Soulspawn: Difference between revisions
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'''Soulspawn''' are enemies in ''[[Dragon Quest IV]]''. These troublesome ghostly apparitions have the ability to change party tactics without warning. | '''Soulspawn''' are enemies the debuted in ''[[Dragon Quest IV]]''. These troublesome, ghostly apparitions have the ability to change party tactics without warning. | ||
{{Monster Infobox | {{Monster Infobox | ||
|title=Soulspawn | |title=Soulspawn | ||
Line 13: | Line 13: | ||
{{Enemy | {{Enemy | ||
|console=DS | |console=DS | ||
|image= | |image=[[File:Soulspawn1.png]][[File:Soulspawn DQV SNES.gif]] | ||
|name=Soulspawn | |name=Soulspawn | ||
|game=Dragon Quest V | |game=Dragon Quest V | ||
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|locations=[[Crocodilopolis]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]<br>[[Estark's Labyrinth]] | |locations=[[Crocodilopolis]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]<br>[[Estark's Labyrinth]] | ||
|bestiaryNumber=165 | |bestiaryNumber=165 | ||
|captureRate= | |captureRate= | ||
|}} | |}} | ||
Soulspawns show up late in the game, where they do their best to be as annoying as possible. Make sure to adjust all party members' | Soulspawns show up late in the game, where they do their best to be as annoying as possible. Make sure to adjust all party members' tactics afterwards. | ||
===''Dragon Quest VIII''=== | ===''Dragon Quest VIII''=== | ||
{{ | {{DQ8Enemy | ||
|name= | |||
|kanji= | |||
|name= | |||
| | |||
|romanji= | |romanji= | ||
|sprite= | |||
|hp=75 | |hp=75 | ||
|mp=0 | |mp=0 | ||
|exp=138 | |||
|gold=9 | |||
|attack=95 | |attack=95 | ||
|defense=76 | |defense=76 | ||
|agility=81 | |agility=81 | ||
|bestiaryNumber=154 | |bestiaryNumber=154 | ||
|family=[[Elemental family|Elemental]] | |||
|description=A clump of souls fused into a hideous ball. These monsters are highly resistant to magic, so psyche up before attacking. | |description=A clump of souls fused into a hideous ball. These monsters are highly resistant to magic, so psyche up before attacking. | ||
|spells=None | |||
|skills=[[Sweet Breath]] | |||
|locations=[[Dark Ruins]] | |locations=[[Dark Ruins]] | ||
|}} | |items=[[Moonwort bulb]]{{fraction|1|32}}<br>[[Elfin elixir]]{{fraction|1|256}} | ||
|evasion={{Fraction|1|32}} | |||
|attack-resist=60% | |||
|frizz-resist=25% | |||
|sizz-resist=25% | |||
|bang-resist=25% | |||
|woosh-resist=25% | |||
|crack-resist=25% | |||
|zap-resist=25% | |||
|flame-resist=25% | |||
|ice-resist=25% | |||
|grapple-resist=25% | |||
|troop-resist=25% | |||
|death-resist=100% | |||
|poison-resist=100% | |||
|paralysis-resist=100% | |||
|shock-resist=100% | |||
|sleep-resist=100% | |||
|confusion-resist=100% | |||
|dazzle-resist=15% | |||
|fizzle-resist=100% | |||
|dance-resist=100% | |||
|sap-resist=100% | |||
|drain-resist=100% | |||
|remake-sprite= | |||
|remake-changes= | |||
}} | |||
===''Dragon Quest Monsters''=== | ===''Dragon Quest Monsters''=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:Mad_spirit.png | Image:Mad_spirit.png | ||
Image:Madspirit.png | Image:Madspirit.png | ||
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[[Category:Dragon Quest Monsters: Joker enemies]] | [[Category:Dragon Quest Monsters: Joker enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] | [[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] |
Revision as of 19:22, 22 June 2017
Soulspawn are enemies the debuted in Dragon Quest IV. These troublesome, ghostly apparitions have the ability to change party tactics without warning.
Dragon Quest monster | |
---|---|
Soulspawn | |
Art by Akira Toriyama | |
Japanese | エビルスピリッツ |
First appearance | Dragon Quest IV |
Appearances
Dragon Quest IV
Dragon Quest V
#165 - Soulspawn | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Elfin elixir | ||||||||||||||||||||||||||||||||||||||||||
Locations | Crocodilopolis Nadiria Mt. Zugzwang Estark's Labyrinth | ||||||||||||||||||||||||||||||||||||||||||
Skills | War drum Voice mimic Mist Sweet Breath | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 165 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest V | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Soulspawns show up late in the game, where they do their best to be as annoying as possible. Make sure to adjust all party members' tactics afterwards.
Dragon Quest VIII
Original (PS2)
Sprite | HP | MP | Attack |
75 | 0 | 95 | |
Defense | Agility | Experience | Gold |
76 | 81 | 138 | 9 |
Bestiary no. | 154 |
Family | Elemental |
In-game description | A clump of souls fused into a hideous ball. These monsters are highly resistant to magic, so psyche up before attacking. |
Spell(s) | None |
Skill(s) | Sweet Breath |
Location(s) | Dark Ruins |
Item(s) dropped | Moonwort bulb1⁄32 Elfin elixir1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄32 | 60% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 25% | 25% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 25% |