Merle
Merle | |
Dragon Quest: The Adventure of Dai | |
Japanese name | メルル |
Romaji | Meruru |
Class | Fortune Teller Priest (A Hero's Bonds) |
Race | Human |
Age | 15 |
Family | Nabara (grandmother) |
Voice actor | Hiroko Emori (Japanese, 1991 series) Konomi Kohara (Japanese, 2020 series) Lili Beaudoin (English, 2020 series) |
Merle is a supporting character from The Adventure of Dai. She offers invaluable support to the Disciples of Avan thanks to her skills in foresight.
Merle was raised by her grandmother Nabara, who is a renowned fortune teller from the Teran kingdom.
Characteristics[edit]
Merle is a kind-hearted fragile young human girl. Due to her strong sensory powers, she can alert the heroes when a threat arises.
Merle has light skin, big brown eyes and long black hair. Her orange sari and overall appearance reminds of Meena Mahabala from Dragon Quest IV.
Dragon Quest: The Adventure of Dai[edit]
Nabara and Merle first appear in Bengarna's shopping department store, they first meets Dai, Leona and Popp when Baran attacks the city with his dragon legion. In that first encounter, Nabara reveals to Dai that he is a Dragon Knight.
Merle's sensory powers allow her to support the party even without being able to fight. Merle can also support the party with light healing spells.
Merle eventually develops feelings for Popp.
Other appearances[edit]
Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit]
Fortune Teller[edit]
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fan demand, she was made into a playable character after the game's first anniversary.
To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification.
While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels.
HP | Physical Attack | Physical Defence | Magical Attack | Magical Defence | Recovery |
498 | 79 | 148 | 200 | 182 | 312 |
Main: | Merle (Fortune Teller) Soul I: |
Increases user's Recovery. (30%) | ? |
Merle (Fortune Teller) Soul II: | Merle (Fortune Teller) Soul III: |
? | Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound. |
Merle (Fortune Teller) Soul IV: | Merle (Fortune Teller) Soul V: |
Raises Light and Shadow damage. (15%) | Speeds up the user's charge time for skills temporarily when a special move is used. (100%) |
Merle (Fortune Teller) Soul VI: | Merle (Fortune Teller) Soul VII: |
Raises Thrust Resistance. (5%) | Raises Light and Shadow damage. (5%) |
Winter Holiday[edit]
Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing.
Merle (Winter Holiday) Priest |
Merle (Winter Holiday) Bond: 1.Raises Fire and Ice damage (15%) (Hero/Partner) 2.Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner) |
HP | Physical Attack | Physical Defence | Magical Attack | Magical Defence | Recovery |
500 | 74 | 153 | 190 | 188 | 302 |
Main: | Merle (Winter Holiday) Soul I: |
Raises the user's Recovery 30%. | Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn. |
Merle (Winter Holiday) Soul II: | Merle (Winter Holiday) Soul III: |
Raises Fire and Ice damage. (15%) | Speeds up the user's charge time for skills temporarily when a special move is used. (100%) |
Merle (Winter Holiday) Soul IV: | Merle (Winter Holiday) Soul V: |
Raises Ice Resistance. (5%) | Raises Fire and Ice damage. (5%) |
Merle (Winter Holiday) Soul VI: | Merle (Winter Holiday) Soul VII: |
Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%) | Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) |
Gallery[edit]