Schleiman tank

From Dragon Quest Wiki

The Schleiman tank is a tank from Dragon Quest Heroes: Rocket Slime.

Appearances[edit]

Dragon Quest Heroes: Rocket Slime[edit]

Dragon Quest Monsters: Joker 2[edit]

The Schleiman tank was only available through Wi-Fi.

Schleiman tank
Family Slime
Rank A
Size L
Weapons Staves
Traits Double Trouble, Last Word, Grand Slammer, Giant Killer
Resistances Vulnerable to Gobstopper, Immune to Zap, Poison, Confusion, Inaction, Paralysis, Sleep, and Abiliterator, Reflects Whack
Skill Flute Warrior
Location -
Breeding chart -


Dragon Quest Monsters: Joker 2 Professional[edit]

#318 - Schleiman tank
HP MP Experience Gold
1,700 240
Attack Defense Speed
Bestiary # 318
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Tact[edit]

The Famed Schleiman Tank appears as a S-rank member of the Slime family, appearing on its own banner alongside the Stainless scrapper.

Famed Schleiman Tank (勇車スラリンガル Yūsha Suraringu)Tactlogo.png
Stats


DQT Famed Schleiman Tank.png
Family Rank Role
Tact Icon Slime.png
Slime
DQTact Rank Icon S.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 1,161 461 2
Attack Defense Agility Wisdom Weight
351 490 330 243 50
Basic Skills
First Second Third
Smoke Grenade Fusillade Slimecannon
Awakening Skills
First Second Third
Cover Fire / Stats Up Frizz Res +25 / Stats Up Slimecannon Potency +5% / Stats Up
Spell Reflect Shield: Grants a barrier that reflects spells for 2 turns at battle start.
Fourth Fifth
Sizz Res +25 / Stats Up Slimecannon Potency +5% / Stats Up
Cannon Upgrade: Occasionally raises Martial Potency for 1 turn at action start.
Leader Perks
First
Raises martial potency of allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +30
Max MP +15
Slime Tank Rush!: Raises AGL and Move for 3 turns at ation start on odd-numbered turns until turn 10. Slimecannon Potency +2%
Perk Details
First
Cover Fire: Occasionally follows up with Fusillade if attack target is within follow-up range.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Normal Half Res



See also[edit]