Wildcard

From Dragon Quest Wiki

Wildcard (JOKER) is a special forme of the Incarnus that can be used in Dragon Quest Monsters: Joker. It cannot be found in the game and must be synthesized. It is one of very few monsters with the Counteractivist trait, which negates and returns all melee damage.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Wildcard
Family Incarni
Rank ???
Description The final form of the Incarnus, empowered by the magic of the Mark.
Weapons Swords, Spears, Axes, Claws, Staves
Traits Psycho, Zapmeister
Resistances Whackproof, Healed by Zap, Vulnerable to Zam
Skill Crusader
Location -
Breeding chart Incarnus x Empyrea


Dragon Quest Monsters: Joker 2[edit]

Wildcard
Family  ???
Rank ???
Size S
Weapons Swords, Axes, Spears, Claws, Staves
Traits Hit Squad, Counteractivist, Wave of Relief
Resistances Vulnerable to Zam and Whack, Immune to Fire Breath and Magical Sabotage, Healed by Zap, Reflects Sleep
Skill Wildcard
Location -
Breeding chart Wulfspade ace x Great godbird


Dragon Quest Monsters: Joker 2 Professional[edit]

#421 - Wildcard
HP MP Experience Gold
620 600
Attack Defense Speed
Bestiary # 421
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Wildcard is a Rank SS monster.

Dragon Quest Tact[edit]

Wildcard appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Platypunk the Sage. It can also be faced in its own boss battle.

Wildcard (JOKER)Tactlogo.png
Stats


DQT Wildcard.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact AttackType.png
Attack
Max Level HP MP Move
130 1,212 478 4
Attack Defense Agility Wisdom Weight
568 307 475 407 65
Basic Skills
First Second Third
Miracle Wave Kadonk* Extreme Strike*
Awakening Skills
First Second Third
Hidden Power / Stats Up Crack Res +25 / Stats Up Extreme Strike Potency +5% / Stats Up
Incarnus Protection: Battle start: Reduces damage by 20% for 3 turns.
Fourth Fifth
Bang Res +25 / Stats Up Extreme Strike Potency +5% / Stats Up
Max HP +100
Leader Perks
First
Raises the physical potency of all ??? allies, including itself, by 25% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +30
ATK +15
Potent Incarnus's Blessing: Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments. Extreme Strike Potency +2%
Perk Details
First
Hidden Power: Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Super Weak Normal



Related monsters[edit]

Gallery[edit]