Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Cypress stick | Attack +2 |
Oaken club | Attack +7 |
Copper sword | Attack +12 |
Divine dagger | Attack +14 |
Chain sickle | Attack +16 |
Staff of Rain | Attack +16 |
Staff of antimagic | Attack +20 |
Iron lance | Attack +26 |
Morning star | Attack +30 |
Snooze stick | Attack +30 |
Staff of strife | Attack +33 |
Staff of resurrection | Attack +33 |
Holy lance | Attack +35 |
Staff of sentencing | Attack +37 |
Rune staff | Attack +40 |
Sage's staff | Attack +50 |
Somatic staff | Attack +65 |
Zombiesbane | Attack +67 |
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Latest revision as of 14:21, 9 September 2024
The Priest (僧侶, Souryo) is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks beginning with the ninth game.
Characteristics[edit]
Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members with the Zing and Kazing spells. Priests typically cannot equip heavy armor, but they have better options than a Mage and can also wield a wider variety of weapons. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.
Priests were the original users of the Wind-element Woosh spells in the classic era of the series, but beginning with IX these spells have been passed on to the Luminary and Minstrel vocations. Priests have consistently had access to the instant-death Whack spells since their appearance in III, however.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Stats[edit]
NES Version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 9 | 335 |
MP | 8 | 432 |
Strength | 4 | 150 |
Agility | 5 | 130 |
Resilience | 3 | 171 |
Wisdom | 8 | 205 |
Luck | 3 | 183 |
Equipment[edit]
Dragon Quest III (All) | |
---|---|
Helmet | Modifier(s) |
Leather hat | Defense +2 |
Hardwood headwear | Defense +6 |
King's crown | Defense +6 |
Mad cap | Defense +8 |
Fur hood♥ | Defense +10 |
Iron helmet | Defense +16 |
Silver tiara♥ | Defense +20 |
Iron mask | Defense +25 |
Mythril helm | Defense +38 |
Mask of Implacability | Defense +255 |
Dragon Quest III (All) | |
---|---|
Armor | Modifier(s) |
Scandalous swimsuit♥ | Defense+1 |
Plain clothes | Defense+4 |
Wayfarer's clothes | Defense+8 |
Boxer shorts | Defense+10 |
Leather armour | Defense+12 |
Leather dress♥ | Defense+15 |
Shell armour | Defense+16 |
Chain mail | Defense+20 |
Silk robe♥ | Defense+20 |
Cloak of evasion | Defense+23 |
Leather kilt | Defense+24 |
Iron armour | Defense+25 |
Magical skirt♥ | Defense+25 |
Magical robes | Defense+30 |
Glombolero | Defense+30 |
Angel's robe | Defense+35 |
Cat suit | Defense+35 |
Magic armour | Defense+40 |
Magic bikini♥ | Defense+65 |
Dragon robe | Defense+80 |
Blessed bikini♥ | Defense+88 |
Shimmering dress♥ | Defense+90 |
Dragon Quest III (All) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense+2 |
Leather shield | Defense+4 |
Bronze shield | Defense+7 |
Scale shield | Defense+12 |
Magic shield | Defense+25 |
Silver shield | Defense+40 |
Dragon Quest III (All) | |
---|---|
Accessories | Modifier(s) |
Strength ring | Strength+7 |
Tough guy tattoo | Strength+8 |
Mighty armlet | Strength+15 |
Doh-hican | Defence+3 |
Garter♥ | Defence+3 |
Gold rosary | Defence+4 |
Leg warmers♥ | Defence+5 |
Ten ton toupee | Defence+15 |
Cower ring | Agility+7 |
Skull ring | Agility+10 |
Agility ring | Agility+`5 |
Mercury's bandana | Agility+30 |
Meteorite bracer | Agilityx2 |
Restless heart | Resilience+10 |
Gold chain | Resilience+10 |
Weightlifter's belt | Resilience+15 |
Recovery ring | Resilience+25 |
Care ring | Wisdom+15 |
Scholar's specs | Wisdom+15 |
Goddess ring♥ | Wisdom+33 |
Bunny tail♥ | Luck+8 |
Golden tiara♥ | Luck+13 |
Hen's tooth | Luck+20 |
Sacred amulet | Luck+30 |
Elevating shoes | Luck+50 |
Dummy | |
Slime earrings | |
Ruby Wristband |
- ♥ denotes female only equipment.
Spells[edit]
Dragon Quest III (NES) | |
---|---|
Spell | Level Learned |
Heal | 1 |
Poof | 2 |
Acceleratle | 5 |
Dazzle | 7 |
Sap | 8 |
Snooze | 9 |
Squelch | 11 |
Woosh | 12 |
Fizzle | 13 |
Midheal | 14 |
Tingle | 15 |
Cock-a-doodle-doo | 16 |
Kasap | 18 |
Bazoom | 20 |
Whack | 22 |
Zing | 24 |
Swoosh | 26 |
Thwack | 28 |
Fullheal | 30 |
Insulatle | 32 |
Multiheal | 34 |
Kaswoosh | 36 |
Kazing | 38 |
Kamikazee | 41 |
Dragon Quest III HD-2D Remake[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest VI: Realms of Revelation[edit]
Priest is one of the basic vocations available. It is one of the prerequisites for the Sage, along with Mage, and for the Paladin vocation along with Martial Artist.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 160 |
Strength | -20% |
Agility | -10% |
Resilience | -30% |
Wisdom | +10% |
Max HP | -20% |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Neophyte | Heal | 1 | One ally | Restores at least 30 HP to a single ally. | 2 |
Poof | One group | Makes monsters vanish in a flash of light. | 1 | |||
2 | Pilgrim | Woosh | 19 | One group | Slices through a group of enemies with a small whirlwind. | 2 |
Squelch | One ally | Cures a single ally of the effects of Poison. | 2 | |||
3 | Cleric | Buff | 37 | One ally | Raises the Defence of a single party member. | 2 |
Fizzle | One group | Prevents enemy from using magic. | 3 | |||
4 | Monk | Midheal | 50 | One ally | Restores at least 75 HP to a single ally. | 5 |
Tingle | Self | Cures all party members of the effects of Sleep and Paralysis. | 2 | |||
5 | Pastor | Whack | 80 | One enemy | A Cursed incantation that sends an enemy to the hereafter. | 4 |
Kabuff | Party | Raises the Defence of all party members. | 3 | |||
6 | Bishop | Swoosh | 100 | One group | Slices through a group of enemies with a powerful whirlwind. | 4 |
7 | Archbishop | Thwack | 130 | One group | Tries to instantly kill a group of enemies | 7 |
Fullheal | One ally | Restores all HP to a single ally. | 7 | |||
8 | Pontiff | Zing | 160 | One ally | Occasionally resurrects a fallen ally with half HP restored. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Priest is one of the basic vocations available at Alltrades Abbey. It is a necessary prerequisite for both Sage and Paladin Vocations.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 180 (PS1) / 97 (3DS) |
Strength | -20% |
Agility | -10% |
Resilience | -30% |
Wisdom | +10% |
Style | Null |
Max HP | -20% |
Max MP | Null |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Poof | 1 | One Group | Banishes one group of enemies from battle. (Party does not gain Experience Points) | 1 |
1 | Beginner | Heal | 1 | One Ally | Heals about 30 HP to one ally. | 2 |
2 | Novice | Woosh | 19 | One Group | Causes around 15 HP in wind damage to one group of enemies. | 2 |
3 | Acolyte | Buff | 37 | One Ally | Raises the Defence of one ally. | 2 |
4 | Prelate | Fizzle | 50 | One Group | Has a chance of preventing one group of enemies from casting spells | 3 |
5 | Clergyman | Midheal | 80 | One Ally | Heals around 80 HP to one ally. | 4 |
6 | Priest | Swoosh | 100 | One Group | Causes roughly 30 HP in wind damage to one group of enemies. | 4 |
7 | Bishop | Fullheal | 130 | One Ally | Restores an ally to full HP. | 6 |
8 | HiPriest | Zing | 180 | One Ally | Has the chance of restoring one fallen ally with half their Max HP. | 8 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Neophyte | Heal | 1 | One ally | Restores at least 30 HP to a single ally. | 2 |
Poof | One group | Banishes one group of enemies from battle. | 1 | |||
2 | Pilgrim | Woosh | 5 | One Group | Causes around 15 HP in wind damage to one group of enemies. | 2 |
3 | Cleric | Buff | 7 (12) | One Ally | Raises the Defence of one ally. | 2 |
4 | Monk | Fizzle | 10 (22) | One Group | Has a chance of preventing one group of enemies from casting spells. | 3 |
5 | Pastor | Midheal | 15 (37) | One Ally | Restores at least 75 HP to one ally. | 4 |
6 | Bishop | Swoosh | 15 (52) | One Group | Causes roughly 30 HP in wind damage to one group of enemies. | 4 |
7 | Archbishop | Fullheal | 15 (67) | One Ally | Restores an ally to full HP. | 6 |
8 | Pontiff | Zing | 30 (97) | One Ally | Has the chance of restoring one fallen ally with half their Max HP. | 8 |
Hybrid Abilities[edit]
Hybrid | Learns | Target | Info | MP |
Troubadour | Heal Song | All Allies | Restores 20 HP to All Allies. | 0 |
Dancer | Death Dance | All Enemies | Has a chance of killing all enemies. | 0 |
Sailor | Holy Aura | All Allies | Allies cannot be attacked but cannot attack. | 0 |
Shepherd | Increase | All Allies | Increases the Defence of all allies. | 3 |
Usefulness[edit]
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
The Priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spears, Wands, Staves, and Shield skills. Their Coup-de-Grace is "Choir of Angels", which heals all party members and removes negative status effects. Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.
Stats[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 19 | 420 |
MP | 14 | 315 |
Strength | 9 | 201 |
Agility | 14 | 312 |
Resilience | 9 | 204 |
Magical Might | 0 | 0 |
Magical Mending | 18 | 400 |
Deftness | 9 | 206 |
Charm | 7 | 146 |
Faith[edit]
Accolades | Required points | Name | Effects |
---|---|---|---|
Believer | 8 | Divination | Tells its caster the experience needed to climb a level. |
Acolyte/Postulant | 16 | Natural Magical Mending +20 | Permanently adds 20 to Magical Mending. |
Mendicant/Votary | 28 | Benediction | Lifts a curse from a single ally. |
Parish Priest/Nun of the Parish | 40 | Natural Max MP +10 | Permanently adds 10 to Max MP. |
Presbyter/Missionary | 48 | Rotstopper | Protects the party from Undead enemies' attacks. |
Abbot/Abbess | 56 | Natural Magical Mending +60 | Permanently adds 60 to Magical Mending. |
Bishop/Prioress | 70 | Alma Mater | Offers up a prayer to prevent instant death attacks. |
Archbishop/Mother Superior | 80 | Natural Max MP +20 | Permanently adds 20 to Max MP. |
Cardinal/Beatificant | 90 | Care Prayer | Offers up a prayer to increase Magical Mending. |
Saint | 100 | Natural Magical Mending +100 | Permanently adds 100 to Magical Mending. |
Spells[edit]
Name | Level | MP | Description |
---|---|---|---|
Heal | 1 | 2 | Restores at least 30 HP to a single ally. |
Squelch | 3 | 2 | Cures a single ally of the effects of Poison. |
Snooze | 6 | 3 | Puts a group of enemies to Sleep. |
Buff | 8 | 3 | Raises the Defence of a single party member. |
Cock-A-Doodle-Doo | 11 | 2 | Awakens any Sleeping party members. |
Insulate | 14 | 4 | Protects a party member from breath-based attacks. |
Midheal | 16 | 4 | Restores at least 75 HP to a single ally. |
Zing | 18 | 8 | Resurrects a fallen ally, but sometimes fails. |
Whack | 20 | 5 | A Cursed incantation that sends an enemy to the hereafter. |
Tingle | 22 | 2 | Cures all Party members of the effects of Paralysis. |
Moreheal | 31 | 8 | Restores at least 165 HP to a single ally. |
Thwack | 34 | 10 | A curse that sends a group of enemies to the hereafter. |
Multiheal | 38 | 16 | Restores at least 100 HP to all party members. |
Insulatle | 43 | 8 | Protects the whole party from breath-based attacks. |
Fullheal | 47 | 24 | Restores all HP to a single ally. |
Kathwack | 55 | 20 | A curse that sends all enemies to the hereafter. |
Omniheal | 65 | 128 | Restores all HP to all party members. |
Revocation Award[edit]
Dragon Quest X[edit]
This section is a stub. You can help by expanding it. |
Dragon Quest Treasures[edit]
The Priests have been depicted as statues with base values of 120,00, and one mouthful of a description.
Dragon Quest Walk[edit]
The Priest Vocation is available to players at the beginning of the game, and gives access to Boomerangs, Staves, and Wands.
Notable Priests[edit]
- Selectable class in Dragon Quest III.
- Kiryl is an apprentice training under the resident priest in castle Zamoksva
- Hero of Dragon Quest V has abilities from the Priest set, and resembles a wandering monk.
- Nevan is a pious prodigy of Ghent, gaining world renown despite his young age.
- Sir Mervyn learns several abilities from the Vocation, and is styled after a real life Templar.
- Angelo is an ex-clergyman who is disgusted with the seediness of the church.
- Sellma's default Vocation is a priest when she joins the party in IX.
- Serena is a Keeper from Arboria destined to protect the Luminary.
- Goobriel, an opportunist Healslime priest from who uses his healing magic to turn a profit.
Trivia[edit]
- The male priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest VII.
- The female priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest XI.
- Most of the crosses worn by Priests throughout the series has been altered to a trident starting with Dragon Quest VIII in order to avoid any resemblance to real world religious iconography. With the vocations presentation shift to the oriental monk design, the cross and trident have been retired for an invented symbol that resembles the peace sign.
Gallery[edit]
Female Priest, Famicom artwork.
Male Priest, Famicom artwork.
Male and female Priest, Famicom artwork.
Male and female Priest, Super Famicom artwork.
Female Priest, Game Boy Color artwork.
Male Priest, Game Boy Color artwork
Nevan becoming a man of the cloth in the official guide for VI
Stock art of the vocation in X, note the similarity to Kiryl.
Curate Rollo from Slime MoriMori Dragon Quest.
Admonishing the Martial Artist and Tsarevna Alena.
Appearance in Stars.
Goobriel from Tact.