List of spells in Dragon Quest II
Revision as of 03:42, 4 January 2015 by Follower of Light (talk | contribs)
The following are lists of spells found in various versions of Dragon Quest II.
NES version
| Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
|---|---|---|---|---|---|
| Antidote | 3 | 6 | 12 | Non-combat | Cures one ally of poison |
| Chance | 15 | 25 | Support | Random effect (see below) | |
| Defeat | 4 | 23 | Offensive | Kills a group of enemies | |
| Defense | 2 | 10 | Support | Decreases the defense of all enemies | |
| Explodet | 8 | 19 | Offensive | Does ~60 damage to all enemies | |
| Firebal | 2 | 3 | Offensive | Does ~20 damage to one enemy | |
| Firebane | 4 | 18 | Offensive | Does ~30 damage to all enemies | |
| Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | |
| HealAll | 8 | 15 | Healing | Restores full HP to one ally | |
| Healmore | 5 | 14 | 1 | Healing | Restores ~50 HP to one ally |
| Increase | 2 | 20 | Support | Increases defense of all allies | |
| Infernos | 4 | 4 | Offensive | Does ~30 damage to a group of enemies | |
| Open | 2 | 23 | Non-combat | Opens a locked door | |
| Outside | 6 | 12 | 17 | Non-combat | Warps out of cave or tower |
| Repel | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | |
| Return | 6 | 10 | Non-combat | Warps to the last place you saved | |
| Revive | 15 | 25 | Non-combat | Returns a dead ally to life with 1 HP | |
| Sacrifice | 1 | 28 | Offensive | Kills all enemies and the caster | |
| Sleep | 2 | 2 | Support | Puts a group of enemies to sleep | |
| StepGuard | 4 | 17 | 21 | Non-combat | Prevents damage from swamps and barriers |
| StopSpell | 3 | 8 | Support | Prevents spells of a group of enemies | |
| Surround | 2 | 6 | Support | Surrounds a group of enemies in illusions |
Phone version
This version removed the Click spell and gave the Princess of Moonbrooke Kazing rather than Safe Passage.
| Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
|---|---|---|---|---|---|
| Squelch | 3 | 6 | 12 | Non-combat | Cures one ally of poison |
| Hocus Pocus | 15 | 25 | Support | Random effect (see below) | |
| Thwhack | 4 | 23 | Offensive | Kills a group of enemies | |
| Kasap | 2 | 10 | Support | Decreases the defense of all enemies | |
| Kaboom | 8 | 19 | Offensive | Does 80~92 damage to all enemies | |
| Sizz | 2 | 3 | Offensive | Does 12~20 damage to one enemy | |
| Sizzle | 4 | 18 | Offensive | Does 50~65 damage to all enemies | |
| Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | |
| Fullheal | 8 | 15 | Healing | Restores full HP to one ally | |
| Midheal | 5 | 14 | 1 | Healing | Restores ~50 HP to one ally |
| Kabuff | 2 | 20 | Support | Increases defense of all allies | |
| Woosh | 4 | 4 | Offensive | Does 17~33 damage to a group of enemies | |
| Evac | 6 | 12 | 17 | Non-combat | Warps out of cave or tower |
| Holy Aura | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | |
| Zoom | 6 | 10 | Non-combat | Warps to the last place you saved | |
| Kazing | 15 | 25 | 22 | Non-combat | Returns a dead ally to life with 1 HP |
| Kamikazee | 1 | 28 | Offensive | Kills all enemies and the caster | |
| Snooze | 2 | 2 | Support | Puts a group of enemies to sleep | |
| Safe Passage | 4 | 17 | Non-combat | Prevents damage from swamps and barriers | |
| Fizzle | 3 | 8 | Support | Prevents spells of a group of enemies | |
| Dazzle | 2 | 6 | Support | Surrounds a group of enemies in illusions |
Chance effects
- A Defeat spell that affects all enemies.
- A Heal spell that affects all allies.
- An Increase spell, but stronger than usual.
- All enemies become confused.
- A Sleep spell that affects all enemies.
- A Defense spell, but stronger than usual.
- The "Sorcerers Call", which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with Hargon or Malroth, this merely restarts the battle.
- Revive a fallen party member with full HP restored.