Skipper

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The Skipper is a monster that was introduced in Dragon Quest VIII.

Characteristics

The skipper is a peculiar creature that uses a large leather boot reinforced with spiked iron plates for both shelter and combat. In certain animations, its body is revealed to be a thin tendril hanging from the bottom of its furry head. It will usually first be encountered in the deepest recesses of the Waterfall Cave, and it's a decently powerful monster for that area.

Appearances

Dragon Quest VIII

Skipper (スキッパー Sukippā)
Dragon Quest VIII: Journey of the Cursed King
DQVIII PS2 Skipper.png
Bestiary No. Family
015 Material
Experience Gold HP MP
12 10 21 5
Attack Defense Agility Evasion
20 17 22 116
In-Game Description A hairy furball of a monster whose love for unwanted old boots manifests itself in much the same way as a hermit crab's love for discarded shells.
Spell(s) Deceleratle
Skill(s) Flee
Location(s) Alexandria Region
Waterfall Cave
Item(s) Dropped Medicinal herb164
Bunny tail1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 0% 0%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 0% 0% 0%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
0% 0% 0% 15%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None



Dragon Quest Monsters: Joker

Skippers can pop out of holes in the ground in the shrine on Palaish Isle, similar to mischievous moles.

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan


Related Enemies

Gallery