Harvest Moon: Difference between revisions

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|title = Harvest Moon
|title = Harvest Moon
|image =  
|image =  
|japanese =  
|japanese = ムーンサルト
|romaji =  
|romaji = Munsaruto
|old =  
|old = Moonsault
|type = Skill
|type = Skill
}}
}}
'''Harvest Moon''' is a recurring ability in the franchise. It slices all enemies with a spinning attack, with damage calculated as: ''(3/(Enemy number x 1.5))''.
'''Harvest Moon''' is a recurring ability in the {{DQSeries}}.
 
In {{Dragon Quest IV}} through {{VIII}} it slices all enemies with a spinning attack, but beginning with {{IX}} it has switched to dealing extra damage to members of the [[Floating "family"]].


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ4}}===
In the remakes, Harvest Moon is one of the special abilities that [[Psaro (Character)|Psaro]] has upon joining in Chapter 6.  
In the remakes, Harvest Moon is one of the special abilities that The {{Psaro 9}} has already learned upon joining the party in {{DQ4 Chapter 6}}. It costs no {{MP}} and the damage calculation is ''3/(1 + number of enemies)'', meaning one enemy will take 150% damage, two enemies will receive normal damage, three get 75%, and so on.
 
Additionally it is used by {{MFamilies}} [[knightshade]] and [[div]] who both only appear in the {{Fungeon 4}}
 
==={{DQ6}}===
Harvest Moon is learned by advancing to rank 7 of the {{Luminary V}} vocation set the precedent of the ''3/(1 + number of enemies)'' calculation. In the [[Nintendo DS]] remake the calculation has been changed to deal double-damage if one enemy is present instead of 150%.
 
It is used by the enemies [[jackal ripper]], [[berzorker]], [[Dhuran]], and [[Nokturnus]].


===''[[Dragon Quest VI]]''===
==={{DQ7}}===
Harvest Moon is learned by advancing to rank 7 of the [[Luminary]] vocation.
Harvest moon is learned by reaching rank 6 of the {{Luminary V}}, rank 8 of the [[Jawtoise (vocation)|Jawtoise]], rank 3 of the [[Delusionist (vocation)|Delusionist]], rank 6 of the [[Dingbat (vocation)|Dingbat]], and rank 4 of the [[Slaughtomaton (vocation)|Slaughtomation]] vocations.
*In the [[Nintendo 3DS]] remake the skill is learned by Luminaries at rank 3 as well as rank 1 of the [[Druid]] vocation, now requiring 3 {{MP}} to use. Damage to one enemy has been raised to double as with the remake of {{VI}}.


===''[[Dragon Quest VII]]''===
It is used by the enemies [[Bronson]], [[charmour]], [[harmour]], [[alarmour]], [[jawtoise]], [[frightbait]], [[dread herring]], [[knightshade]], [[dingbat]], and [[div]].
Harvest moon is learned by reaching rank 3 of the Luminary, rank 1 of the [[Druid]], rank 8 of the [[Jawtoise (Class)|Jawtoise]], rank 3 of the [[Delusionist (Class)|Delusionist]], rank 6 of the [[Dingbat (Class)|Dingbat]], and rank 4 of the [[Slaughtomation (Class)|Slaughtomation]] vocations.


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Harvest Moon is a fisticuffs technique that both the [[Jessica]] and [[Angelo]] can learn. It requires 45 skill points by Jessica, and 42 skill points by Angelo.
Harvest Moon is a fisticuffs technique that both [[Jessica Albert]] and [[Angelo]] can learn, and the two have different ways of performing the skill. It requires 45 skill points by {{Jessica}}, and 42 skill points by [[Angelo]] and both need 6 {{MP}} to use it. Damage calculation retains the ''3/(1 + number of enemies)'' formula, but this is the final time it would be used in a game going forward.
*In the {{3DS}} port [[Red]] will also learn Harvest Moon and have her own distinct animation when using the skill.
 
==={{DQ10}}===
{{Stub}}
 
==={{DQ11}}===
[[Jade]] unlocks Harvest Moon for 6 points on the ''Fisticuffs'' panel of her Character Builder. It costs 3 {{MP}} to use and deals 250% damage to floating monsters, 130% damage to all other types.
 
==={{DQH2}}===
Harvest Moon is one of [[Angelo]]'s moves and it allows him to quickly create distance from a mob of enemies while also attacking.
 
==={{DQStars}}===
{{Stub}}


==See Also==
==See Also==
[[Miracle Moon]], a superior, self-healing version of Harvest Moon found in titles developed by Level-5.
[[Miracle Moon]], a superior, self-healing version of Harvest Moon found in titles developed by Level-5.
==Battle Visuals==
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Harvest Moon Jade.gif]]|game={{DQ11}}|platform={{Switch}}}}
{{ScreenshotGalleryXL/End}}
</center>
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
 
[[Category:Skills]]
[[Category:Fisticuffs skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest of the Stars skills]]

Latest revision as of 19:45, 22 March 2024

Harvest Moon is a recurring ability in the Dragon Quest series.

In Dragon Quest IV through VIII it slices all enemies with a spinning attack, but beginning with IX it has switched to dealing extra damage to members of the Floating "family".

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

In the remakes, Harvest Moon is one of the special abilities that The 9th Chosen One has already learned upon joining the party in Chapter 6. It costs no MP and the damage calculation is 3/(1 + number of enemies), meaning one enemy will take 150% damage, two enemies will receive normal damage, three get 75%, and so on.

Additionally it is used by monster knightshade and div who both only appear in the Fungeon

Dragon Quest VI: Realms of RevelationEdit

Harvest Moon is learned by advancing to rank 7 of the Luminary vocation set the precedent of the 3/(1 + number of enemies) calculation. In the Nintendo DS remake the calculation has been changed to deal double-damage if one enemy is present instead of 150%.

It is used by the enemies jackal ripper, berzorker, Dhuran, and Nokturnus.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Harvest moon is learned by reaching rank 6 of the Luminary, rank 8 of the Jawtoise, rank 3 of the Delusionist, rank 6 of the Dingbat, and rank 4 of the Slaughtomation vocations.

  • In the Nintendo 3DS remake the skill is learned by Luminaries at rank 3 as well as rank 1 of the Druid vocation, now requiring 3 MP to use. Damage to one enemy has been raised to double as with the remake of VI.

It is used by the enemies Bronson, charmour, harmour, alarmour, jawtoise, frightbait, dread herring, knightshade, dingbat, and div.

Dragon Quest VIII: Journey of the Cursed KingEdit

Harvest Moon is a fisticuffs technique that both Jessica Albert and Angelo can learn, and the two have different ways of performing the skill. It requires 45 skill points by Jessica, and 42 skill points by Angelo and both need 6 MP to use it. Damage calculation retains the 3/(1 + number of enemies) formula, but this is the final time it would be used in a game going forward.

  • In the 3DS port Red will also learn Harvest Moon and have her own distinct animation when using the skill.

Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Jade unlocks Harvest Moon for 6 points on the Fisticuffs panel of her Character Builder. It costs 3 MP to use and deals 250% damage to floating monsters, 130% damage to all other types.

Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Harvest Moon is one of Angelo's moves and it allows him to quickly create distance from a mob of enemies while also attacking.

Dragon Quest of the StarsEdit

See AlsoEdit

Miracle Moon, a superior, self-healing version of Harvest Moon found in titles developed by Level-5.

Battle VisualsEdit