Diamagon ace
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Revision as of 20:00, 9 February 2024 by Follower of Light (talk | contribs)
Dragon Quest monster | |
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Diamagon ace | |
Japanese | ディアノーグエース |
First appearance | Dragon Quest Monsters: Joker |
Diamagon Ace is one of several forms of the Incarnus from Dragon Quest Monsters: Joker.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Diamagon ace | |
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Family | Incarni |
Rank | ??? |
Description | A mighty dragon whose vault of knowledge and lore is deeper than all the seas. |
Weapons | Swords, Spears, Axes, Claws, Staves |
Traits | Psycho |
Resistances | Healed by Water, Vulnerable to Lightning, Whackproof |
Skill | Diamagon |
Location | - |
Breeding chart | Incarnus x Beast family rank A or higher |
Dragon Quest Monsters: Joker 2[edit]
Diamagon ace | |
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Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Axes, Spears, Claws, Staves |
Traits | Psycho, Hit Squad |
Resistances | Immune to Whack, Poison, and Confusion |
Skill | Diamagon III |
Location | - |
Breeding chart | Incarnus x Beast family (Rank S or higher) |
Dragon Quest Monsters: Joker 2 Professional[edit]
#419 - Diamagon ace | |||||||||||||||||||||||||||||||||||||||||||
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Bestiary # | 419 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Dragon Quest Tact[edit]
The Diamagon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Cluboon ace. It can participate in Wulfspade's Battle Road as a party member.
Stats
Family | Rank | Role | ||
??? |
Magic |
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Max Level | HP | MP | Move | |
130 | 853 | 480 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
180 | 256 | 333 | 379 | 55 |
Basic Skills
First | Second | Third | ||
Rabble Rouser | Little Magic Burst* | Crackmurta* | ||
Awakening Skills
First | Second | Third |
Blue Soul / Stats Up | Frizz Res +25 / Stats Up | Crackmurta Potency +5% / Stats Up Ace Plan: Battle start: Raises WIS and AGL for 3 turns. |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Crackmurta Potency +5% / Stats Up Runaway Magic Chance +5%. |
|
Leader Perks
First | |
Raises spell potency of all ??? allies, including itself, by 20% in a 5x5 square around it. | |
Basic Perks
First | Second | Third |
Max MP +15 WIS +15 |
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments. | Crackmurta Potency +2% |
Perk Details
First | |
Blue Soul: Action start on even turns until turn 10: Restores 16% of max MP, raises Tension for 1 turn. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Very Weak | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Immune | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Super Weak | Normal | Super Weak | Half Res |
Gallery[edit]
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