Horknight

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The Horknight is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is an armoured Grublin riding on the back of a wasp mount.

Characteristics[edit]

Horknights are more heavily armored cavalrymen compared to their foot soldier counterparts, donning simple iron breastplates and horned iron masks, along with a pair of leather gloves. They wield jousting lances in their right hands instead of their chipped swords, using their left hands to hold the reins that maneuver their wasp mounts. The wasps have yellow bodies with brown stripes on their abdomens and they wear leather masks and saddles on the back of their thoraxes in order to seat their riders. They can fire off stingers laced with a sleep-inducing toxin at their opponents.

Appearances[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Horknight (ビーライダー Bīraidā)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Horknight XI sprite.png
Bestiary no.
#094
Family
Humanoid
Gold
31
HP
76
MP
12
Attack
77
Defence
75
Agility
83
Evasion
N/a
In-game description

Elite grublin warriors who ride astride great big wasps. Beware their two-pronged spear and stinger strikes.

Spell(s)
Kasap
Skill(s)
Counterstrike
Grows ever more angry (increases Attack and Agility)
Shoots off sleepy stingers (damages and puts one character to sleep)
Double Multithrust
Location(s)
Dundrasil Region (first act)
Insula Occidentalis (first act, 3DS and 2D mode of Definitive Edition only)
Item(s) Dropped
Butterfly wing18
Yellow eye116
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-110%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
0%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Snooze resistance *
100%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
0%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

If a horknight is sparkling, its mount can be ridden after defeating it in battle. The wasp hovers in midair and can fly over low bodies of water, as well as being able to make small hops.


Vicious horknight (ビーライダー・強 Bīraidā・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Horknight XI sprite.png
Bestiary no.
#275
Family
Humanoid
Gold
108
HP
164
MP
16
Attack
151
Defence
144
Agility
149
Evasion
N/a
In-game description

Horknights driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
Kasap
Skill(s)
Counterstrike
Grows ever more angry (increases Attack and Agility)
Shoots off sleepy stingers (damages and puts one character to sleep)
Double Multithrust
Location(s)
Dundrasil Region (second act, day only)
Insula Occidentalis (second act, 3DS and 2D mode of Definitive Edition only)
The Sage's Trial - The Fierce Forest (third act, night only)
Item(s) Dropped
Butterfly wing18
Yellow eye116
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-110%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
25%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Snooze resistance *
100%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
25%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Horknight appears as a D-rank monster of the Nature family exclusive to the SP version of the game.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Horknight appears once again as the same rank and family exclusive to the SP version.

Gallery[edit]

Related monsters[edit]

Similar species[edit]

Close cousins[edit]