Merle: Difference between revisions
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==Other appearances== | ==Other appearances== | ||
==={{AHB}}=== | ==={{AHB}}=== | ||
====Fortune Teller==== | |||
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary. | Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary. | ||
To fit the vocations available in the game, Merle was made into a priest | To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification. | ||
While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels. | |||
{{AHBCharacter | {{AHBCharacter | ||
|name=Merle (Fortune Teller) | |name=Merle (Fortune Teller) | ||
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|sprite=[[File:AHB Merle.jpg|350px]] | |sprite=[[File:AHB Merle.jpg|350px]] | ||
|version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | |version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | ||
| | |style=Merle (Fortune Teller) | ||
|bond=Raises Light and Shadow damage. (15%) (Hero/Partner) | |||
|bond2=Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner) | |||
|hp=498 | |||
|atk= 79 | |atk= 79 | ||
|def= 148 | |def= 148 | ||
Line 47: | Line 52: | ||
|mdef= 182 | |mdef= 182 | ||
|recovery= 312 | |recovery= 312 | ||
| | |trait1= Increases user's Recovery. (30%) | ||
| | |trait4= Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound. | ||
| | |trait5= Raises Light and Shadow damage. (15%) | ||
| | |trait6= Speeds up the user's charge time for skills temporarily when a special move is used. (100%) | ||
| | |trait7= Raises Thrust Resistance. (5%) | ||
| | |trait8= Raises Light and Shadow damage. (5%) | ||
| | |trait9= Raises all allies' Light and Shadow damage temporarily for every third skill used. (15%) | ||
| | |trait10= Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) | ||
| | }} | ||
| | ====Winter Holiday==== | ||
| | Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing. | ||
| | |||
| | {{AHBCharacter | ||
| | |name=Merle (Winter Holiday) | ||
| | |kanji=メルル | ||
| | |romanji=Meruru | ||
| | |sprite=[[File:AHB Winter Merle.jpg|350px]] | ||
| | |version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | ||
| | |style=Merle (Winter Holiday) | ||
| | |bond=Raises Fire and Ice damage (15%) (Hero/Partner) | ||
| | |bond2=Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner) | ||
|hp= 500 | |||
|atk= 74 | |||
|def= 153 | |||
|matk= 190 | |||
|mdef= 188 | |||
|recovery= 302 | |||
|trait1=Raises the user's Recovery 30%. | |||
|trait2=Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn. | |||
|trait3=Raises Fire and Ice damage. (15%) | |||
|trait4=Speeds up the user's charge time for skills temporarily when a special move is used. (100%) | |||
|trait5=Raises Ice Resistance. (5%) | |||
|trait6=Raises Fire and Ice damage. (5%) | |||
|trait7=Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%) | |||
|trait8=Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Dai2020 Ep22 Merle.jpg|Merle saving a young boy in Bengarna. | |||
DQDai2020 Running in the Cave of Trials.jpg|Leona and Merle running in the Cave of Trials. | |||
AHB Merle.jpg|Merle in {{AHB}}. | |||
AHB Merle Promo.jpg| | |||
AHB Winter Merle.jpg|Merle in her winter dress. | |||
AHB Winter Merle Promo.jpg| | |||
</gallery> | |||
{{clear}} | {{clear}} |
Revision as of 11:00, 22 April 2023
Merle | |
Dragon Quest: The Adventure of Dai | |
Japanese name | メルル |
Romaji | Meruru |
Class | Fortune Teller |
Race | Human |
Age | 15 |
Voice actor | Hiroko Emori (1991) Toma Shiota (2020) |
Merle is a supporting character from The Adventure of Dai. She offers invaluable support to the Disciples of Avan thanks to her forseeing skills.
Merle was raised by her grandmother Nabara, who is a renowned fortune teller from the Teran kingdom.
Characteristics
Merle is a kind-hearted fragile young human girl. Due to her strong sensory powers, she can alert the heroes when a threat arises.
Merle has light skin, big brown eyes and long black hair. Her orange sari and overall appearance reminds of Meena from Dragon Quest IV.
Dragon Quest: The Adventure of Dai
Nabara and Merle first appear in Bengarna's shopping department store, they first meets Dai, Leona and Popp when Baran attacks the city with his dragon legion. In that first encounter, Nabara reveals to Dai that he is a Dragon Knight.
Merle's sensory powers allow her to support the party even without being able to fight. Merle can also support the party with light healing spells.
Merle eventually develops feelings for Popp.
Other appearances
Dragon Quest: The Adventure of Dai: A Hero's Bonds
Fortune Teller
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary.
To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification.
While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels.
HP | Physical Attack | Physical Defence | Magical Attack | Magical Defence | Recovery |
498 | 79 | 148 | 200 | 182 | 312 |
Main: | Merle (Fortune Teller) Soul I: |
Increases user's Recovery. (30%) | ? |
Merle (Fortune Teller) Soul II: | Merle (Fortune Teller) Soul III: |
? | Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound. |
Merle (Fortune Teller) Soul IV: | Merle (Fortune Teller) Soul V: |
Raises Light and Shadow damage. (15%) | Speeds up the user's charge time for skills temporarily when a special move is used. (100%) |
Merle (Fortune Teller) Soul VI: | Merle (Fortune Teller) Soul VII: |
Raises Thrust Resistance. (5%) | Raises Light and Shadow damage. (5%) |
Winter Holiday
Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing.
Merle (Winter Holiday) Priest |
Merle (Winter Holiday) Bond: 1.Raises Fire and Ice damage (15%) (Hero/Partner) 2.Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner) |
HP | Physical Attack | Physical Defence | Magical Attack | Magical Defence | Recovery |
500 | 74 | 153 | 190 | 188 | 302 |
Main: | Merle (Winter Holiday) Soul I: |
Raises the user's Recovery 30%. | Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn. |
Merle (Winter Holiday) Soul II: | Merle (Winter Holiday) Soul III: |
Raises Fire and Ice damage. (15%) | Speeds up the user's charge time for skills temporarily when a special move is used. (100%) |
Merle (Winter Holiday) Soul IV: | Merle (Winter Holiday) Soul V: |
Raises Ice Resistance. (5%) | Raises Fire and Ice damage. (5%) |
Merle (Winter Holiday) Soul VI: | Merle (Winter Holiday) Soul VII: |
Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%) | Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) |
Gallery