Wulfspade ace: Difference between revisions

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(Adding appearance entry from Dragon Quest Tact. Still waiting for png file for its Tact image)
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==={{DQMJ3}}===
==={{DQMJ3}}===
===''[[Dragon Quest Tact]]''===
The Wulfspade Ace appears as a S-rank member of the [[??? family]] as part of the limited ''Dragon Quest Monsters: Joker'' event on its own banner alongside [[Hawkhart ace]], [[Diamagon ace]], and [[Cluboon ace]]. It can participate in [[Wulfspade]]'s Battle Road as a party member.
{{DQTactEnemy
|name=Wulfspade Ace
|kanji=キングスペーディオ
|romanji={{tt|Kingusupēdio|King Spadio}}
|sprite=
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attackk
|lvl=130
|hp=841
|mp=322
|move=4
|attack=455
|defense=269
|agility=421
|wisdom=101
|weight=55
|bskill1=[[Kafuddle]]
|bskill2=[[Thunder Brave]]{{tt|*|Level 33}}
|bskill3=[[Rapid Cross]]{{tt|*|Level 54}}
|askill1='''Total Serenity''' / Stats Up
|askill2=Crack Res +25 / Stats Up
|askill3=Rapid Cross Potency +5% / Stats Up<br>'''Restless Heart''': Before HP hits 0: Rarely preserves HP at 1.
|askill4=Sizz Res +25 / Stats Up
|askill5=Rapid Cross Potency +5% / Stats Up<br>Restless Heart Chance +10%
|lperk1=Raises ATK of all ??? allies, including itself, by 20% in a 5x5 square around it.
|bperk1=Max HP +30<br>ATK +15
|bperk2='''Incarnus's Blessing''': Action start on even turns until turn 6: Removes some status ailments.
|bperk3=Rapid Cross Potency +2%
|aperk1='''Total Serenity''': Battle start: Raises AT and AGL for 3 turns.
|frizz-resist=Normal
|sizz-resist=Half Res
|crack-resist=Half Res
|woosh-resist=Very Weak
|bang-resist=Normal
|zap-resist=Normal
|zam-resist=Very Weak
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Half Res
|stun-resist=Super Weak
|blind-resist=Super Weak
|curse-resist=Normal
|paralysis-resist=Half Res
|confusion-resist=Immune
|charm-resist=Half Res
}}


==Gallery==
==Gallery==

Revision as of 02:55, 8 February 2023

Appearances

Dragon Quest Monsters: Joker

Wulfspade ace
Family Incarni
Rank ???
Description Its holy mission is to seal the entrance to the dark world using the power of the Mark.
Weapons Swords, Spears, Axes, Claws, Staves
Traits Psycho
Resistances Healed by Lightning, Vulnerable to Earth, Whackproof
Skill Wulfspade III
Location The fourth shrine
Breeding chart Incarnus x Nature family rank A or higher


Dragon Quest Monsters: Joker 2

Wulfspade ace
Family  ???
Rank ???
Size S
Weapons Swords, Axes, Spears, Claws, Staves
Traits Psycho, Hit Squad
Resistances Immune to Whack and Paralysis
Skill Wulfspade III
Location -
Breeding chart Incarnus x Nature family (rank S or higher)


Dragon Quest Monsters: Joker 2 Professional

#416 - Wulfspade ace
HP MP Experience Gold
800 500
Attack Defense Speed
Bestiary # 416
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Joker 3

Dragon Quest Tact

The Wulfspade Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Hawkhart ace, Diamagon ace, and Cluboon ace. It can participate in Wulfspade's Battle Road as a party member.

Wulfspade Ace (キングスペーディオ Kingusupēdio)
Dragon Quest Tact
Stats


Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact AttackType.png
Attackk
Max Level HP MP Move
130 841 322 4
Attack Defense Agility Wisdom Weight
455 269 421 101 55
Basic Skills
First Second Third
Kafuddle Thunder Brave* Rapid Cross*
Awakening Skills
First Second Third
Total Serenity / Stats Up Crack Res +25 / Stats Up Rapid Cross Potency +5% / Stats Up
Restless Heart: Before HP hits 0: Rarely preserves HP at 1.
Fourth Fifth
Sizz Res +25 / Stats Up Rapid Cross Potency +5% / Stats Up
Restless Heart Chance +10%
Leader Perks
First
Raises ATK of all ??? allies, including itself, by 20% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +30
ATK +15
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments. Rapid Cross Potency +2%
Perk Details
First
Total Serenity: Battle start: Raises AT and AGL for 3 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Super Weak Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Immune Half Res


Gallery

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