Mermaniac
Revision as of 02:22, 18 May 2022 by Vgmaster77 (talk | contribs) (Adding appearance entry from Dragon Quest Tact. Still waiting for png file for Mermaniac's Tact image)
The Mermaniac is a recurring monster that was introduced in Dragon Quest III. it resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of Dragon Quest V under the name of マーマンダイン and was inaccurately localized as the Merking.
Dragon Quest monster | |
---|---|
Mermaniac | |
Art by Akira Toriyama | |
Japanese | マーマンダイン |
Romaji | Mamandein |
First appearance | Dragon Quest III |
Old localization | Merdane |
Appearances
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite | Level | HP | MP | |
21 | 60 | 12 | ||
Attack | Defense | Agility | Experience | Gold |
76 | 50 | 32 | 263 | 51 |
Bestiary No. | #069 |
Spell(s) | Crack Midheal |
Skill(s) | None |
Location(s) | Ocean |
Item Dropped | Leather hat1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 70% | 0% | ||
Poof Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance | ||
100% | 25% | 25% | 25% | ||
Snooze Resistance | Deceleratle Resistance * | Sap Resistance * | |||
70% | 0% | 25% |
Dragon Quest XI: Echoes of an Elusive Age
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Dragon Quest Builders 2
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Dragon Quest Tact
Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.
Stats
Family | Rank | Role | ||
Nature |
Debuff |
|||
Max Level | HP | MP | Move | |
100 | 679 | 162 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
148 | 205 | 213 | 229 | 25 |
Basic Skills
First | Second | Third | ||
Crack | Glacier* | Splash* | ||
Awakening Skills
First | Second | Third |
Crack-type Spell Potency +5% / Stats Up | Frizz Res +25 / Stats Up | Splash Potency +5% / Stats Up |
Fourth | Fifth | |
Zam Res +25 / Stats Up | Splash Potency +5% / Stats Up | |
Leader Perks
First | |
n/a | |
Basic Perks
First | Second | Third |
DEF +10 | Splash Potency + 2% | n/a |
Perk Details
First | |
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |