Midnight horknight

From Dragon Quest Wiki

The Midnight horknight is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is an armored Gloomy grublin riding on the back of a hornet mount.

Characteristics[edit]

Midnight horknights are more heavily armored cavalrymen compared to their infantry counterparts, wearing simple iron breastplates and an iron mask with a curved pair of horns on top, as well as a pair of purple gloves. They have abandoned their chipped swords in favor of wielding jousting lances in their right hands, while their left hand holds the reins to maneuver their hornets. Their hornet mounts are blue with purple stripes, limbs, and antennae while they wear red masks and saddles on the back of their thoraxes for their riders. The hornets are capable of shooting poisonous stingers at their opponents.

Appearances[edit]

Dragon Quest XI[edit]

Midnight horknight (あおバチ騎兵 Aobachi kihei)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Midnight horknight XI sprite.png
Bestiary no.
#062
Family
Humanoid & Floating
Gold
28
HP
59
MP
7
Attack
70
Defence
61
Agility
65
Evasion
N/a
In-game desription
Gloomy grublins that have somehow learned to ride great big wasps. Despite their distinctly unchivalrous nature, groups of them often come together to play at being knights.
Spell(s)
Deceleratle
Skill(s)
Seems to be having fun (wastes turn)
Shoots off poisonous stingers (damages and poisons one character)
Counterstrike
Flee
Location(s)
Laguna di Gondolia (first and third acts)
Item(s) Dropped
Blue eye164
Iron mask1128
Resistances
Fire *
-110%
Ice *
0%
Wind *
25%
Earth *
25%
Light *
0%
Dark *
0%
Zap *
-110%
Whack *
0%
Poof
100%
Dazzle *
0%
Fizzle *
0%
Fuddle *
0%
Paralysis *
0%
Poison *
100%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
0%
Charm *
0%
Beguile *
0%
Elemental *
0%

If a midnight horknight is sparkling, its mount can be ridden after defeating it in battle. The hornet hovers in midair and can fly over low bodies of water, as well as being able to make small hops.


Vicious midnight horknight (あおバチ騎兵・強 Aobachi kihei・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Midnight horknight XI sprite.png
Bestiary no.
#338
Family
Humanoid & Floating
Gold
192
HP
239
MP
15
Attack
169
Defence
167
Agility
168
Evasion
N/a
In-game desription
Midnight horknights driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s)
Deceleratle
Skill(s)
Seems to be having fun (wastes turn)
Shoots off poisonous stingers (damages and poisons one character)
Counterstrike
Flee
Location(s)
The Hotto Steppe (second act)
Laguna di Gondolia (second act)
The Sage's Trial - The Fierce Forest (third act)
Item(s) Dropped
Blue eye164
Iron mask1128
Resistances
Fire *
-110%
Ice *
0%
Wind *
25%
Earth *
25%
Light *
0%
Dark *
0%
Zap *
-110%
Whack *
0%
Poof
100%
Dazzle *
0%
Fizzle *
25%
Fuddle *
0%
Paralysis *
0%
Poison *
100%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
25%
Charm *
0%
Beguile *
0%
Elemental *
0%


Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Midnight horknight appears as a F-rank monster of the Nature family exclusive to the SP version of the game.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

The midnight horknight appears once again as the same rank and family exclusive to the SP version.

Related monsters[edit]

Similar species[edit]

Close cousins[edit]

Gallery[edit]