Hoodie

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The hoodie is a berserk human that has begun attacking travellers in his madness. Unlike it's cowl-wearing contemporaries, it is exclusive to the third game and has not reappeared in another main series game since.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Hoodie (さつじんき Satsujinki)
Original (NES)
Sprite
 
Bestiary No.
#052
Level
17
Gold
35
HP
45
MP
0
Attack
77
Defense
55
Agility
24
Evasion
0/64
Spell(s)
None
Skill(s)
Brutal Strike
Location(s)
Kidnapper's Cave
Item Dropped
Poison needle164
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
100%
Fuddle resistance
25%
Snooze resistance
25%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites


Dragon Quest III HD-2D RemakeEdit

Hoodie (さつじんき Satsujinki)
Sprite
 
Bestiary No.
#047
Family
Humanoid
Gold
26
HP
113
MP
21
Attack
106
Defence*
160
Agility
45
Evasion
0/64
In-game description

Cowled criminals that only ever attack humans. supposedly because one once laughed at their face covering, leaving them with lasting psychological scars

Spell(s)
None
Skill(s)
Brutal Strike
Location(s)
Kidnapper's Cave
Item Dropped
Iron axe132
Fire resistance *
0%
Explosion resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Strike resistance *
0%
Lightning resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
0%
Fizzle resistance
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Snooze resistance *
0%
Stumble resistance *
0%
Stun resistance *
0%
Deceleratle resistance
0%
Sap resistance *
0%


Hooded homiesEdit

GalleryEdit