|- | |- | ||
|[[Martial | |[[Martial Artist]] | ||
|[[War Cry]] | |[[War Cry|WarCry]] | ||
|All Enemies | |All Enemies | ||
|Has a chance of startling enemies, preventing them from attacking | |Has a chance of startling enemies, preventing them from attacking | ||
Line 210: | Line 213: | ||
|- | |- | ||
|[[Jester]] | |[[Jester]] | ||
|[[Silly Song| | |[[Silly Song|GagSong]] | ||
|One Group | |One Group | ||
|Has a chance of making one group of enemies laugh, preventing them from attacking | |Has a chance of making one group of enemies laugh, preventing them from attacking | ||
Line 216: | Line 219: | ||
|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
|[[ | |[[Cursed Verse|CurseSong]] | ||
|One Group | |One Group | ||
|Lowers the defense of one group of enemies | |Lowers the defense of one group of enemies | ||
Line 222: | Line 225: | ||
|- | |- | ||
|[[Sailor]] | |[[Sailor]] | ||
|[[ | |[[Zzz Shanty|WaveSong]] | ||
|One Group | |One Group | ||
|Has a chance of putting one group of enemies to sleep | |Has a chance of putting one group of enemies to sleep | ||
Line 228: | Line 231: | ||
|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|[[ | |[[Counting Sheep|RamSong]] | ||
|One Group | |One Group | ||
|Has a chance of putting one group of enemies to sleep | |Has a chance of putting one group of enemies to sleep | ||
Line 234: | Line 237: | ||
|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|[[ | |[[Gritty Ditty|WarSong]] | ||
|All Allies | |All Allies | ||
|Raises the defense of all allies | |Raises the defense of all allies | ||
Line 241: | Line 244: | ||
==Usefulness== | ==Usefulness== | ||
The troubadour is quite frail and should be put in the | The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the {{Luminary V}} and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears {{Alltrades Abbey 7}}. However, the rewards are great. In the [[Nintendo 3DS]] Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle. | ||
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | ||
==Notable Troubadours== | ==Notable Troubadours== | ||
*{{Galen}} | |||
*Josef Starling | *Josef Starling | ||
*[[Florin]] | *[[Florin]] | ||
*Crispin | |||
*[[Ishmahri]] | *[[Ishmahri]] | ||
*{{Serena 11}}'s use of harpistry and singing in battle are traits of the profession. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]'' | DQIV Bard.png|''Dragon Quest IV''. | ||
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]''. | |||
DQVII_Troubadour_male.png|''Dragon Quest VII''. | |||
DQVII_Troubadour_female.png|''Dragon Quest VII''. | |||
</gallery></center> | </gallery></center> | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category:Dragon Quest VII | [[Category:Dragon Quest VII vocations]] |
Latest revision as of 04:43, 2 June 2023
The Troubadour (吟遊詩人, Gin'yūshijin) is a vocation featured in Dragon Quest VII: Fragments of the Forgotten Past and Dragon Quest Monsters: Caravan Heart. It is also a class of NPC in several games, who usually relay information to the player in rhyme or song.
Description[edit]
The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the Holy Protection spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester vocations.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Stat Changes[edit]
Statistics | Change |
Battles to Master | 140 (PS1) |
85 (3DS) | |
Strength | -25% |
Agility | -15% |
Resilience | -15% |
Wisdom | +20% |
Style | +10% |
Max HP | -20% |
Max MP | Null |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | EagleEye | 13 | Field | Tells the player where the closest town is | 0 |
3 | Poet | X-Ray | 27 | Field | Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. | 2 |
4 | Lyricist | SleepSong | 40 | One Group | Has a chance of putting one a group of enemies to sleep | 0 |
5 | Warbler | Repel | 55 | Field | Prevents weaker monsters from attacking the party | 4 |
6 | Crooner | AwakeSong | 75 | All Allies | Cures all allies of the sleep status | 0 |
7 | Songster | MistSong | 110 | One Group | Has a chance of preventing one group of enemies from casting spells | 0 |
8 | Minstrel | AngelSong | 140 | All Allies | Has a chance of restoring a fallen ally with 50 percent of their max HP | 0 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Music Lover | Nothing | 0 | |||
2 | String Plucker | War Cry | 5 | One Group | A blood-curdling cry that causes the enemy to quake with fear. | 0 |
3 | Bedroom Jammer | Lullaby | 11 | One Group | A soothing song that will make your enemies sleep like babes. | 0 |
4 | One-Hit Wonder | Silly Song | 21 | One Group | A loony tune that gets a group of enemies rolling in the aisles. | 0 |
5 | Touring Act | Dawn Chorus | 31 | All Allies | A stimulating song that rouses party members from their slumber. | 0 |
6 | Star Turn | Spellbinding Song | 43 | One Group | A singalong that seals away enemy spells. | 0 |
7 | Platinum-Seller | Soothing Song | 55 | All Allies | A calming song that restores at least 20 HP to all party members. | 0 |
8 | Living Legend | Angel Song | 85 | All Allies | Occasionally resurrects a fallen ally with half HP restored. | 8 |
Amount of battles are counted from 0, not from rank to rank.
Hybrid Abilities[edit]
Hybrid | Learns | Target | Info | MP |
Priest | HealSong | All Allies | Restores 20HP to All Allies | 0 |
Martial Artist | WarCry | All Enemies | Has a chance of startling enemies, preventing them from attacking | 0 |
Jester | GagSong | One Group | Has a chance of making one group of enemies laugh, preventing them from attacking | 0 |
Mage | CurseSong | One Group | Lowers the defense of one group of enemies | 0 |
Sailor | WaveSong | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Shepherd | RamSong | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Warrior | WarSong | All Allies | Raises the defense of all allies | 0 |
Usefulness[edit]
The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the Nintendo 3DS Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
Notable Troubadours[edit]
- Galen
- Josef Starling
- Florin
- Crispin
- Ishmahri
- Serena's use of harpistry and singing in battle are traits of the profession.