Fightgeist

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Purple poltergeists with green hats, the Fightgeist is a significant improvement over the original bed-sheet baddie.

Appearances

Dragon Quest

(メトロゴースト metoro gōsuto)
Original (NES)
Sprite
Poltergeistnes.png
Gold
17
HP
23
MP
10
Attack
18
Defence
20
Agility
20
Evasion
664
Spell(s)
Sizz
Location(s)
Fizzle resistance
016
Snooze resistance
016
Fire resistance
016
Remakes (SFC, GBC, Mobile)
Sprites
Poltergeistsnes.gif DQ-GBC-FIGHTGEIST.png
Gold
19
HP
23
MP
10
Attack
18
Defence
20
Agility
14
Evasion
164
Spell(s)
Sizz
Location(s)
Craggy Cave
Fizzle resistance
07
Snooze resistance
07
Fire resistance
07


Dragon Quest X

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Fightgeist (メトロゴースト Metoro Gōsuto)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
Fightgeist DQH2.png 59 30g Yes
List No. 034
Field Notes Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren.
Location(s) Battle of the Great Divide (N), The Battle of Ingenia, The Battle of the Wildwood
Item(s) Dropped Technicolour dreamcloth, Toad oil


Dragon Quest Builders

Dragon Quest Builders 2

Dragon Quest Tact

Fightgeist
Dragon Quest Tact
Stats


Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon C.png DQTact MagicType.png
Magic
Max Level HP MP Move
95 ? ? 4
Attack Defense Agility Wisdom Weight
? ? ? ? 20
Basic Skills
First Second Third
Zam Zammle - level 18 -
Awakening Skills
First Second Third
Zam-type Spell Potency +5% / Stats Up Woosh Res +25 / Stats Up Zammle Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Zammle Potency +5% / Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
WIS +3 Zammle Potency +2%
Perk Details
First
?
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Heavy Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Heavy Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal


Etymology

  • "Geist" is the German word for ghost.
  • Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.

Related Monsters

Gallery