Skipper: Difference between revisions
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===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
{{DQ8Enemy | {{DQ8Enemy | ||
|name= | |name=Skipper | ||
|kanji=スキッパー | |kanji=スキッパー | ||
|romanji=Sukippā | |romanji=Sukippā |
Revision as of 00:52, 11 January 2020
Dragon Quest monster | |
---|---|
Skipper | |
Art by Akira Toriyama | |
Japanese | スキッパー |
Romaji | Sukippā |
First appearance | Dragon Quest VIII |
The Skipper is a monster that was introduced in Dragon Quest VIII.
Characteristics
The skipper is a peculiar creature that uses a large leather boot reinforced with spiked iron plates for both shelter and combat. In certain animations, its body is revealed to be a thin tendril hanging from the bottom of its furry head. It will usually first be encountered in the deepest recesses of the Waterfall Cave, and it's a decently powerful monster for that area.
Appearances
Dragon Quest VIII
Original (PS2)
Sprite | HP | MP | Attack |
21 | 5 | 20 | |
Defense | Agility | Experience | Gold |
17 | 22 | 12 | 10 |
Bestiary no. | 015 |
Family | Material |
In-game description | A hairy furball of a monster whose love for unwanted old boots manifests itself in much the same way as a hermit crab's love for discarded shells. |
Spell(s) | Deceleratle |
Skill(s) | Flee |
Location(s) | Alexandria Region Waterfall Cave |
Item(s) dropped | Medicinal herb1⁄64 Bunny tail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄16 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 0% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
0% | 0% | 0% | 0% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
0% | 0% | 0% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
15% | 0% | 0% |
Dragon Quest Monsters: Joker
Skippers can pop out of holes in the ground in the shrine on Palaish Isle, similar to mischievous moles.
This section is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 2
This section is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 2 Professional
This section is a stub. You can help by expanding it. |
Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan
This section is a stub. You can help by expanding it. |
Related Enemies
Gallery
This article is a stub. You can help by expanding it. |