Belisha beakon

From Dragon Quest Wiki

Belisha beakons are an enemy first encountered in Dragon Quest III: The Seeds of Salvation.

They are blue Beakons that have picked up wind magic to attack multiple prey at once.

Appearances

Dragon Quest III: The Seeds of Salvation

Belisha beakon (アカイライ Akairai)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Belisha Beakon DQIII NES.png 23 60 16
Attack Defense Agility Experience Gold
60 52 33 372 32
Bestiary No. #076
Spell(s) Woosh
Skill(s) Occasionally acts twice per turn.
Location(s) Persistence region
Item Dropped Words of Wisdom (1/2048)
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 0% 25%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0 0% 25% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 0% 25% 25%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
25% 25% 0%
Remakes sprites



Dragon Quest IX: Sentinels of the Starry Skies

#193 - Belisha beakon
Belisha beakon IX.png
HP MP Experience Gold
136 10 1460 104
Attack Defense Speed
146 143 167
Dropped Item Crimson coral (common, 1/32)
Red tights (rare, 1/64)
Locations Realm of the Mighty
Ondor Cliffs (high ground)
Grotto
Skills Attacks twice per turn.
Call for backup.
Spells Swoosh
Family Bird family
Bestiary # 193
Game Dragon Quest IX
Console DS
Description Their whirlwind speed allows them to attack twice per turn, wards off wind spells and makes them masters of Swoosh.
Big fans of clean air and a fresh breeze, they are keen climbers, but don't care for Upover on account of its close climate.

Dragon Quest X

Dragon Quest Monsters: The Dark Prince

Belisha beakon (アカイライ Akairai) DQM3 Logo.png
Icon Family Max HP* Max MP*
Belisha beakon DQM3 portrait.png DQM3 nature family icon.png 1,370 320
Max Attack Max Defence Max Agility Max Wisdom
470 300 540 780
Bestiary No. #189
Rank B
In-game description These unprincipled parrots are pathological liars and many are the monsters whove been taken in by their deceptions
Talents Doomsayer (lv. 1)
Guaranteed traits Wooshmeister (lv. 1)
Rando-Muster (lv. 20)
Agent of Chaos (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Supreme Sidestepper (lv. 1)
Unhealthy Advantage (lv. 60)
Habitat N/A
Items N/A
Synthesis chart Clobster DQM3 portrait.png X Putrefido DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 50% 50% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
-25% 0% -25% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 0% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% 25% 50% 50%
Stun Resistance * Poison Resistance *
-25% 50%
Instant Death Resistance *
0%



Dragon Quest: Monster Parade

Dragon Quest of the Stars

Dragon Quest Rivals

Dragon Quest Walk

Etymology

An embellishment of the basic "beakon" pun, referring to Belisha beacons - the illuminated orange globes at the top of the black-and-white striped poles marking zebra crossings in the United Kingdom. The Japanese name of the monster, "Akairai", is a reference to the Achaierai monster from the Dungeons & Dragons franchise.

Origins

All three Beakon types are exaggerated parodies of the Phorusrhacidae family of flightless birds. More commonly know as terror birds, these walking hatchets possessed enormous beaks and existed as apex predators in the plains of South America roughly 2 million years ago in the Cenozoic era.

Similar species