List of items in Dragon Quest VII: Difference between revisions

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==Key Items==
==Keys==
These are all keys that serve a purpose for a particular area of the game.  They all share the description "Opens certain doors that would otherwise remain tightly sealed.".
These are all keys that serve a purpose for a particular area of the game.  They all share the description "Opens certain doors that would otherwise remain tightly sealed.".


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|Needed to purify the water of [[Gröndal]].
|Needed to purify the water of [[Gröndal]].
|Dew harvest from holy Ygg.
|Dew harvest from holy Ygg.
|-
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|[[Sands of time]]
|Restarts a battle.
|In battle, they can reverse time itself.
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Revision as of 00:16, 30 April 2017

The following is a list of non-equippable items that can be collected and used by in Dragon Quest VII. The items in bold were not present in the original Sony PlayStation Version of the game.

Regular Items

Image Name Location/Price Effect Description
Wooden doll From Maeve at the end of Rainbow Mines
Sell: 1 Gold Coin
Use it to immediately end the fight with Maeve An old doll that's very dear to Maeve.
Shiny bauble Can be won in a Tombola game. Can only be used once to display fireworks This trinket's so pretty, it'd be a shame not to try using it...
DQVIII Elfin Elixir.png
Elfin elixir Can be won in a Tombola game. Completely restores a party member's MP, expires upon use. Completely restores a single party member's MP.
Bonus ball Can be won in a Tombola game. Can be used once to give 1.5x of the usual the Gold, Exp from battles for 30 minutes. Use this to enter a half-hour period of joy and fortune!
Bumper bonus ball Can be won in a Tombola game. Can be used once to double the Gold, Exp and Vocation points from battlesfor 30 minutes. Use this to enter a half-hour period of joy and fortune!

Keys

These are all keys that serve a purpose for a particular area of the game. They all share the description "Opens certain doors that would otherwise remain tightly sealed.".

Image Name Location Effect
Alltrades key From High Priestess Jacqueline after saving her in the Dungeon of Descent. Use on the door in Tunnel to the Abbey.
Bandit's key In The Mighty Pip's room in Bandits' Base. Opens the single locked door in the base.
Black key From Queen Fertiti after encountering her in The Likeness. Opens locked doors within The Likeness.
Clocktower key From Pomposo after speaking to him about a time loop in El Ciclo. Opens the locked door in El Ciclo's clock tower.

Key Items

Image Name Location Effect Description
Tablet Fragments.png
Fragment Varies. When placed upon the right pedestal in the Shrine of Mysteries, a completed map composed of them will send a person or people back in time. It looks like a piece if a larger whole. There's a map etched into it.
DQVII Green gem.jpg
Green Rock From Maeve at the end of Rainbow Mines. Give to Patrick and Hanlon. Could this be just the thing to get Hanlon back on his feet?
Wholly holy water From Pike in Estard after saving Ballymolloy. Use to undo Glowering Inferno's spell in Burnmont. An odd looking liquid.
Empty bottle The bottle that held the Wholly holy water. Use to gain some Prism dew from the Shrine of Mysteries Rainbow Cove. A bottle with nothing in it.
Prism dew Fill up the Empty bottle with liquid from the Shrine of Mysteries Rainbow Cove An iridescent liquid that glistens with every colour of the rainbow.
Little blue button Found in front of the Inn sign of Present Day Emberdale after speaking with Pamela. Give to the boy in the northeast corner for a Mini medal (Missable). A small button.
Anger's tears Obtained by speaking to Klemens in Regenstein in the past. ???
Globular pistotron Found under a barrel outside the church outside Frobisher in the Faraday Region in the present. Give to Ambrose in Faraday Castle. An automaton component.
Pamela's prescription Obtained from Pamela in Emberdale of the past after agreeing to get medicine for Carraway at Greenthumb Gardens (also in the past) Give to Carraway. A special remedy rustled up by Pamela the fortune teller.
Spirit of the Dance Obtained from a NPC at the Roamers Camp when Kiefer requests some. Give to Kiefer to give to Lala. A glass goblet filled with a traditional Roamer draft.
Kiefer's letter Obtained when Kiefer leaves The Hero, Maribel and Ruff at the Roamers Camp. Read Kiefer's last words to the party. A letter from a good friend.
Salvation stone From Fingers after losing to Strom in Pilgrim's Perdition. Can be used during battle to restore a party member's HP. Restores a little of a party member's HP.
Seal of the Sands From Khalid in Al-Balad after defeating the Boss at the Temple Palace. Prompts Al-Balad residence to help The Party. A token of trust from the denizens of the desert.
Ancient skull From the Dig Site after retrieving the Seal of the Sands. Summoning the serpent at Banks of the Nihil in the past of the Al-Balad Region. A sizable skull belonging to an ancient creature.
Care package From Dr. Doug Digby after saving the Al-Balad Region. To give to Doug's employee at the Dig Site A bag containing some money and a letter.
Blood ruby From Queen Fertiti in the Temple Palace after visiting the present day version of it. Keeping it out of the hands of the Demon Lord's minions. A gem that glows a malvolent red.
Pixie pitcher From the elf girl's house outside the Roots of Ygg. To collect Dew. A dainty receptacle for water or anything else you like.
Dew of life Fill the Pixie pitcher with Dew outside the Roots of Ygg. Needed to purify the water of Gröndal. Dew harvest from holy Ygg.
Sands of time Restarts a battle. In battle, they can reverse time itself.