Fightgeist

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Purple poltergeists with green hats, the Fightgeist is a significant improvement over the original bed-sheet baddie.

Appearances

Dragon Quest

(メトロゴースト metoro gōsuto)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
  23 10 8 17 18 20 20
Spell(s) Sizz
Location(s)
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
664 016 016 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
    23 10 15 19 18 20 14
Spell(s) Sizz
Location(s) Craggy Cave
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 07 07 07


Dragon Quest X

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Fightgeist (メトロゴースト Metoro Gōsuto) 
Model Experience Gold Marked Version?
  59 30g Yes
List No. 034
Field Notes Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren.
Location(s) Battle of the Great Divide (N), The Battle of Ingenia, The Battle of the Wildwood
Item(s) Dropped Technicolour dreamcloth, Toad oil



Dragon Quest Builders

Dragon Quest Builders 2

Dragon Quest Tact

Fightgeist  
Stats


Family Rank Role
 
Undead
   
Magic
Max Level HP MP Move
95 ? ? 4
Attack Defense Agility Wisdom Weight
? ? ? ? 20
Basic Skills
First Second Third
Zam Zammle - level 18 -
Awakening Skills
First Second Third
Zam-type Spell Potency +5% / Stats Up Woosh Res +25 / Stats Up Zammle Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Zammle Potency +5% / Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
WIS +3 Zammle Potency +2%
Perk Details
First
?
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Heavy Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Heavy Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal



Etymology

  • "Geist" is the German word for ghost.
  • Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.

Related Monsters

Gallery