Jörmun: Difference between revisions

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(Created page with "{{Monster Infobox |title=Jörmun |image=File:Jörmun artwork.png |caption= |kanji=ムンババ |romanji=Munbaba |old=None |firstappear=''Dragon Quest XI'' }} '''Jörmun''' is a specific member of the Jowler family that has grow accustomed to life in the frozen north. ==Appearances== ==={{DQ11}}=== In ages before the events of the game, the ice witch Krystalinda was locked away in a book for her crimes and Jörmun was assigned to be a living seal for her...")
 
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==Appearances==
==Appearances==
==={{DQ11}}===
==={{DQ11}}===
In ages before the events of the game, the ice witch [[Krystalinda]] was locked away in a book for her crimes and Jörmun was assigned to be a living seal for her power. As long as he lived, Krystalinda's magic would not return to her and she would be too feeble to break free of her prison on her own. Sometime just prior to the first act of the game, [[Jasper]] discovers the book that contains Krystalinda and strikes a bargain with her to set a trap for the {{Hero 11}} and his allies. The witch is freed by Jasper but still lacks the lion's share of her sorcery: she freezes the people of [[Sniflheim]] solid and seals the fledgling [[Queen Frysabel]] in her old prison in order to take her place and trick the party into defeating Jörmun for her.
Ages before the events of the game, the ice witch [[Krystalinda]] was trapped in a magic book for her crimes and stripped of her powers, which were sealed away inside Jörmun. Sometime before the first act of the game, [[Jasper]] discovers the book contaning Krystalinda and bargains with her to set a trap for the [[Hero (Dragon Quest XI)|Hero]] and his allies. After being freed from the book, Krystalinda uses what remains of her power to freeze the people of [[Sniflheim]]; seal [[Queen Frysabel]] in the book; and impersonate her to trick the party into defeating Jörmun.


The party falls for the ruse and encounter [[Hendrik]] battling the beast in the depths of the [[Hekswood]]. The knight is defeated and Jörmun attacks the Luminary after assuming he is Hendrik's ally, and he is slain in the proceeding battle. Krystalinda regains her magic upon his passing, and is later confronted in the royal Sniflheim halls.
The party encounters [[Hendrik]] fighting Jörmun in the depths of the Hekswood. Assuming the Hero is an ally of Hendrik, Jörmun attacks the Hero's party but is slain. Jörmun's death breaks the seal on Krystalinda's magic before the party confronts her at Sniflheim.
 
During the third act of the game, Jörmun is revived by the resurrection of [[Calasmos|the Dark One]] and begins rampaging through the north under his influence. While rebuilding [[Cobblestone]], the Hero searches for Jörmun with the intention of making it the town's mascot. The Hero weakens Jörmun in battle and purifies it with a [[Zap]] spell, causing it to be reborn as Holy Jörmun. Refreshed, Holy Jörmun comes to reside in Cobblestone as a watchful guardian.


During the third act of the game, Jörmun is revived by the resurrection of [[Calasmos|the incarnation of evil]] and begins rampaging throughout the north while under the fiend's influence. He can be confronted once again and, if he is defeated by the Hero using one of the [[Zap]] spells, Jörmun will return to normal. His defeat under these conditions are a part of the [[Cobblestone]] fortification sidequest, where in he will agree to keep an eye on the village as a kind of watch dog from the surrounding cliffs.
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==Etymology==
==Etymology==

Revision as of 10:15, 13 April 2022

Jörmun is a specific member of the Jowler family that has grow accustomed to life in the frozen north.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

Ages before the events of the game, the ice witch Krystalinda was trapped in a magic book for her crimes and stripped of her powers, which were sealed away inside Jörmun. Sometime before the first act of the game, Jasper discovers the book contaning Krystalinda and bargains with her to set a trap for the Hero and his allies. After being freed from the book, Krystalinda uses what remains of her power to freeze the people of Sniflheim; seal Queen Frysabel in the book; and impersonate her to trick the party into defeating Jörmun.

The party encounters Hendrik fighting Jörmun in the depths of the Hekswood. Assuming the Hero is an ally of Hendrik, Jörmun attacks the Hero's party but is slain. Jörmun's death breaks the seal on Krystalinda's magic before the party confronts her at Sniflheim.

During the third act of the game, Jörmun is revived by the resurrection of the Dark One and begins rampaging through the north under his influence. While rebuilding Cobblestone, the Hero searches for Jörmun with the intention of making it the town's mascot. The Hero weakens Jörmun in battle and purifies it with a Zap spell, causing it to be reborn as Holy Jörmun. Refreshed, Holy Jörmun comes to reside in Cobblestone as a watchful guardian.


Jörmun (ムンババ)DQXI Logo EN.png
Sprite HP MP Attack
Jörmun XI sprite.png 820 999 141
Defense Agility Experience Gold
150 79 2,400 290
Bestiary no. #175
Family Beast
In-game description A hulking great creature who haunts the Hekswood with his horrifying howls of 'Jööööööööör!', with which he freezes foes before battering them.
Spell(s) None
Skill(s) Acts twice per turn
Back kick (125% damage)
Jör we Go
Throws a snowball (damages &reduces ice resistance)
Location(s) Hekswood, first act
Item(s) dropped None
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A -150% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 25% -125% -150%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
100% 100% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%



Malicious jörmun DQXI Logo EN.png
Sprite HP MP Attack
Jörmun XI sprite.png 2,800 999 620
Defense Agility Experience Gold
424 230 12,000 184
Bestiary no. #586
Family Beast
In-game description The Horror of the Hekswood, made even more monstrous by the Dark One's malign influence. His once holy heart had been lost utterly to evil.
Spell(s)
Skill(s)
Location(s)
Item(s) dropped
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A 50% 50% 50%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
50% 50% 50% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
100% 100% 50% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%


Etymology

  • Jörmun is derived from Jörmungandr, the world serpent of Norse folklore who encircles all of Midgard with his coils. The snake was an adversary of the god Thor, and the two would kill one another during the Ragnarok.
  • The monster's Japanese name, Munbaba, is a combination of the Babylonian monster Hunbaba and the species' recurring Mu syllable.

Similar species

Gallery