Dragon Quest II: Luminaries of the Legendary Line

From Dragon Quest Wiki
(Redirected from Dragon Quest II)


Dragon Quest II (ドラゴンクエストII 悪霊の神々 Doragon Kuesuto Tsū Akuryo no Kamigami, literally meaning; "Pantheon of Evil Spirits") is a role-playing game and sequel to the original Dragon Quest. It was initially released for the Famicom in Japan on January 26, 1987. It would later be released in North America in 1990 and has been remade several times on different platforms, most notably in the compilation package of Dragon Quest I & II.

Plot[edit]

Dragon Quest II is set 100 years after Dragon Quest. The offspring of the original game's Hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: Midenhall, Cannock and Moonbrooke. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.

Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the Wellspring of the Hero, a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Midenhall to join the Hero, whom he doesn't know is also looking for him. Finally, the two meet at an inn located in Leftwyne, and the Prince joins the Hero's party on his quest.

Together the two cousins set out northwest towards Gwaelin's Gate they pass underground and head south for Moonahan. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of Moonbrooke they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the Ra's Mirror. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to Moonahan they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the Pillar of Winds to obtain the Windbreaker, the Luminaries heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the Dragon's Horn: two tall towers, each fixated on one side of a river.

Scaling the southern tower to its peak, the Luminaries glides over the river below using the Windbreaker, and land safely across the body of water. They continue on to the port city of Rippleport, where they rescue a young girl from a pair of Gremlins. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a Sunken Treasure, the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the Echo Flute in exchange for it.

The trio then sails east and land on the continent of Alefgard. They reach Tantegel only to discover that the King has locked himself away for fear of Hargon. They explore the remains of Charlock Castle where they meet a descendant of the Dragonlord who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take five sigils to the Rubiss Shrine.

With this new information in hand the Luminaries sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a Gremlin vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the Luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the Star Sigil, which one of the fiends was carrying.

The Luminaries travels to the island Kingdom of Dirkandor and wins the Moon Sigil fighting in the arena for the entertainment of the King.

The cousins also find the Sun Sigil hidden on the outskirts of the Fire Shrine.

The trio collect the Jailor's Key from southern city of Burrowell and with it are able to locate the thief Lagos hiding in his cell there. He gives them the Floodgate Key which allows them to finally access the Tower of the Moon where they acquire the Moonshard. The Moonshard grants access them access to the Sea Cave which contains the False Idol, necessary for revealing the path to Rendarak.

Along the way the Luminaries collects the Water Sigil from Moonahan by defeating two jailed Grimlins.

Taking the teleportal from Beran the Luminaries uses the False Idol to reveal the Cave to Rendarak. The bottom floor of the cave contains the 5th and final Soul Sigil. The Luminaries exits the cave and heads to the Rubiss Shrine where they receive the Eye of Rubiss. Returning to the Cave to Rendarak, the Luminaries endures a long and difficult struggle through the cave before emerging in snowy Rendarak. A lone shrine awaits them there where they make final preparations for their battle with Hargon.

Hall of Hargon is disguised as a copy of Midenhall but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The Luminaries meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction Malroth. The Luminaries then ultimately defeats Malroth in the final battle, restoring peace to the world.

Characters[edit]

The three heroes.

Prince of Midenhall[edit]

See main article: Prince of Midenhall

The heir of the Kingdom of Midenhall is the classic warrior of the three Luminaries, with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.

Prince of Cannock[edit]

See main article: Prince of Cannock

The prince of Cannock is closer to his ancestor than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the Erdrick's Sword. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the Cell phone release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of their own choosing.

Princess of Moonbrooke[edit]

See main article: Princess of Moonbrooke

The princess of Moonbrooke is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the Prince of Cannock's magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game's cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the Cell phone release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of their own choosing.

Hargon[edit]

See main article: Hargon

Hargon is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.

Series additions[edit]

Dragon Quest II offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new Bubble slime foe. Due to the limited size of the NES/Famicom's cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.

Multiple characters[edit]

Dragon Quest II is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Luminaries dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with II.

Augmentative and debilitating spells[edit]

Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster's stats through the use of Kabuff and Kasap. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.

Transportation[edit]

The humble Ship attained in Rippleport set the standard for expanding the reach of the player at the midway point of a game.

Teleportals were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it's predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story.

Tombola[edit]

Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the Tombola for the player to utilize at the cost of a tombola ticket given by merchants. Breakable keys have been removed, replaced by the Silver Key, Golden Key, and Jailor's Key. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen Luminaries members and removing various ailments for a fee.

Multiple save locations[edit]

The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or "Spell of Restoration") instead of a battery backup (or "Imperial Scrolls of Honor").

Version Differences[edit]

See: Dragon Quest I & II for more detailed changes and improvements.

The Famicom version of the game was given one significant addition when localized for the American market on the Nintendo Entertainment System. When the game begins, a lengthy cutscene detailing the siege of castle Moonbrooke is shown to the player, along with the last surviving guard making his way to castle Middenhall to warn its King.

Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Famicom, second the on Game Boy Color, third Cell phones in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly. Additionally, the Zoom spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.

Due to spacial constraints of the Game Boy and Game Boy Color's screen, the English release of Dragon Warrior I & II in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of Dragon Quest IX: Sentinels of the Starry Skies, which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like Midenhall instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.


Legacy[edit]

Dragon Quest II was the first game to introduce the concept of a party to japanese players, Ultima 3: Exodus being the first popular RPG to do so before in the US and Europe.

Dragon Quest II is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.

Ports[edit]

Remakes[edit]

Credits[edit]

Original Famicom version
Role Staff
Scenario writer Yuji Horii
Character designer Akira Toriyama
Music composer Koichi Sugiyama
Scenario assistant Hiroshi Miyaoka
Chief programmer Koichi Nakamura
Programmers Yutaka Gyotoku
Togo Narita
Kiyotaka Kono
Masaaki Okano
Koji Yoshida
Sound programmer Takenori Yamamori
CG design Takashi Yasuno
Assistant Rika Suzuki
Hirohide Yoshida
Director Koichi Nakamura
Producer Yukinobu Chida
Publisher Yasuhiro Fukushima

Trivia[edit]

MSX nightmare.png
  • A smaller, simplified version of the world of Dragon Quest is included on the world map in Dragon Quest II.
  • Dragon Quest II was the first game in the series to feature pits and tower balconies from which the Luminaries can fall. (As always, they take no damage from this.)
  • The MSX version of the game contained a special scene involving the "Dangerous Swimsuit", the Princess of Moonbrooke, and the King of Alefgard. The objectively poor quality of the image has lead to the scene becoming a meme amongst Japanese fans.
    • This "Dangerous Swimsuit" scene was referenced in the 2005 PC title La-Mulana, which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the "Provocative Bathing Suit" from the NPC Dracuets at the end of the game's bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.

Soundtrack[edit]

DQI and II GameBoy Art.png

Kōichi Sugiyama composed the music and directed all the associated spin-offs. Dragon Quest II's symphonic suite was bundled with Dragon Quest I's symphonic suite and a disc of original compositions as Dragon Quest in Concert. Here is the track listing of the Dragon Quest II portion of that release:

  1. Dragon Quest March (ドラゴンクエストマーチ/Dragon Quest March) (1:39)
  2. Only Lonely Boy (Love Song 探して/Looking for the Love Song) (2:42)
  3. Pastoral ~ Catastrophe (3:21)
  4. Château (王城/Royal Castle) (3:03)
  5. Town (街の賑わい/Bustle of the Town) (3:30)
  6. Fright in Dungeon ~ Devil's Town (恐怖の地下洞~魔の塔/Fear Dungeon ~ Devil's Town) (4:02)
  7. Requiem (レクイエム/Requiem) (2:09)
  8. Endless World (遥かなる旅路~広野を行く~果てしなき世界/Distant Journey ~ Going in Plain ~ Endless World) (5:43)
  9. Beyond the Waves (海原を行く/Going on the Sea) (2:13)
  10. Deathfight ~ Dead or Alive (戦い~死を賭して/Fighting ~ Risking Death) (3:56)
  11. My Road, My Journey (この道わが旅/My journey is This Road) (4:10)

Gallery[edit]