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{{Monster Infobox
{{Monster Infobox
|title=ClockMech
|title=Automaton
|image=
|image=[[Image:Automaton.png|225px]]
|caption=
|caption=Art by [[Akira Toriyama]]
|kanji=
|kanji=からくり兵
|romanji=
|romanji={{tt|Karakuri hei|Mechanism/Mechanical soldier}}
|firstappear=''[[Dragon Quest VII]]''
|firstappear={{DQ7}}
|old=ClockMech
}}
}}
{{Enemy
 
|float=
The '''Automaton''' is a mechanical {{MFamilies}} that appears as a regular enemy and boss in {{Dragon Quest VII}}.
|image=[[Image:Protomech.gif]]
 
|name=ClockMech
==Characteristics==
|game=Dragon Quest VII
Massive blue [[Machine family|mechanised men]] that trundle terrifyingly into battle armed with a massive man-sized axe and a bone mashing spiked mace, allowing them to lash out twice in a single turn. The great greasy teal-coloured engine is the technology behind their power and speed, keeping them going over long distances as they trudge across the land, with neon green wiring holding everything together in place of the nerves, bones and muscle of a living carbon based life form. They possess the same characteristic singular red "eye" as other mechanical enemies in the series like the [[Killing machine]]. When they use the striking '''[[Multislice]]''' skill they tuck their clunky legs into their bulky body and spin wild with their weapons drawn, damaging every single foe in a single slice.
|console=PSX
 
|romanji=
==Story==
|hp=50
{{spoiler|start}}The Automatons are a part of an army of soldiers summoned by the [[Tinpot Dictator]] to lay waste to the country of [[Faraday]]. One of the Automatons malfunctions and is found by [[Thaddeus and Autonymus]]. They rewire and fix it to make it a weapon that can be used against the Automaton.{{spoiler|end}}
|mp=
 
|attack=
==Appearances==
|defense=
==={{DQ7}}===
|agility=
{{DQ7Enemy
|experience=62
|name=Automaton
|kanji=からくり兵
|romanji=Karakuri hei
|sprite=[[Image:Protomech.gif]]
|hp=60
|mp=10 ({{3DS}} only)
|exp=62
|gold=20
|gold=20
|droppedItem=Iron Axe
|attack=46 ({{PS1}})<br>45 ({{3DS}})
|skills=Two Turns <br> Rain Slash
|defense=42
|agility=15 ({{PS1}})<br>13 ({{3DS}})
|tameRate=N/a
|bestiaryNumber=#286 ({{3DS}} only)
|spells=
|spells=
|family=Machine
|skills=Can act twice.<br>[[Multislice]]
|bestiaryNumber=
|locations=[[Faraday]]<br>[[Automaton Stronghold]]
|captureRate=
|items=[[Iron axe]]{{fraction|1|128}}
|description=
|evasion={{fraction|0|64}}
|locations=Falrod
|frizz-resist=25%
|}}
|sizz-resist=25%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=50%
|poison-resist=100%
|stun-resist=25%
|ban-dance-resist=100%
|fire-breath-resist=25%
|cool-breath-resist=25%
|strike-resist=25%
|burning-breath-resist=100%
|army-resist=100%
|remake-sprite=
|remake-changes=
}}


The '''ClockMech''' serves as both an enemy and a boss in the game ''[[Dragon Quest VII]]''.
{{DQ7Enemy
|name=Automaton (boss)
|kanji=からくり兵
|romanji=Karakuri hei
|sprite=[[Image:Protomech.gif]]
|hp=60
|mp=6 ({{3DS}} only)
|exp=72
|gold=20
|attack=40 ({{PS1}})<br>42 ({{3DS}})
|defense=38 ({{PS1}})<br>40 ({{3DS}})
|agility=8 ({{PS1}})<br>10 ({{3DS}})
|tameRate=N/a
|bestiaryNumber=Unnumbered boss
|spells=
|skills=Can act twice.<br>[[Double-Edged Slash]]<br>[[Frenzy]]<br>[[Multislice]]<br>Assess the situation. (wastes turn)<br>Just doesn't know what to do anymore! (wastes turn)
|locations=[[Faraday]]<br>[[Automaton Stronghold]]
|items=N/a
|evasion={{fraction|0|64}}
|frizz-resist=25%
|sizz-resist=25%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=50%
|poison-resist=100%
|stun-resist=25%
|ban-dance-resist=100%
|fire-breath-resist=25%
|cool-breath-resist=25%
|strike-resist=25%
|burning-breath-resist=100%
|army-resist=100%
|remake-sprite=
|remake-changes=
}}
 
==Strategy==
Automatons can be encountered in the field in [[Faraday]] in the past. They can attack twice and hit everyone in the party with [[Multislice]].
[[Multislice]] does decreasing damage so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. [[Ruff]]'s [[Aooo!]] skill has a chance of preventing the Automaton from using one of its turns, which may save you from its attack for a round or at least preventing them from attacking twice. Make liberal use of that. Defeating Automatons should have highest priority before any other enemies. Lucky players can receive an [[Iron axe]] as a drop from them, which is more powerful than any weapon that can be purchased from shops at that point and for the next few islands.


==Story==
==Other Appearences==
The ClockMech are a part of an army of '''MechSoldiers''' summoned by the [[Machinoid]] to lay waste to the country of [[Falrod]]. One of the ClockMech's malfunctions and is found by [[Trad and Zebbot]]. They rewire and fix it to make it a weapon that can be used against the MechSoldiers.
{{DQotS}}


==Strategy==
==Etymology==
The ClockMech can be found in the field in Falrod in the past. It can attack twice and hit everyone in the party with Rain Slash. Rain Slash does decreasing damage so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. [[Gabo|Gabo's]] Bark skill has a chance of preventing the ClockMech from using one of its turns, which may save you from its attack for a round or at least preventing from attacking twice. Make liberal use of that. Defeat the ClockMech first before defeating any other enemies.
The Automaton's original name in Japanese, ''karakuri hei'', is a reference to [https://en.wikipedia.org/wiki/Karakuri_puppet karakuri puppets], a type of traditional mechanized puppet or automata that was made in Japan from the 17th to the 19th century. Some were small and used as home decorations that could serve tea or sake, but they were also life-sized karakuri puppets that were used for public theater performances or religious festivals.


==Related Enemies==
==Related Enemies==
*[[Scrapper]]
*[[Scrapper]]
*[[Tinpot Dictator]]
*[[Tinpot Dictator]]
*[[Automaton]]
*[[Stainless scrapper]]
 
==Gallery==
<center><gallery>
DQ VII Manga Proto Killer.jpg|
DQ VII Manga Proto Killer army.jpg|
DQS Automaton.jpg|{{Stars}} model.
DQ Stars Android Automaton 1.jpg|Appearance in {{Stars}}.
DQ Stars Android Automaton 2.jpg|
</gallery></center>
 
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]{{Wikia}}
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest of the Stars enemies]]

Latest revision as of 06:52, 5 January 2024

The Automaton is a mechanical monster that appears as a regular enemy and boss in Dragon Quest VII.

Characteristics[edit]

Massive blue mechanised men that trundle terrifyingly into battle armed with a massive man-sized axe and a bone mashing spiked mace, allowing them to lash out twice in a single turn. The great greasy teal-coloured engine is the technology behind their power and speed, keeping them going over long distances as they trudge across the land, with neon green wiring holding everything together in place of the nerves, bones and muscle of a living carbon based life form. They possess the same characteristic singular red "eye" as other mechanical enemies in the series like the Killing machine. When they use the striking Multislice skill they tuck their clunky legs into their bulky body and spin wild with their weapons drawn, damaging every single foe in a single slice.

Story[edit]

Warning: Spoilers!
Click expand to view content
The Automatons are a part of an army of soldiers summoned by the Tinpot Dictator to lay waste to the country of Faraday. One of the Automatons malfunctions and is found by Thaddeus and Autonymus. They rewire and fix it to make it a weapon that can be used against the Automaton.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Automaton (からくり兵 Karakuri hei) DQVII Logo.png
Sprite HP MP Attack Defense
Protomech.gif 60 10 (3DS only) 46 (PS1)
45 (3DS)
42
Agility Experience Gold Tame Rate
15 (PS1)
13 (3DS)
62 20 N/a
Bestiary No. #286 (3DS only)
Spell(s)
Skill(s) Can act twice.
Multislice
Location(s) Faraday
Automaton Stronghold
Item(s) Dropped Iron axe1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 25% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
25% 50% 100%
3DS version changes
None



Automaton (boss) (からくり兵 Karakuri hei) DQVII Logo.png
Sprite HP MP Attack Defense
Protomech.gif 60 6 (3DS only) 40 (PS1)
42 (3DS)
38 (PS1)
40 (3DS)
Agility Experience Gold Tame Rate
8 (PS1)
10 (3DS)
72 20 N/a
Bestiary No. Unnumbered boss
Spell(s)
Skill(s) Can act twice.
Double-Edged Slash
Frenzy
Multislice
Assess the situation. (wastes turn)
Just doesn't know what to do anymore! (wastes turn)
Location(s) Faraday
Automaton Stronghold
Item(s) Dropped N/a
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 25% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
25% 50% 100%
3DS version changes
None



Strategy[edit]

Automatons can be encountered in the field in Faraday in the past. They can attack twice and hit everyone in the party with Multislice.

Multislice does decreasing damage so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. Ruff's Aooo! skill has a chance of preventing the Automaton from using one of its turns, which may save you from its attack for a round or at least preventing them from attacking twice. Make liberal use of that. Defeating Automatons should have highest priority before any other enemies. Lucky players can receive an Iron axe as a drop from them, which is more powerful than any weapon that can be purchased from shops at that point and for the next few islands.

Other Appearences[edit]

Template:DQotS

Etymology[edit]

The Automaton's original name in Japanese, karakuri hei, is a reference to karakuri puppets, a type of traditional mechanized puppet or automata that was made in Japan from the 17th to the 19th century. Some were small and used as home decorations that could serve tea or sake, but they were also life-sized karakuri puppets that were used for public theater performances or religious festivals.

Related Enemies[edit]

Gallery[edit]