Diamagon ace: Difference between revisions

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(Adding appearance entry from Dragon Quest Tact. Still waiting for png file for its Tact image)
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|kanji=ディアノーグエース
|kanji=ディアノーグエース
|romanji={{tt|Dianōguēsu|Diamagon Ace}}
|romanji={{tt|Dianōguēsu|Diamagon Ace}}
|sprite=
|sprite=[[Image:DQT Diamagon Ace.png|325px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|rank=[[Image:DQTact Rank Icon S.png|48px]]
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|askill3=Crackmurta Potency +5% / Stats Up<br>'''Ace Plan''': Battle start: Raises WIS and AGL for 3 turns.
|askill3=Crackmurta Potency +5% / Stats Up<br>'''Ace Plan''': Battle start: Raises WIS and AGL for 3 turns.
|askill4=Crack Res +25 / Stats Up
|askill4=Crack Res +25 / Stats Up
|askill5=Crackmurta Potency +5% / Stats Up<br>'''Auto MP Regen (S)''': Restores MP at action start.
|askill5=Crackmurta Potency +5% / Stats Up<br>Runaway Magic Chance +5%.
|lperk1=Raises spell potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
|lperk1=Raises spell potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
|bperk1=Max MP +15<br>WIS +15
|bperk1=Max MP +15<br>WIS +15
|bperk2='''Incarnus's Blessing''': Action start on even turns until turn 6: Removes some status ailments.
|bperk2='''Incarnus's Blessing''': Action start on even turns until turn 6: Removes some status ailments.
|bperk3=Crackmurta Potency +2%
|bperk3=Crackmurta Potency +2%
|aperk1='''Blue Soul''': Action start on even turns until turn 1: Restores 16% of max MP, raises Tension for 1 turn.
|aperk1='''Blue Soul''': Action start on even turns until turn 10: Restores 16% of max MP, raises Tension for 1 turn.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragons]]

Latest revision as of 20:00, 9 February 2024

Diamagon Ace is one of several forms of the Incarnus from Dragon Quest Monsters: Joker.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Diamagon ace
Family Incarni
Rank ???
Description A mighty dragon whose vault of knowledge and lore is deeper than all the seas.
Weapons Swords, Spears, Axes, Claws, Staves
Traits Psycho
Resistances Healed by Water, Vulnerable to Lightning, Whackproof
Skill Diamagon
Location -
Breeding chart Incarnus x Beast family rank A or higher


Dragon Quest Monsters: Joker 2[edit]

Diamagon ace
Family  ???
Rank ???
Size S
Weapons Swords, Axes, Spears, Claws, Staves
Traits Psycho, Hit Squad
Resistances Immune to Whack, Poison, and Confusion
Skill Diamagon III
Location -
Breeding chart Incarnus x Beast family (Rank S or higher)


Dragon Quest Monsters: Joker 2 Professional[edit]

#419 - Diamagon ace
HP MP Experience Gold
880 540
Attack Defense Speed
Bestiary # 419
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Tact[edit]

The Diamagon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Cluboon ace. It can participate in Wulfspade's Battle Road as a party member.

Diamagon Ace (ディアノーグエース Dianōguēsu)Tactlogo.png
Stats


DQT Diamagon Ace.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 853 480 2
Attack Defense Agility Wisdom Weight
180 256 333 379 55
Basic Skills
First Second Third
Rabble Rouser Little Magic Burst* Crackmurta*
Awakening Skills
First Second Third
Blue Soul / Stats Up Frizz Res +25 / Stats Up Crackmurta Potency +5% / Stats Up
Ace Plan: Battle start: Raises WIS and AGL for 3 turns.
Fourth Fifth
Crack Res +25 / Stats Up Crackmurta Potency +5% / Stats Up
Runaway Magic Chance +5%.
Leader Perks
First
Raises spell potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +15
WIS +15
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments. Crackmurta Potency +2%
Perk Details
First
Blue Soul: Action start on even turns until turn 10: Restores 16% of max MP, raises Tension for 1 turn.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Super Weak Half Res



Gallery[edit]