Palaish Isle: Difference between revisions
Antiyonder (talk | contribs) No edit summary |
Antiyonder (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{DQMJ}} | ||
|title = Palaish Isle | |title = Palaish Isle | ||
|type= Island | |type= Island | ||
| Line 8: | Line 8: | ||
|romanji= | |romanji= | ||
}} | }} | ||
'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in | '''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in {{DQMJ}}. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. | ||
Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here inside the castle, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed. | Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here inside the castle, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed. | ||
| Line 40: | Line 40: | ||
*[[Green dragon]] - in Shrine | *[[Green dragon]] - in Shrine | ||
{{ | {{DQMJI}} | ||
{{stub}} | {{stub}} | ||
[[Category:Dragon Quest Monsters: Joker locations]] | [[Category:Dragon Quest Monsters: Joker locations]] | ||
Revision as of 08:59, 4 February 2020
| Island | |
|---|---|
| Palaish Isle | |
| Japanese | |
| Romaji | |
| Game | Dragon Quest Monsters: Joker |
Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.
Madame Rummy, owner of the metal menagerie found here inside the castle, will allow the Hero a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.
The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.
The rare phoenix sceptre is located here.
Monsters
Common
- Shell slime
- Angel slime
- Capsichum
- Spiked hare
- Khalamari kid
- Chainine
- Goodybag
- See urchin - Outside and in Shrine
- Bubble slime - in Shrine
- Jailcat - in Shrine
- Fencing fox - in Shrine
- Wax murderer - in Shrine
- Cannibox - in Shrine
- Lump wizard - in Shrine
- Skipper - in Shrine
Rare
One chance
- Green dragon - in Shrine
|
|
This article is a stub. You can help by expanding it. |