Glowering Inferno
The Glowering Inferno is a boss in the game Dragon Quest VII: Fragments of the Forgotten Past that the party encounters in the Burnmont.
Dragon Quest monster | |
---|---|
Glowering Inferno | |
Art by Akira Toriyama | |
Japanese | 炎の巨人 |
Romaji | Honō no Kyojin |
First appearance | Dragon Quest VII |
Old localization | FireGiant |
SynopsisEdit
The Glowering Inferno is a monster found in the depths of the Burnmont in Emberdale. A minion of the Demon King, it was tasked with collecting the ceremonial flames that the residents throw into the volcano as part of a plan to destroy the continent by causing a eruption, which the party saw in a vision when they first arrived on the island. The party encounters him and he decides to destroy them. After he is defeated, the Glowering Inferno claims that his plan will still come to fruition as a black smoke rises from the vase that he was collecting the flames. However, the party uses the Wholly holy water given to them by Pike to avert the crisis.
Boss EncounterEdit
Sprite | HP | MP | Attack | Defense |
310 | 0 | 47 | 24 | |
Agility | Experience | Gold | Tame Rate | |
13 | 120 | 150 | N/a |
Bestiary No. | 284 (3DS) |
Spell(s) | None |
Skill(s) | Tramples the party (50% damage to entire party) Fire Breath Muster Strength |
Location(s) | Burnmont |
Item(s) Dropped | Blue Fragment |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 60% | 60% | 60% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
60% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
50% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 25% |
3DS version changes |
None |
StrategyEdit
The Glowering Inferno's regular attack does ~15 HP if the party is properly equipped. He can trample the party which hits everyone, causing ~10 damage to everyone. Its fire breath will cause ~10 flame damage to everyone as well. Its most devastating attack is Muster Strength where it will take a turn to charge up an attack. Its next attack will do double damage, depending on the attack it uses. The Glowering Inferno is resistant to flame attacks. So the player is advised not to use Kiefer's Flame Slash and Maribel's Frizz.
Maribel should use Sap twice to remove its defenses. The Hero should use Upper on the party. Kiefer and the Hero should attack while Maribel should be the designated healer, attacking only when the party isn't hurting for health. When the Glowering Inferno charges up, the party should parry to lessen the damage done by the next attack.
As long as the party's health is sufficient, there should be no problem defeating the Glowering Inferno.
EtymologyEdit
The Glowering Inferno's name comes from the 1974 disaster film The Towering Inferno, a movie about an electrical short that starts a fire in one of the world's tallest buildings.