Merle: Difference between revisions

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m (age)
m (fixing the template, added winter merle data)
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==Other appearances==
==Other appearances==
==={{AHB}}===
==={{AHB}}===
====Fortune Teller====
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary.
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary.


To fit the vocations available in the game, Merle was made into a priest -meaning she can use wands and offensive spells-.
To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification.
 
While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels.
{{AHBCharacter
{{AHBCharacter
|name=Merle (Fortune Teller)
|name=Merle (Fortune Teller)
Line 40: Line 43:
|sprite=[[File:AHB Merle.jpg|350px]]
|sprite=[[File:AHB Merle.jpg|350px]]
|version=[[File:AHB Priest Icon.png|Priest|24px]] Priest
|version=[[File:AHB Priest Icon.png|Priest|24px]] Priest
|power=3021
|style=Merle (Fortune Teller)
|bond='''Merle (Fortune Teller) Bond''':<br>1. Raises Light and Shadow damage. (15%) (Hero/Partner)<br>2. Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner)
|bond=Raises Light and Shadow damage. (15%) (Hero/Partner)
|bond2=Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner)
|hp=498
|atk= 79
|atk= 79
|def= 148
|def= 148
Line 47: Line 52:
|mdef= 182
|mdef= 182
|recovery= 312
|recovery= 312
|guard= 50%
|trait1= Increases user's Recovery. (30%)
|mguard= 50%
|trait4= Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound.
|hp= 498
|trait5= Raises Light and Shadow damage. (15%)
|slash= 0
|trait6= Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
|strike= 0
|trait7= Raises Thrust Resistance. (5%)
|thrust= 0
|trait8= Raises Light and Shadow damage. (5%)
|fire= 0
|trait9= Raises all allies' Light and Shadow damage temporarily for every third skill used. (15%)
|ice= 0
|trait10= Heals a percentage of the max. HP of all allies for every fifth skill used. (10%)
|thunder= 0
}}
|light= 0
====Winter Holiday====
|shadow= 0
Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing.
|trait1= '''Main: Recovery Up''': Increases user's Recovery. (30%)
 
|trait2= '''Merle Tokens +10''': Grants 10 extra Merle Tokens (Gold) and Merle Tokens (Silver) (obtainable from the ''Fortune Teller's Resolve'' event).
{{AHBCharacter
|trait3= '''Merle's Jewels +2''': Grants 2 extra Merle's Jewels (obtainable from the ''Fortune Teller's Resolve'' event).
|name=Merle (Winter Holiday)
|trait4= '''Merle (Fortune Teller) Soul I''': Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound.
|kanji=メルル
|trait5= '''Merle (Fortune Teller) Soul II''': Raises Light and Shadow damage. (15%)
|romanji=Meruru
|trait6= '''Merle (Fortune Teller) Soul III''': Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
|sprite=[[File:AHB Winter Merle.jpg|350px]]
|trait7= '''Merle (Fortune Teller) Soul IV''': Raises Thrust Resistance. (5%)
|version=[[File:AHB Priest Icon.png|Priest|24px]] Priest
|trait8= '''Merle (Fortune Teller) Soul V''': Raises Light and Shadow damage. (5%)
|style=Merle (Winter Holiday)
|trait9= '''Merle (Fortune Teller) Soul VI''': Raises all allies' Light and Shadow damage temporarily for every third skill used. (15%)
|bond=Raises Fire and Ice damage (15%) (Hero/Partner)
|trait10= '''Merle (Fortune Teller) Soul VII''': Heals a percentage of the max. HP of all allies for every fifth skill used. (10%)
|bond2=Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner)
|hp= 500
|atk= 74
|def= 153
|matk= 190
|mdef= 188
|recovery= 302
|trait1=Raises the user's Recovery 30%.
|trait2=Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn.
|trait3=Raises Fire and Ice damage. (15%)
|trait4=Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
|trait5=Raises Ice Resistance. (5%)
|trait6=Raises Fire and Ice damage. (5%)
|trait7=Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%)
|trait8=Heals a percentage of the max. HP of all allies for every fifth skill used. (10%)
}}
}}
==Gallery==
<gallery>
Dai2020 Ep22 Merle.jpg|Merle saving a young boy in Bengarna.
DQDai2020 Running in the Cave of Trials.jpg|Leona and Merle running in the Cave of Trials.
AHB Merle.jpg|Merle in {{AHB}}.
AHB Merle Promo.jpg|
AHB Winter Merle.jpg|Merle in her winter dress.
AHB Winter Merle Promo.jpg|
</gallery>


{{clear}}
{{clear}}

Revision as of 11:00, 22 April 2023

Merle
Dragon Quest: The Adventure of Dai
Dai2020 Merle.png
Japanese name メルル
Romaji Meruru
Class Fortune Teller
Race Human
Age 15
Voice actor Hiroko Emori (1991)
Toma Shiota (2020)

Merle is a supporting character from The Adventure of Dai. She offers invaluable support to the Disciples of Avan thanks to her forseeing skills.

Merle was raised by her grandmother Nabara, who is a renowned fortune teller from the Teran kingdom.

Characteristics

Merle is a kind-hearted fragile young human girl. Due to her strong sensory powers, she can alert the heroes when a threat arises.

Merle has light skin, big brown eyes and long black hair. Her orange sari and overall appearance reminds of Meena from Dragon Quest IV.

Dragon Quest: The Adventure of Dai

Merle saving a child in Bengarna.

Nabara and Merle first appear in Bengarna's shopping department store, they first meets Dai, Leona and Popp when Baran attacks the city with his dragon legion. In that first encounter, Nabara reveals to Dai that he is a Dragon Knight.

Merle's sensory powers allow her to support the party even without being able to fight. Merle can also support the party with light healing spells.

Merle eventually develops feelings for Popp.

Other appearances

Dragon Quest: The Adventure of Dai: A Hero's Bonds

Fortune Teller

Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary.

To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification.

While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels.

Merle (Fortune Teller) (メルル Meruru)AHB logo.png
Details
AHB Merle.jpg
Merle (Fortune Teller)
Priest Priest
Merle (Fortune Teller) Bond:
1.Raises Light and Shadow damage. (15%) (Hero/Partner)
2.Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner)
Stats
AHB HP Icon.png HP AHB PAtk Icon.png Physical Attack AHB PDef Icon.png Physical Defence AHB MAtk Icon.png Magical Attack AHB MDef Icon.png Magical Defence AHB Recovery Icon.png Recovery
498 79 148 200 182 312
Character Traits
Main: Merle (Fortune Teller) Soul I:
Increases user's Recovery. (30%) ?
Merle (Fortune Teller) Soul II: Merle (Fortune Teller) Soul III:
? Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound.
Merle (Fortune Teller) Soul IV: Merle (Fortune Teller) Soul V:
Raises Light and Shadow damage. (15%) Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
Merle (Fortune Teller) Soul VI: Merle (Fortune Teller) Soul VII:
Raises Thrust Resistance. (5%) Raises Light and Shadow damage. (5%)


Winter Holiday

Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing.


Merle (Winter Holiday) (メルル Meruru)AHB logo.png
Details
AHB Winter Merle.jpg
Merle (Winter Holiday)
Priest Priest
Merle (Winter Holiday) Bond:
1.Raises Fire and Ice damage (15%) (Hero/Partner)
2.Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner)
Stats
AHB HP Icon.png HP AHB PAtk Icon.png Physical Attack AHB PDef Icon.png Physical Defence AHB MAtk Icon.png Magical Attack AHB MDef Icon.png Magical Defence AHB Recovery Icon.png Recovery
500 74 153 190 188 302
Character Traits
Main: Merle (Winter Holiday) Soul I:
Raises the user's Recovery 30%. Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn.
Merle (Winter Holiday) Soul II: Merle (Winter Holiday) Soul III:
Raises Fire and Ice damage. (15%) Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
Merle (Winter Holiday) Soul IV: Merle (Winter Holiday) Soul V:
Raises Ice Resistance. (5%) Raises Fire and Ice damage. (5%)
Merle (Winter Holiday) Soul VI: Merle (Winter Holiday) Soul VII:
Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%) Heals a percentage of the max. HP of all allies for every fifth skill used. (10%)



Gallery